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@@ -56,13 +56,25 @@
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/// Define me if you want to disable looking for the root of a given path
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/// within a zip file. This means that the zip file name itself must be
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/// the root of the path. Requires the virtual mount system to be active.
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+/// i.e. data/ui.zip would be mounted as data/ui, so the zip should not
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+/// contain the ui folder, only it's contents. The one exception to this
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+/// is if a file game.zip is located in the executable directory. The zip
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+/// name 'game' will NOT be added as an extra directory.
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#cmakedefine TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP
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-//Uncomment this define if you want to use the alternative zip support where you can
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-//define your directories and files inside the zip just like you would on disk
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-//instead of the default zip support that treats the zip as an extra directory.
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+/// Define me if you want to use the alternative zip support where you can
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+/// define your directories and files inside the zip just like you would on disk
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+/// instead of the default zip support that treats the zip as an extra directory.
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+/// With this define, all zips should be placed in the executable directory and
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+/// contain the full path structure to the files.
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#cmakedefine TORQUE_ZIP_DISK_LAYOUT
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+/// If this is defined all zip file names and mount directories will need to
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+/// be all lower case (even on windows). This is because the root map
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+/// mRootMap.tryGetValue(root, fsList) call is case sensitive. Define to match
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+/// legacy zip case behavior.
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+/* #undef TORQUE_LOWER_ZIPCASE */
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+
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/// Define me if you don't want Torque to compile dso's
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#cmakedefine TORQUE_NO_DSO_GENERATION
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