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@@ -98,7 +98,8 @@ file(GLOB TORQUE_SFX_SOURCES "sfx/*.cpp" "sfx/media/*.cpp" "sfx/null/*.cpp")
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# Handle GFX
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# Handle GFX
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file(GLOB TORQUE_GFX_SOURCES "gfx/*.cpp" "gfx/Null/*.cpp" "gfx/test/*.cpp" "gfx/bitmap/*.cpp" "gfx/bitmap/loaders/*.cpp"
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file(GLOB TORQUE_GFX_SOURCES "gfx/*.cpp" "gfx/Null/*.cpp" "gfx/test/*.cpp" "gfx/bitmap/*.cpp" "gfx/bitmap/loaders/*.cpp"
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- "gfx/util/*.cpp" "gfx/video/*.cpp" "gfx/sim/*.cpp")
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+ "gfx/util/*.cpp" "gfx/video/*.cpp" "gfx/sim/*.cpp" "gfx/gl/*.cpp" "gfx/gl/sdl/*.cpp"
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+ "gfx/gl/tGL/*.cpp")
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# Handle core
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# Handle core
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file(GLOB TORQUE_CORE_SOURCES "core/*.cpp" "core/stream/*.cpp" "core/strings/*.cpp" "core/util/*.cpp"
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file(GLOB TORQUE_CORE_SOURCES "core/*.cpp" "core/stream/*.cpp" "core/strings/*.cpp" "core/util/*.cpp"
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@@ -197,196 +198,47 @@ set(TORQUE_COMPILE_DEFINITIONS ICE_NO_DLL PCRE_STATIC TORQUE_ADVANCED_LIGHTING T
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################# Start building libs ###################
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################# Start building libs ###################
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# Set common linkages
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# Set common linkages
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-set(TORQUE_LINK_LIBRARIES tinyxml collada ljpeg squish png opcode assimp
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- SDL2 glad pcre "-framework Cocoa" "-framework AppKit"
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+set(TORQUE_LINK_LIBRARIES tinyxml collada ljpeg squish png_static opcode assimp
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+ SDL2 glad pcre convexDecomp "-framework Cocoa" "-framework AppKit"
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"-framework CoreData" "-framework Foundation")
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"-framework CoreData" "-framework Foundation")
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-# [[ SFX ]]
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-add_library(SFX STATIC ${TORQUE_SFX_SOURCES})
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-target_compile_definitions(SFX PUBLIC ICE_NO_DLL ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(SFX PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(SFX PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ GFX ]]
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-add_library(GFX STATIC ${TORQUE_GFX_SOURCES})
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-target_compile_definitions(GFX PUBLIC ICE_NO_DLL ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(GFX PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(GFX PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ Console ]]
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-add_library(Console STATIC ${TORQUE_CONSOLE_SOURCES})
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-target_compile_definitions(Console PUBLIC ICE_NO_DLL ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(Console PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(Console PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ Core ]]
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-add_library(Core STATIC ${TORQUE_CORE_SOURCES})
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-target_compile_definitions(Core PUBLIC ICE_NO_DLL ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(Core PUBLIC ${TORQUE_LINK_LIBRARIES} Console)
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-target_include_directories(Core PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ Util ]]
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-add_library(Util STATIC ${TORQUE_UTIL_SOURCES})
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-target_compile_definitions(Util PUBLIC ICE_NO_DLL ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(Util PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(Util PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ Math ]]
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-add_library(Math STATIC ${TORQUE_MATH_SOURCES})
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-target_compile_definitions(Math PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(Math PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(Math PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ Generic Platform ]]
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-add_library(Platform STATIC ${TORQUE_PLATFORM_SOURCES})
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-target_compile_definitions(Platform PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(Platform PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(Platform PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ SDL Platform ]]
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-add_library(PlatformSDL STATIC ${TORQUE_PLATFORM_SDL_SOURCES})
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-target_compile_definitions(PlatformSDL PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(PlatformSDL PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(PlatformSDL PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ App ]]
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-add_library(App STATIC ${TORQUE_APP_SOURCES})
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-target_compile_definitions(App PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(App PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(App PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ CInterface ]]
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-add_library(CInterface STATIC ${TORQUE_CINTERFACE_SOURCES})
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-target_compile_definitions(CInterface PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(CInterface PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(CInterface PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ Assets ]]
