Jelajahi Sumber

Added stuff to engine page.

Daniel Buckmaster 11 tahun lalu
induk
melakukan
c9c4e68bec
12 mengubah file dengan 245 tambahan dan 60 penghapusan
  1. 2 7
      _layouts/default.html
  2. 38 36
      committee/index.html
  3. 15 0
      css/main.css
  4. 190 17
      engine/index.html
  5. TEMPAT SAMPAH
      img/afterworld-icon.jpg
  6. TEMPAT SAMPAH
      img/airship-dragoon-icon.jpg
  7. TEMPAT SAMPAH
      img/blood-and-mana-icon.jpg
  8. TEMPAT SAMPAH
      img/deadly-matter-icon.jpg
  9. TEMPAT SAMPAH
      img/drive-icon.jpg
  10. TEMPAT SAMPAH
      img/frozen-endzone-icon.jpg
  11. TEMPAT SAMPAH
      img/physics-feature.jpg
  12. TEMPAT SAMPAH
      img/rendering-feature.JPG

+ 2 - 7
_layouts/default.html

@@ -70,13 +70,8 @@
                                 </ul>
                             </li>
 
-                            <li class="dropdown">
-                                <a href="" class="dropdown-toggle" data-toggle="dropdown">Community <i class="fa fa-external-link"></i></a>
-                                <ul class="dropdown-menu">
-                                    <li><a href="http://www.garagegames.com/community/blogs">User blogs</a></li>
-                                    <li><a href="http://www.garagegames.com/community/forums">Forum</a></li>
-                                    <li><a href="http://reddit.com/r/T3D">Reddit</a></li>
-                                </ul>
+                            <li>
+                                <a href="http://garagegames.com/community/forums" target="_blank">Community <i class="fa fa-external-link"></i></a>
                             </li>
                         </ul>
                     </div>

+ 38 - 36
committee/index.html

@@ -34,55 +34,57 @@ root: ..
 
 <div class="container">
     <div class="row">
-    <div class="media col-sm-6">
-        <div class="media-body">
-            <h4 class="media-heading">Luis Anton</h4>
-            <p><b>Expertise:</b> Rendering and cross-platform code.</p>
-            <p><b>Known for:</b> Porting to <a href="http://www.garagegames.com/community/forums/viewthread/133262">OpenGL</a>
-            and <a href="http://www.garagegames.com/community/forums/viewthread/135114">Linux</a>.</p>
+        <div class="media col-sm-6">
+            <div class="media-body">
+                <h4 class="media-heading">Luis Anton</h4>
+                <p><b>Expertise:</b> Rendering and cross-platform code.</p>
+                <p><b>Known for:</b> Porting to <a href="http://www.garagegames.com/community/forums/viewthread/133262">OpenGL</a>
+                and <a href="http://www.garagegames.com/community/forums/viewthread/135114">Linux</a>.</p>
+            </div>
         </div>
-    </div>
 
-    <div class="media col-sm-6">
-        <div class="media-body">
-            <h4 class="media-heading">Bank</h4>
-            <p><b>Expertise:</b> Networking.</p>
-            <p><b>Known for:</b> <a href="http://www.afterworld.ru/">AfterWorld MMO</a>.</p>
+        <div class="media col-sm-6">
+            <div class="media-body">
+                <h4 class="media-heading">Fyodor Osokin</h4>
+                <p><b>Expertise:</b> Networking.</p>
+                <p><b>Known for:</b> <a href="http://www.afterworld.ru/">AfterWorld MMO</a>.</p>
+            </div>
         </div>
-    </div>
 
-    <div class="media col-sm-6">
-        <div class="media-body">
-            <h4 class="media-heading">Daniel Buckmaster</h4>
-            <p><b>Expertise:</b> Gameplay code.</p>
-            <p><b>Known for:</b> <a href="http://daniel.buckmasterfamily.id.au/walkabout/">Walkabout Navigation Toolkit</a>.</p>
+        <div class="media col-sm-6">
+            <div class="media-body">
+                <h4 class="media-heading">Daniel Buckmaster</h4>
+                <p><b>Expertise:</b> Gameplay code.</p>
+                <p><b>Known for:</b> <a href="http://daniel.buckmasterfamily.id.au/walkabout/">Walkabout Navigation Toolkit</a>.</p>
+            </div>
         </div>
     </div>
 
