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Fix for Bullet frustum reference

Update to Bullet physics to account for latest SceneRenderState frustum
changes.
DavidWyand-GG 11 years ago
parent
commit
ca57db1e23
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Engine/source/T3D/physics/bullet/btWorld.cpp

+ 1 - 1
Engine/source/T3D/physics/bullet/btWorld.cpp

@@ -286,7 +286,7 @@ void BtWorld::explosion( const Point3F &pos, F32 radius, F32 forceMagnitude )
 
 
 void BtWorld::onDebugDraw( const SceneRenderState *state )
 void BtWorld::onDebugDraw( const SceneRenderState *state )
 {
 {
-   mDebugDraw.setCuller( &state->getFrustum() );
+   mDebugDraw.setCuller( &state->getCullingFrustum() );
 
 
    mDynamicsWorld->setDebugDrawer( &mDebugDraw );
    mDynamicsWorld->setDebugDrawer( &mDebugDraw );
    mDynamicsWorld->debugDrawWorld();
    mDynamicsWorld->debugDrawWorld();