Re-fixes terrain edit dragging without breaking paint actions
@@ -1897,6 +1897,12 @@ void TerrainEditor::on3DMouseDragged(const Gui3DMouseEvent & event)
selChanged = gMouse != gLastMouse;
}
+ if (String::compare(getCurrentAction(), "paintMaterial") != 0)
+ {
+ if (mMouseDown)
+ return;
+ }
+
mCurrentAction->process( mMouseBrush, event, true, TerrainAction::Update );