-    <div class="media col-sm-6">
-        <div class="media-body">
-            <h4 class="media-heading">Thomas Fischer</h4>
-            <p><b>Expertise:</b> Physics and platform coding.</p>
-            <p><b>Known for:</b> <a href="http://www.beamng.com/content/">BeamNG physics engine</a>.</p>
+    <div class="row">
+        <div class="media col-sm-6">
+            <div class="media-body">
+                <h4 class="media-heading">Thomas Fischer</h4>
+                <p><b>Expertise:</b> Physics and platform coding.</p>
+                <p><b>Known for:</b> <a href="http://www.beamng.com/content/">BeamNG physics engine</a>.</p>
+            </div>
         </div>
-    </div>
 
-    <div class="media col-sm-6">
-        <div class="media-body">
-            <h4 class="media-heading">Andrew Mac</h4>
-            <p><b>Expertise:</b> Everything!</p>
-            <p><b>Known for:</b> <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">Blood and Mana</a>.</p>
+        <div class="media col-sm-6">
+            <div class="media-body">
+                <h4 class="media-heading">Andrew Mac</h4>
+                <p><b>Expertise:</b> Everything!</p>
+                <p><b>Known for:</b> <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">Blood and Mana</a>.</p>
+            </div>
         </div>
-    </div>
 
-    <div class="media col-sm-6">
-        <div class="media-body">
-            <h4 class="media-heading">Jeff Raab</h4>
-            <p><b>Expertise:</b> Gameplay code.</p>
-            <p><b>Known for:</b> <a href="http://www.garagegames.com/community/forums/viewthread/134222">Entity/component framework</a>.</p>
+        <div class="media col-sm-6">
+            <div class="media-body">
+                <h4 class="media-heading">Jeff Raab</h4>
+                <p><b>Expertise:</b> Gameplay code.</p>
+                <p><b>Known for:</b> <a href="http://www.garagegames.com/community/forums/viewthread/134222">Entity/component framework</a>.</p>
+            </div>
         </div>
     </div>
-    </div>
 </div>
 
 <div class="banner"><div class="container">

+ 15 - 0
css/main.css

@@ -42,6 +42,11 @@
  * Site
  */
 
+h4 a,
+h4 a:hover {
+  color: rgb(51, 51, 51);
+}
+
 .dropdown-toggle i {
   margin-left: 0.3em;
 }
@@ -108,3 +113,13 @@
   margin-top: -60px;
   padding-top: 70px;
 }
+
+img.made-with-torque {
+  width: 128px;
+  border-radius: 3px;
+}
+
+img.feature {
+  width: 128px;
+  border-radius: 3px;
+}

