Browse Source

unused variable cleanup

Azaezel 8 years ago
parent
commit
cc9955e102

+ 0 - 3
Engine/source/T3D/assets/ShapeAsset.cpp

@@ -45,9 +45,6 @@
 // Debug Profiling.
 #include "platform/profiler.h"
 
-static U32 execDepth = 0;
-static U32 journalDepth = 1;
-
 //-----------------------------------------------------------------------------
 
 IMPLEMENT_CONOBJECT(ShapeAsset);

+ 0 - 1
Engine/source/gfx/D3D9/gfxD3D9Shader.cpp

@@ -176,7 +176,6 @@ bool GFXD3D9ShaderBufferLayout::setMatrix(const ParamDesc& pd, const GFXShaderCo
    }
    else if (pd.constType == GFXSCT_Float4x3)
    {
-      F32 buffer[4*4];
       const U32 csize = 48;
 
       // Loop through and copy 

+ 0 - 2
Engine/source/gui/3d/guiTSControl.cpp

@@ -511,7 +511,6 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
    U32 origStyle = GFX->getCurrentRenderStyle();
 
    // Set up the appropriate render style
-   U32 prevRenderStyle = GFX->getCurrentRenderStyle();
    Point2I renderSize = getExtent();
    Frustum frustum;
 
@@ -795,7 +794,6 @@ void GuiTSCtrl::renderDisplayPreview(const RectI &updateRect, GFXTexHandle &prev
       F32 screenBottom = rectHeight;
 
       const F32 fillConv = 0.0f;
-      const F32 frustumDepthAdjusted = 0.0f;
       verts[0].point.set(screenLeft - fillConv, screenTop - fillConv, 0.f);
       verts[1].point.set(screenRight - fillConv, screenTop - fillConv, 0.f);
       verts[2].point.set(screenLeft - fillConv, screenBottom - fillConv, 0.f);

+ 0 - 1
Engine/source/gui/containers/guiRolloutCtrl.cpp

@@ -176,7 +176,6 @@ void GuiRolloutCtrl::removeObject( SimObject *obj )
 
 void GuiRolloutCtrl::onMouseDown( const GuiEvent &event )
 {
-   Point2I localPoint = globalToLocalCoord( event.mousePoint );
    mouseLock();
 }
 

+ 0 - 5
Engine/source/scene/reflectionManager.cpp

@@ -149,13 +149,9 @@ void ReflectionManager::update(  F32 timeSlice,
       // Calculate an ideal culling size here, we'll just assume double fov based on the first fovport based on 
       // the head position.
       FovPort port = query.fovPort[0];
-      F32 leftSize = query.nearPlane * port.leftTan;
-      F32 rightSize = query.nearPlane * port.rightTan;
       F32 upSize = query.nearPlane * port.upTan;
       F32 downSize = query.nearPlane * port.downTan;
 
-      F32 left = -leftSize;
-      F32 right = rightSize;
       F32 top = upSize;
       F32 bottom = -downSize;
 
@@ -212,7 +208,6 @@ void ReflectionManager::update(  F32 timeSlice,
    mTimer->getElapsedMs();
    mTimer->reset();
    U32 numUpdated = 0;
-   U32 currentTarget = stereoTarget >= 0 ? stereoTarget : 0;
    reflectorIter = mReflectors.begin();
    for ( ; reflectorIter != mReflectors.end(); reflectorIter++ )
    {      

+ 0 - 1
Engine/source/scene/reflector.cpp

@@ -624,7 +624,6 @@ void PlaneReflector::updateReflection( const ReflectParams &params )
       MatrixF origNonClipProjection = gClientSceneGraph->getNonClipProjection();
       PFXFrameState origPFXState = PFXMGR->getFrameState();
 
-     const FovPort *currentFovPort = params.query->fovPort;
      MatrixF inverseEyeTransforms[2];
      Frustum gfxFrustum;
 

