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Update gfxD3D11Cubemap.cpp

put arraySize check back in
marauder2k7 6 months ago
parent
commit
c476b292a6
1 changed files with 6 additions and 0 deletions
  1. 6 0
      Engine/source/gfx/D3D11/gfxD3D11Cubemap.cpp

+ 6 - 0
Engine/source/gfx/D3D11/gfxD3D11Cubemap.cpp

@@ -257,6 +257,12 @@ void GFXD3D11CubemapArray::_init(U32 cubemapCount, U32 size, GFXFormat format) {
    desc.MiscFlags = miscFlags;
    desc.MiscFlags = miscFlags;
    desc.CPUAccessFlags = 0;
    desc.CPUAccessFlags = 0;
 
 
+   if (desc.ArraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
+   {
+      AssertFatal(false, avar("CubemapArray size exceeds maximum array size of %d", D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION));
+      return;
+   }
+
    HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
    HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
    AssertFatal(SUCCEEDED(hr), "GFXD3D11CubemapArray::_init - CreateTexture2D failed");
    AssertFatal(SUCCEEDED(hr), "GFXD3D11CubemapArray::_init - CreateTexture2D failed");