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garbage char in string

Azaezel vor 9 Jahren
Ursprung
Commit
c5fa0557b5
1 geänderte Dateien mit 2 neuen und 2 gelöschten Zeilen
  1. 2 2
      Engine/source/scene/simPath.cpp

+ 2 - 2
Engine/source/scene/simPath.cpp

@@ -403,9 +403,9 @@ void Marker::initPersistFields()
 {
    addGroup( "Misc" );
    addField("seqNum",   TypeS32, Offset(mSeqNum,   Marker), "Marker position in sequence of markers on this path.\n");
-   addField("type", TYPEID< KnotType >(), Offset(mKnotType, Marker), "Type of this marker/knot. A \"normal\" knot will have a smooth camera translation/rotation effect.\n\"Position Only\"will do the same for translations, leaving rotation un-touched.\nLastly, a \"Kink\" means the rotation will take effect immediately for an abrupt rotation change.\n");
+   addField("type", TYPEID< KnotType >(), Offset(mKnotType, Marker), "Type of this marker/knot. A \"normal\" knot will have a smooth camera translation/rotation effect.\n\"Position Only\" will do the same for translations, leaving rotation un-touched.\nLastly, a \"Kink\" means the rotation will take effect immediately for an abrupt rotation change.\n");
    addField("msToNext", TypeS32, Offset(mMSToNext, Marker), "Milliseconds to next marker in sequence.\n");
-   addField("smoothingType", TYPEID< SmoothingType >(), Offset(mSmoothingType, Marker), "Path smoothing at this marker/knot. \"Linear\"means no smoothing, while \"Spline\" means to smooth.\n");
+   addField("smoothingType", TYPEID< SmoothingType >(), Offset(mSmoothingType, Marker), "Path smoothing at this marker/knot. \"Linear\" means no smoothing, while \"Spline\" means to smooth.\n");
    endGroup("Misc");
 
    Parent::initPersistFields();