Debris collision
@@ -41,7 +41,7 @@
#include "lighting/lightQuery.h"
-const U32 csmStaticCollisionMask = TerrainObjectType;
+const U32 csmStaticCollisionMask = TerrainObjectType | StaticShapeObjectType | StaticObjectType;
const U32 csmDynamicCollisionMask = StaticShapeObjectType;