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+<?xml version="1.0" encoding="utf-8"?>
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+<!-- DLL Project Template -->
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+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <ItemGroup Label="ProjectConfigurations">
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+ <ProjectConfiguration Include="Debug|Win32">
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+ <Configuration>Debug</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Optimized Debug|Win32">
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+ <Configuration>Optimized Debug</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Release|Win32">
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+ <Configuration>Release</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ </ItemGroup>
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+ <PropertyGroup Label="Globals">
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+ <RootNamespace>{$projName}</RootNamespace>
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+ <ProjectGuid>{$GUID}</ProjectGuid>
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+ </PropertyGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseOfMfc>false</UseOfMfc>
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+ <PlatformToolset>v110</PlatformToolset>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseOfMfc>false</UseOfMfc>
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+ <PlatformToolset>v110</PlatformToolset>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseOfMfc>false</UseOfMfc>
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+ <PlatformToolset>v110</PlatformToolset>
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+ </PropertyGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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+ <ImportGroup Label="ExtensionSettings">
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+ </ImportGroup>
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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+ <Import Project="Torque.Cpp.$(Platform).user.props" Condition="exists('Torque.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'" Label="PropertySheets">
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+ <Import Project="Torque.Cpp.$(Platform).user.props" Condition="exists('Torque.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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+ <Import Project="Torque.Cpp.$(Platform).user.props" Condition="exists('Torque.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <PropertyGroup Label="UserMacros" />
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+ <PropertyGroup>
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+ <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">{$projectOffset}../../{$gameFolder}/</OutDir>
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+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName)/$(ProjectName)/</IntDir>
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+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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+ <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">{$projOutName}_DEBUG DLL</TargetName>
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+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">{$projectOffset}../../{$gameFolder}/</OutDir>
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+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName)/$(ProjectName)/</IntDir>
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+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">false</LinkIncremental>
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+ <TargetName Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">{$projOutName}_OPTIMIZEDDEBUG DLL</TargetName>
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+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">{$projectOffset}../../{$gameFolder}/</OutDir>
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+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName)/$(ProjectName)/</IntDir>
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+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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+ <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">{$projOutName} DLL</TargetName>
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+ </PropertyGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <Midl>
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+ <TypeLibraryName>$(IntDir)Torque 3D.tlb</TypeLibraryName>
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+ <HeaderFileName>
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+ </HeaderFileName>
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+ </Midl>
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+ <ClCompile>
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+ <AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
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+ <Optimization>Disabled</Optimization>
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+ <IntrinsicFunctions>true</IntrinsicFunctions>
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+ <AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}$(DXSDK_DIR)/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PreprocessorDefinitions>{foreach item=def from=$projDefines}{$def};{/foreach}TORQUE_DEBUG;TORQUE_DEBUG_GUARD;D3D_DEBUG_INFO;TORQUE_NET_STATS;UNICODE;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <ExceptionHandling>Sync</ExceptionHandling>
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+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
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+ <StringPooling>true</StringPooling>
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+ <RuntimeLibrary>{if $projRuntimeDebug == 1}MultiThreadedDebug{else}MultiThreadedDebugDLL{/if}</RuntimeLibrary>
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+ <BufferSecurityCheck>false</BufferSecurityCheck>
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+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
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+ <RuntimeTypeInfo>true</RuntimeTypeInfo>
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+ <PrecompiledHeader>
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+ </PrecompiledHeader>
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+ <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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+ <WarningLevel>Level4</WarningLevel>
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+ <SuppressStartupBanner>true</SuppressStartupBanner>
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+ <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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+ <CompileAs>Default</CompileAs>
