@@ -89,6 +89,8 @@ void GFXGLCubemap::fillCubeTextures(GFXTexHandle* faces)
0, GFXGLTextureFormat[faceFormat], GFXGLTextureType[faceFormat], buf);
delete[] buf;
}
+
+ glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
void GFXGLCubemap::initStatic(GFXTexHandle* faces)