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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2012 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+
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+//-----------------------------------------------------------------------------
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+// StartupGui is the splash screen that initially shows when the game is loaded
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+//-----------------------------------------------------------------------------
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+
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+function loadStartup()
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+{
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+ // The index of the current splash screen
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+ $StartupIdx = 0;
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+
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+ // A list of the splash screens and logos
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+ // to cycle through. Note that they have to
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+ // be in consecutive numerical order
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+ StartupGui.bitmap[0] = "data/ui/art/background-dark";
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+ StartupGui.logo[0] = "data/ui/art/Torque-3D-logo";
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+ StartupGui.logoPos[0] = "178 251";
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+ StartupGui.logoExtent[0] = "443 139";
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+
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+ // Call the next() function to set our firt
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+ // splash screen
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+ StartupGui.next();
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+
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+ // Play our startup sound
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+ //SFXPlayOnce(AudioGui, "art/sound/gui/startup");//SFXPlay(startsnd);
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+}
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+
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+function StartupGui::onWake(%this)
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+{
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+ $enableDirectInput = "1";
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+ activateDirectInput();
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+}
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+
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+function StartupGui::click(%this)
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+{
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+ %this.done = true;
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+ %this.onDone();
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+}
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+
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+function StartupGui::next(%this)
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+{
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+ // Set us to a blank screen while we load the next one
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+ Canvas.setContent(BlankGui);
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+
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+ // Set our bitmap and reset the done variable
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+ %this.setBitmap(%this.bitmap[$StartupIdx]);
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+ %this.done = false;
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+
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+ // If we have a logo then set it
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+ if (isObject(%this->StartupLogo))
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+ {
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+ if (%this.logo[$StartupIdx] !$= "")
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+ {
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+ %this->StartupLogo.setBitmap(%this.logo[$StartupIdx]);
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+
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+ if (%this.logoPos[$StartupIdx] !$= "")
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+ {
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+ %logoPosX = getWord(%this.logoPos[$StartupIdx], 0);
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+ %logoPosY = getWord(%this.logoPos[$StartupIdx], 1);
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+
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+ %this->StartupLogo.setPosition(%logoPosX, %logoPosY);
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+ }
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+
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+ if (%this.logoExtent[$StartupIdx] !$= "")
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+ %this->StartupLogo.setExtent(%this.logoExtent[$StartupIdx]);
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+
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+ %this->StartupLogo.setVisible(true);
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+ }
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+ else
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+ %this->StartupLogo.setVisible(false);
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+ }
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+
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+ // If we have a secondary logo then set it
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+ if (isObject(%this->StartupLogoSecondary))
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+ {
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+ if (%this.seclogo[$StartupIdx] !$= "")
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+ {
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+ %this->StartupLogoSecondary.setBitmap(%this.seclogo[$StartupIdx]);
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+
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+ if (%this.seclogoPos[$StartupIdx] !$= "")
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+ {
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+ %logoPosX = getWord(%this.seclogoPos[$StartupIdx], 0);
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+ %logoPosY = getWord(%this.seclogoPos[$StartupIdx], 1);
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+
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+ %this->StartupLogoSecondary.setPosition(%logoPosX, %logoPosY);
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+ }
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+
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+ if (%this.seclogoExtent[$StartupIdx] !$= "")
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+ %this->StartupLogoSecondary.setExtent(%this.seclogoExtent[$StartupIdx]);
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+
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+ %this->StartupLogoSecondary.setVisible(true);
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+ }
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+ else
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+ %this->StartupLogoSecondary.setVisible(false);
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+ }
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+
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+ // Increment our screen index for the next screen
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+ $StartupIdx++;
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+
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+ // Set the Canvas to our newly updated GuiFadeinBitmapCtrl
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+ Canvas.setContent(%this);
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+}
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+
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+function StartupGui::onDone(%this)
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+{
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+ // If we have been tagged as done decide if we need
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+ // to end or cycle to the next one
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+ if (%this.done)
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+ {
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+ // See if we have a valid bitmap for the next screen
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+ if (%this.bitmap[$StartupIdx] $= "")
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+ {
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+ // Clear our data and load the main menu
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+ %this.done = true;
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+
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+ // NOTE: Don't ever ever delete yourself during a callback from C++.
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+ //
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+ // Deleting the whole gui itself seems a bit excessive, what if we want
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+ // to return to the startup gui at a later time? Any bitmaps set on
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+ // the controls should be unloaded automatically if the control is not
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+ // awake, if this is not the case then that's what needs to be fixed.
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+
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+ //%this.delete();
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+ //BlankGui.delete();
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+ //flushTextureCache();
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+
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+ Canvas.setContent(MainMenuGui);
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+ }
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+ else
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+ {
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+ // We do have a bitmap so cycle to it
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+ %this.next();
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+ }
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+ }
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+}
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