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+ <DisableSpecificWarnings>{foreach item=def from=$projDisabledWarnings}{$def};{/foreach}4018;4100;4121;4127;4130;4244;4245;4389;4511;4512;4800;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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+ </ClCompile>
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+ <ResourceCompile>
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+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <Culture>0x0409</Culture>
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+ <AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ </ResourceCompile>
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+ <Link>
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+ <AdditionalDependencies>{foreach item=def from=$projLibsDebug}{$def};{/foreach}%(AdditionalDependencies)</AdditionalDependencies>
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+ <OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
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+ <SuppressStartupBanner>true</SuppressStartupBanner>
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+ <AdditionalLibraryDirectories>{foreach item=def from=$projLibDirs}{$def};{/foreach}{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName);$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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+ <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;{foreach item=def from=$projLibsIgnore}{$def};{/foreach}%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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+ <ModuleDefinitionFile>{$projModuleDefinitionFile}</ModuleDefinitionFile>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <ProgramDatabaseFile>$(IntDir)$(ProjectName).pdb</ProgramDatabaseFile>
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+ <SubSystem>{if $projSubSystem == 1}Console{else}Windows{/if}</SubSystem>
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+ <TargetMachine>MachineX86</TargetMachine>
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+ <RandomizedBaseAddress>false</RandomizedBaseAddress>
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+ <DataExecutionPrevention>
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+ </DataExecutionPrevention>
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+ <ProfileGuidedDatabase>$(IntDir)$(ProjectName).pgd</ProfileGuidedDatabase>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">
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+ <Midl>
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+ <TypeLibraryName>$(IntDir)Torque 3D.tlb</TypeLibraryName>
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+ <HeaderFileName>
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+ </HeaderFileName>
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+ </Midl>
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+ <ClCompile>
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+ <AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
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+ <Optimization>Full</Optimization>
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+ <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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+ <IntrinsicFunctions>true</IntrinsicFunctions>
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+ <AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}$(DXSDK_DIR)/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PreprocessorDefinitions>{foreach item=def from=$projDefines}{$def};{/foreach}TORQUE_DEBUG;TORQUE_DEBUG_GUARD;D3D_DEBUG_INFO;TORQUE_NET_STATS;UNICODE;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <ExceptionHandling>Sync</ExceptionHandling>
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+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
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+ <StringPooling>true</StringPooling>
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+ <RuntimeLibrary>{if $projRuntimeDebug == 1}MultiThreadedDebug{else}MultiThreadedDebugDLL{/if}</RuntimeLibrary>
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+ <BufferSecurityCheck>false</BufferSecurityCheck>
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+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
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+ <RuntimeTypeInfo>true</RuntimeTypeInfo>
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+ <PrecompiledHeader>
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+ </PrecompiledHeader>
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+ <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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+ <WarningLevel>Level4</WarningLevel>
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+ <SuppressStartupBanner>true</SuppressStartupBanner>
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+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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+ <CompileAs>Default</CompileAs>
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+ <DisableSpecificWarnings>{foreach item=def from=$projDisabledWarnings}{$def};{/foreach}4018;4100;4121;4127;4130;4244;4245;4389;4511;4512;4800;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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+ </ClCompile>
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+ <ResourceCompile>
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+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <Culture>0x0409</Culture>
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+ <AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ </ResourceCompile>
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+ <Link>
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+ <AdditionalDependencies>{foreach item=def from=$projLibsDebug}{$def};{/foreach}%(AdditionalDependencies)</AdditionalDependencies>
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+ <OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
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+ <SuppressStartupBanner>true</SuppressStartupBanner>
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+ <AdditionalLibraryDirectories>{foreach item=def from=$projLibDirs}{$def};{/foreach}{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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+ <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;{foreach item=def from=$projLibsIgnore}{$def};{/foreach}%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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+ <ModuleDefinitionFile>{$projModuleDefinitionFile}</ModuleDefinitionFile>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <ProgramDatabaseFile>$(IntDir)$(ProjectName).pdb</ProgramDatabaseFile>
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+ <SubSystem>{if $projSubSystem == 1}Console{else}Windows{/if}</SubSystem>
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+ <TargetMachine>MachineX86</TargetMachine>
