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@@ -26,13 +26,20 @@ new GFXStateBlockData( AL_VectorLightState )
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{
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blendDefined = true;
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blendEnable = true;
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- blendSrc = GFXBlendSrcAlpha;
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+ blendSrc = GFXBlendOne;
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blendDest = GFXBlendOne;
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blendOp = GFXBlendOpAdd;
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+ colorWriteDefined = true;
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+ colorWriteRed = true;
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+ colorWriteBlue = true;
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+ colorWriteGreen = true;
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+ colorWriteAlpha = false; //disable alpha write
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+
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zDefined = true;
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zEnable = false;
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- zWriteEnable = false;
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+ zWriteEnable = true;
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+ zFunc = GFXCmpGreater;
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samplersDefined = true;
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samplerStates[0] = SamplerClampPoint; // G-buffer
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@@ -49,12 +56,7 @@ new GFXStateBlockData( AL_VectorLightState )
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cullMode = GFXCullNone;
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stencilDefined = true;
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- stencilEnable = true;
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- stencilFailOp = GFXStencilOpKeep;
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- stencilZFailOp = GFXStencilOpKeep;
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- stencilPassOp = GFXStencilOpKeep;
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- stencilFunc = GFXCmpLess;
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- stencilRef = 0;
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+ stencilEnable = false;
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};
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// Vector Light Material
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@@ -102,14 +104,20 @@ new GFXStateBlockData( AL_ConvexLightState )
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{
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blendDefined = true;
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blendEnable = true;
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- blendSrc = GFXBlendSrcAlpha;
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+ blendSrc = GFXBlendOne;
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blendDest = GFXBlendOne;
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blendOp = GFXBlendOpAdd;
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+ colorWriteDefined = true;
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+ colorWriteRed = true;
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+ colorWriteBlue = true;
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+ colorWriteGreen = true;
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+ colorWriteAlpha = false; //disable alpha write
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+
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zDefined = true;
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zEnable = true;
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zWriteEnable = false;
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- zFunc = GFXCmpGreaterEqual;
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+ zFunc = GFXCmpGreater;
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samplersDefined = true;
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samplerStates[0] = SamplerClampPoint; // G-buffer
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@@ -125,12 +133,7 @@ new GFXStateBlockData( AL_ConvexLightState )
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cullMode = GFXCullCW;
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stencilDefined = true;
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- stencilEnable = true;
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- stencilFailOp = GFXStencilOpKeep;
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- stencilZFailOp = GFXStencilOpKeep;
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- stencilPassOp = GFXStencilOpKeep;
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- stencilFunc = GFXCmpLess;
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- stencilRef = 0;
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+ stencilEnable = false;
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};
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// Point Light Material
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@@ -297,10 +300,16 @@ new GFXStateBlockData( AL_ProbeState )
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{
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blendDefined = true;
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blendEnable = true;
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- blendSrc = GFXBlendSrcAlpha;
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+ blendSrc = GFXBlendSrcAlpha; //TODO change this to GFXBlendOne once probes are done in one pass!
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blendDest = GFXBlendOne;
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blendOp = GFXBlendOpAdd;
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+ colorWriteDefined = true;
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+ colorWriteRed = true;
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+ colorWriteBlue = true;
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+ colorWriteGreen = true;
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+ colorWriteAlpha = true;
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+
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zDefined = true;
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zEnable = true;
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zWriteEnable = false;
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