+ 190 - 17
engine/index.html

@@ -9,14 +9,93 @@ root: ..
 </div></div>
 
 <div class="container">
-    <p>Expand on:
-    <ul>
-        <li>AfterWorld</li>
-        <li>BeamNG Drive</li>
-        <li>Airship Dragoons</li>
-        <li>Frozen Endzone</li>
-        <li>Life is Feudal</li>
-    </ul></p>
+    <p>Here are some of the premier projects using Torque 3D right now. This is by no means an exhaustive list, merely a showcase of some of our favourite projects. If you'd like your project to feature on this page, let us know!</p>
+    <div class="row">
+        <div class="media col-sm-6">
+            <a class="pull-left" href="http://www.frozenendzone.com/">
+              <img class="made-with-torque" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
+            </a>
+            <div class="media-body">
+                <h4 class="media-heading"><a href="http://www.frozenendzone.com/">Frozen Endzone</a></h4>
+                <p>
+                Frozen Endzone is the premier tactical future sports game! 
+                It combines the strategic depth of Frozen Synapse with completely original creative gameplay and a thrilling futuristic aesthetic. 
+                You must design a play to get the ball into your opponent's endzone, using the stadium's procedurally-generated terrain to your advantage. 
+                </p>
+            </div>
+        </div>
+
+        <div class="media col-sm-6">
+            <a class="pull-left" href="http://www.yorkshirerifles.com/">
+                <img class="made-with-torque" src="{{page.root}}/img/airship-dragoon-icon.jpg" />
+            </a>
+            <div class="media-body">
+                <h4 class="media-heading"><a href="http://www.yorkshirerifles.com/">Airship Dragoon</a></h4>
+                <p>
+                Conquer the super-continent of Pangea with an invasion of Airships! 
+                Battle Dastardly Pirate Insurgents! 
+                Keep the locals happy or else they will be revolting! 
+                Turn-based Steampunk squad tactical combat and global strategy with emergent gameplay. 
+                No two games the same.
+                </p>
+            </div>
+        </div>
+    </div>
+
+    <div class="row">
+        <div class="media col-sm-6">
+            <a class="pull-left" href="http://www.afterworld.ru/">
+                <img class="made-with-torque" src="{{page.root}}/img/afterworld-icon.jpg" />
+            </a>
+            <div class="media-body">
+                <h4 class="media-heading"><a href="http://www.afterworld.ru/">AfterWorld MMO</a></h4>
+                <p>
+                AfterWorld is a "free market economy" persistent-world massively multiplayer online game set in a science fiction setting of post-apocalyptic Siberia.
+                Enjoy a complex skills-based role-playing system, an advanced crafting system, and more than 100 square kilometers of vast Siberian landscapes.
+                </p>
+            </div>
+        </div>
+
+        <div class="media col-sm-6">
+            <a class="pull-left" href="http://www.deadlymatter.com/">
+                <img class="made-with-torque" src="{{page.root}}/img/deadly-matter-icon.jpg" />
+            </a>
+            <div class="media-body">
+                <h4 class="media-heading"><a href="http://www.deadlymatter.com/">Deadly Matter</a></h4>
+                <p>
+                Deadly Matter is not a shooter. That doesn't mean you won't have to handle a weapon, but it may be a bit different from what you what you have experienced in other games.
+                The story behind the game is based on science and history. Be prepared for the unknown and face immense forces that threaten our existence.
+                </p>
+            </div>
+        </div>
+    </div>
+
+    <div class="row">
+        <div class="media col-sm-6">
+            <a class="pull-left" href="http://www.beamng.com/BeamNG.drive">
+                <img class="made-with-torque" src="{{page.root}}/img/drive-icon.jpg" />
+            </a>
+            <div class="media-body">
+                <h4 class="media-heading"><a href="http://www.beamng.com/BeamNG.drive">BeamNG.drive</a></h4>
+                <p>
+                An open-world driving simulator, and so much more.
+                </p>
+            </div>
+        </div>
+
+        <div class="media col-sm-6">
+            <a class="pull-left" href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">
+                <img class="made-with-torque" src="{{page.root}}/img/blood-and-mana-icon.jpg" />
+            </a>
+            <div class="media-body">
+                <h4 class="media-heading"><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">Blood &amp; Mana</a></h4>
+                <p>
+                Blood &amp; Mana is a fast-paced multiplayer medieval arena combat game, mixing elements of the RPG and FPS genres. Equip your character for each battle with no restrictions, no levels, or classes. 
+                Choose from a vast collection of armor, weapons, spells, skills, and items.
+                </p>
+            </div>
+        </div>
+    </div>
 </div>
 
 <div class="banner"><div class="container">
@@ -24,15 +103,109 @@ root: ..
 </div></div>
 