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+ <RandomizedBaseAddress>false</RandomizedBaseAddress>
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+ <DataExecutionPrevention>
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+ </DataExecutionPrevention>
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+ <ProfileGuidedDatabase>$(IntDir)$(ProjectName).pgd</ProfileGuidedDatabase>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <Midl>
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+ <TypeLibraryName>$(IntDir)Torque 3D.tlb</TypeLibraryName>
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+ <HeaderFileName>
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+ </HeaderFileName>
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+ </Midl>
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+ <ClCompile>
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+ <AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
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+ <Optimization>Full</Optimization>
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+ <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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+ <AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}$(DXSDK_DIR)/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PreprocessorDefinitions>{foreach item=def from=$projDefines}{$def};{/foreach}UNICODE;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <ExceptionHandling>Sync</ExceptionHandling>
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+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
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+ <StringPooling>true</StringPooling>
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+ <RuntimeLibrary>{if $projRuntimeRelease == 0}MultiThreaded{else}MultiThreadedDLL{/if}</RuntimeLibrary>
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+ <BufferSecurityCheck>false</BufferSecurityCheck>
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+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
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+ <RuntimeTypeInfo>true</RuntimeTypeInfo>
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+ <PrecompiledHeader>
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+ </PrecompiledHeader>
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+ <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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+ <WarningLevel>Level4</WarningLevel>
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+ <SuppressStartupBanner>true</SuppressStartupBanner>
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+ <DebugInformationFormat>
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+ </DebugInformationFormat>
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+ <CompileAs>Default</CompileAs>
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+ <DisableSpecificWarnings>{foreach item=def from=$projDisabledWarnings}{$def};{/foreach}4018;4100;4121;4127;4130;4244;4245;4389;4511;4512;4800;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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+ </ClCompile>
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+ <ResourceCompile>
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+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <Culture>0x0409</Culture>
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+ <AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ </ResourceCompile>
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+ <Link>
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+ <AdditionalDependencies>{foreach item=def from=$projLibs}{$def};{/foreach}%(AdditionalDependencies)</AdditionalDependencies>
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+ <OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
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+ <SuppressStartupBanner>true</SuppressStartupBanner>
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+ <AdditionalLibraryDirectories>{foreach item=def from=$projLibDirs}{$def};{/foreach}{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName);$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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+ <IgnoreSpecificDefaultLibraries>LIBC;LIBCD;{foreach item=def from=$projLibsIgnore}{$def};{/foreach}%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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+ <ModuleDefinitionFile>{$projModuleDefinitionFile}</ModuleDefinitionFile>
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+ <GenerateDebugInformation>false</GenerateDebugInformation>
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+ <ProgramDatabaseFile>$(IntDir)$(ProjectName).pdb</ProgramDatabaseFile>
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+ <SubSystem>{if $projSubSystem == 1}Console{else}Windows{/if}</SubSystem>
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+ <TargetMachine>MachineX86</TargetMachine>
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+ <RandomizedBaseAddress>false</RandomizedBaseAddress>
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+ <DataExecutionPrevention>
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+ </DataExecutionPrevention>
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+ <ProfileGuidedDatabase>$(IntDir)$(ProjectName).pgd</ProfileGuidedDatabase>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemGroup>
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+ <ResourceCompile Include="Torque.rc" />
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+ </ItemGroup>
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+ <ItemGroup>
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+{assign var="dirWalk" value=$fileArray}
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+{include file="vc2010_fileRecurse.tpl" dirWalk=$dirWalk depth=1 dirPath=$projOutput->base_dir}
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+ </ItemGroup>
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+ <ItemGroup>
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+ {foreach item=dep from=$projDepend}
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+ <ProjectReference Include="{$projectDepends[$dep]->name}.vcxproj">
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+ <Project>{$projectDepends[$dep]->guid}</Project>
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+ <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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+ </ProjectReference>
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+ {/foreach}
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+ </ItemGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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+ <ImportGroup Label="ExtensionTargets">
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+ </ImportGroup>
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+</Project>
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