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-add_library(Assets STATIC ${TORQUE_ASSETS_SOURCES})
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-target_compile_definitions(Assets PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(Assets PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(Assets PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ Persistence ]]
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-add_library(Persistence STATIC ${TORQUE_PERSISTENCE_SOURCES})
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-target_compile_definitions(Persistence PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(Persistence PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(Persistence PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ TS ]]
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-add_library(TS STATIC ${TORQUE_TS_SOURCES})
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-target_compile_definitions(TS PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(TS PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(TS PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ Module ]]
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-add_library(Module STATIC ${TORQUE_MODULE_SOURCES})
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-target_compile_definitions(Module PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(Module PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(Module PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ T3D ]]
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-add_library(T3D STATIC ${TORQUE_T3D_SOURCES})
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-target_compile_definitions(T3D PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(T3D PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(T3D PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ Scene ]]
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-add_library(Scene STATIC ${TORQUE_SCENE_SOURCES})
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-target_compile_definitions(Scene PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(Scene PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(Scene PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ Collision ]]
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-add_library(Collision STATIC ${TORQUE_COLLISION_SOURCES})
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-target_compile_definitions(Collision PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(Collision PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(Collision PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ Window Manager ]]
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-add_library(WindowManager STATIC ${TORQUE_WINDOW_MANAGER_SOURCES})
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-target_compile_definitions(WindowManager PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(WindowManager PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(WindowManager PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ POSIX Platform ]]
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-add_library(PlatformPOSIX STATIC ${TORQUE_PLATFORM_POSIX_SOURCES})
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-target_compile_definitions(PlatformPOSIX PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(PlatformPOSIX PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(PlatformPOSIX PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ Sim ]]
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-add_library(Sim STATIC ${TORQUE_SIM_SOURCES})
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-target_compile_definitions(Sim PUBLIC ICE_NO_DLL ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(Sim PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(Sim PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ GUI ]]
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-add_library(GUI STATIC ${TORQUE_GUI_SOURCES})
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-target_compile_definitions(GUI PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(GUI PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(GUI PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ Terrain ]]
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-add_library(Terrain STATIC ${TORQUE_TERRAIN_SOURCES})
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-target_compile_definitions(Terrain PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(Terrain PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(Terrain PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ Lighting ]]
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-add_library(Lighting STATIC ${TORQUE_LIGHTING_SOURCES})
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-target_compile_definitions(Lighting PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(Lighting PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(Lighting PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ Shadergen ]]
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-add_library(Shadergen STATIC ${TORQUE_SHADERGEN_SOURCES})
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-target_compile_definitions(Shadergen PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(Shadergen PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(Shadergen PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ Materials ]]
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-add_library(Materials STATIC ${TORQUE_MATERIALS_SOURCES})
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-target_compile_definitions(Materials PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(Materials PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(Materials PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ MacOS Platform ]]
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-add_library(PlatformMac STATIC ${TORQUE_PLATFORM_MAC_SOURCES})
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-target_compile_definitions(PlatformMac PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(PlatformMac PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(PlatformMac PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ RenderInstance ]]
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-add_library(RenderInstance STATIC ${TORQUE_RENDERINSTANCE_SOURCES})