 <div class="container">
-    <p>Expand on:
-    <ul>
-        <li>Rendering</li>
-        <li>Editors and assets</li>
-        <li>Networking</li>
-        <li>Physics?</li>
-        <li>Source code</li>
-    </ul>
-    </p>
+    <div class="media">
+        <img class="pull-left feature" src="{{page.root}}/img/rendering-feature.jpg" />
+        <div class="media-body">
+            <h4 class="media-heading">Rendering</h4>
+            <p>
+            Torque 3D includes both a high-performance forward-rendering basic
+            lighting engine, and a deferred-rendering advanced lighting mode so
+            you can tailor your game to meet the needs of different customers.
+            </p>
+            <p>
+            The modern rendering system includes per-pixel lighting, normal and
+            parallax mapping, and materials generated by a high-level editor, or
+            written from scratch in GLSL/HLSL. The engine comes with shaders
+            for water, sky and sun, and many common material types.
+            </p>
+            <p>
+            The engine also has a powerful PostFX system allowing you to create
+            custom post-processing effects. It ships with buit-in effects including:
+            </p>
+            <ul>
+                <li>HDR/light adaptation</li>
+                <li>Depth of field</li>
+                <li>Lens flare and sun rays</li>
+                <li>Screen-space ambient occlusion and FXAA</li>
+                <li>Refraction, reflection and glow</li>
+            </ul>
+        </div>
+    </div>
+
+    <div class="media">
+        <img class="pull-left feature" src="{{page.root}}/img/rendering-feature.jpg" />
+        <div class="media-body">
+            <h4 class="media-heading">Editors</h4>
+            <p>
+            Torque 3D comes with everything you need to construct environments
+            and levels from your assets. Shapes are imported in Collada DAE format
+            and placed in the in-game editor. Switch to playing through your level
+            with one press of a button.
+            </p>
+            <ul>
+                <li>Powerful terrain editor that allows you to import terrains
+                or sculpt them yourself by hand.</li>
+                <li>The shape editor provides tools for previewing and touching
+                up your shapes after import.</li>
+                <li>The road and river editor modes make it simple to place paths
+                that become solid roads, flowing rivers or decal tracks across
+                the terrain.</li>
+                <li>A fully-featured material editor means you don't have to touch
+                a line of shader code to create great-looking visuals.</li>
+                <li>The GUI editor lets you place HUD and menu elements in an
+                easy-to-use WYSIWYG environment.</li>
+                <li>Torque 3D will automatically reload assets that are changed
+                outside the editing environment, enabling speedy development
+                iteration.</li>
+                <li>Editor modes are implemented as plugins, so you can add your
+                own custom modes.</li>
+            </ul>
+        </div>
+    </div>
+
+    <div class="media">
+        <img class="pull-left feature" src="{{page.root}}/img/rendering-feature.jpg" />
+        <div class="media-body">
+            <h4 class="media-heading">Networking</h4>
+            <p>
+            Since its inception as the platform for the online shooter Tribes 2,
+            the Torque networking platform has consistently provided high performance
+            and reliability for fast-paced online games. The engine has networking
+            built into its core, including interpolation and prediction to smooth
+            over high-latency environments and provide instant feedback to clients.
+            </p>
+        </div>
+    </div>
+
+    <div class="media">
+        <img class="pull-left feature" src="{{page.root}}/img/physics-feature.jpg" />
+        <div class="media-body">
+            <h4 class="media-heading">Physics</h4>
+            <p>
+            Torque 3D provides a plugin system for physics. There is a simple
+            implementation built-in which can be easily swapped out for PhysX or
+            Bullet libraries.
+            </p>
+        </div>
+    </div>
+
+    <div class="media">
+        <img class="pull-left feature" src="{{page.root}}/img/rendering-feature.jpg" />
+        <div class="media-body">
+            <h4 class="media-heading">Scripts and source code</h4>
+            <p>
+            When you get Torque, you get everything. The entire source code is
+            yours to modify under the permissive MIT license. The codebase is mature
+            and extensible with a plugin system, allowing you to easily add features
+            of your own, or from other libraries, to each project.
+            </p>
+            <p>
+            If you're not the recompiling type, Torque provides a scripting engine
+            using a custom C-like language called TorqueScript. You can create
+            whole games without touching a line of C++.
+            </p>
+        </div>
+    </div>
 </div>
 
 <div class="banner"><div class="container">

TEMPAT SAMPAH
img/afterworld-icon.jpg


TEMPAT SAMPAH
img/airship-dragoon-icon.jpg


TEMPAT SAMPAH
img/blood-and-mana-icon.jpg


TEMPAT SAMPAH
img/deadly-matter-icon.jpg


TEMPAT SAMPAH
img/drive-icon.jpg


TEMPAT SAMPAH
img/frozen-endzone-icon.jpg


TEMPAT SAMPAH
img/physics-feature.jpg


TEMPAT SAMPAH
img/rendering-feature.JPG