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-target_compile_definitions(RenderInstance PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(RenderInstance PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(RenderInstance PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ PostFX ]]
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-add_library(PostFX STATIC ${TORQUE_POSTFX_SOURCES})
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-target_compile_definitions(PostFX PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(PostFX PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(PostFX PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ i18n ]]
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-add_library(I18N STATIC ${TORQUE_I18N_SOURCES})
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-target_compile_definitions(I18N PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(I18N PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(I18N PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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-
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-# [[ Environment ]]
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-add_library(Environment STATIC ${TORQUE_ENVIRONMENT_SOURCES})
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-target_compile_definitions(Environment PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(Environment PUBLIC ${TORQUE_LINK_LIBRARIES})
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-target_include_directories(Environment PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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+
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+set(CPACK_BUNDLE_NAME "Game")
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+set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/Tools/CMake/torque.icns")
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+set(CPACK_BUNDLE_PLIS "${CMAKE_SOURCE_DIR}/Tools/CMake/Info.plist.in")
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+set(CPACK_PACKAGE_EXECUTABLES "Game" "Game")
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# Final executable
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# Final executable
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-add_executable(Game "main/main.cpp")
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+add_executable(Game MACOSX_BUNDLE "main/main.cpp"
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+ ${TORQUE_APP_SOURCES} ${TORQUE_RENDERINSTANCE_SOURCES}
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+ ${TORQUE_CINTERFACE_SOURCES} ${TORQUE_MATH_SOURCES}
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+ ${TORQUE_PLATFORM_SOURCES} ${TORQUE_ASSETS_SOURCES} ${TORQUE_UTIL_SOURCES}
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+ ${TORQUE_CORE_SOURCES} ${TORQUE_PERSISTENCE_SOURCES} ${TORQUE_MODULE_SOURCES}
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+ ${TORQUE_PLATFORM_SDL_SOURCES} ${TORQUE_PLATFORM_MAC_SOURCES} ${TORQUE_PLATFORM_POSIX_SOURCES}
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+ ${TORQUE_WINDOW_MANAGER_SOURCES} ${TORQUE_SFX_SOURCES} ${TORQUE_SCENE_SOURCES} ${TORQUE_COLLISION_SOURCES}
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+ ${TORQUE_T3D_SOURCES} ${TORQUE_TS_SOURCES} ${TORQUE_SIM_SOURCES} ${TORQUE_MATERIALS_SOURCES}
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+ ${TORQUE_SHADERGEN_SOURCES} ${TORQUE_LIGHTING_SOURCES} ${TORQUE_GUI_SOURCES}
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+ ${TORQUE_ENVIRONMENT_SOURCES} ${TORQUE_TERRAIN_SOURCES} ${TORQUE_POSTFX_SOURCES}
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+ ${TORQUE_I18N_SOURCES} ${TORQUE_CONSOLE_SOURCES} ${TORQUE_GFX_SOURCES})
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target_compile_definitions(Game PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_compile_definitions(Game PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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-target_link_libraries(Game ${TORQUE_LINK_LIBRARIES} App Assets Platform Math Console Util Core
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- CInterface Persistence Module PlatformSDL PlatformMac
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- PlatformPOSIX WindowManager GFX SFX Scene Collision T3D TS
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- Sim Materials Shadergen Lighting GUI Environment Terrain
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- RenderInstance PostFX I18N)
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+target_link_libraries(Game ${TORQUE_LINK_LIBRARIES})
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target_include_directories(Game PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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target_include_directories(Game PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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+
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+set(EXECUTABLE_NAME "Game")
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+CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Tools/CMake/Info.plist.in" "${CMAKE_BINARY_DIR}/temp/Info.plist" COPYONLY)
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+set_target_properties(Game PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_BINARY_DIR}/temp/Info.plist")
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+
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+install(TARGETS Game
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+ BUNDLE DESTINATION . COMPONENT Runtime
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+ RUNTIME DESTINATION bin COMPONENT Runtime
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+)
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+
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+# Note Mac specific extension .app
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+set(APPS "\${CMAKE_INSTALL_PREFIX}/Game.app")
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+
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+# Directories to look for dependencies
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+# FIXME: Auto detect?
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+set(DIRS ${CMAKE_BINARY_DIR}/temp/sdl2 ${CMAKE_BINARY_DIR}/temp/assimp/bin)
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+
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+install(CODE "include(BundleUtilities)
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+ fixup_bundle(\"${APPS}\" \"\" \"${DIRS}\")")
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