+ 0 - 1
Engine/source/scene/sceneManager.cpp

@@ -246,7 +246,6 @@ void SceneManager::renderScene( SceneRenderState* renderState, U32 objectMask, S
       PFXFrameState origPFXState = PFXMGR->getFrameState();
 
       const FovPort *currentFovPort = GFX->getStereoFovPort();
-      const MatrixF *eyeTransforms = GFX->getStereoEyeTransforms();
       const MatrixF *worldEyeTransforms = GFX->getInverseStereoEyeTransforms();
 
       // Render left half of display

+ 0 - 9
Engine/source/ts/tsMesh.cpp

@@ -1446,7 +1446,6 @@ void TSSkinMesh::setupVertexTransforms()
       for( i = 0, j = 0; i < curTransform.transformCount; i += 4, j += 1 )
       {
          __TSMeshVertex_BoneData &v = mVertexData.getBone(curTransform.vertexIndex, j);
-         const BatchData::TransformOp &transformOp = curTransform.transform[i];
          S32 vertsSet = transformsLeft > 4 ? 4 : transformsLeft;
 
          __TSMeshIndex_List indices;
@@ -3183,9 +3182,6 @@ U32 TSMesh::getNumVerts()
 
 void TSMesh::_convertToVertexData(TSMeshVertexArray &outArray, const Vector<Point3F> &_verts, const Vector<Point3F> &_norms)
 {
-   U32 colorOffset = 0;
-   U32 boneOffset = 0;
-
    // Update tangents list
    createTangents(verts, norms);
 
@@ -3202,7 +3198,6 @@ void TSMesh::_convertToVertexData(TSMeshVertexArray &outArray, const Vector<Poin
    if (mNumVerts == 0)
       return;
 
-   bool needsSkin = mVertexFormat->hasBlendIndices();
    bool needWeightSet = outArray.getBoneOffset() != 0;
 
    bool hasColor = getHasColor();
@@ -3240,8 +3235,6 @@ void TSMesh::_convertToVertexData(TSMeshVertexArray &outArray, const Vector<Poin
 
 void TSMesh::makeEditable()
 {
-   bool hasTVert2 = getHasTVert2();
-   bool hasColor = getHasColor();
    bool hasVerts = verts.size() != 0;
 
    if(mVertexData.isReady() && !hasVerts)
@@ -3293,8 +3286,6 @@ void TSSkinMesh::addWeightsFromVertexBuffer()
 
 void TSSkinMesh::makeEditable()
 {
-   bool hasTVert2 = getHasTVert2();
-   bool hasColor = getHasColor();
    bool hasVerts = verts.size() != 0;
 
    // Reconstruct bone mapping

+ 0 - 12
Engine/source/ts/tsShape.cpp

@@ -681,7 +681,6 @@ void TSShape::initVertexBuffers()
    if (TSSkinMesh::smDebugSkinVerts)
    {
       U32 vertsInBuffer = mShapeVertexData.size / mVertexSize;
-      U32 primsInBuffer = piInput - mShapeVertexIndices->mPrimitiveArray;
       U32 indsInBuffer = ibIndices - indicesStart;
 
       for (U32 i = 0; i < primStart; i++)
@@ -723,7 +722,6 @@ void TSShape::getVertexBuffer(TSVertexBufferHandle &vb, GFXBufferType bufferType
 {
    vb.set(GFX, mVertexSize, &mVertexFormat, mShapeVertexData.size / mVertexSize, bufferType);
 
-   U8 *vertexData = mShapeVertexData.base;
    U8 *vertPtr = vb.lock();
    dMemcpy(vertPtr, mShapeVertexData.base, mShapeVertexData.size);
    vb.unlock();
@@ -770,12 +768,6 @@ void TSShape::initVertexBufferPointers()
 
 void TSShape::initVertexFeatures()
 {
-   bool hasColors = false;
-   bool hasTexcoord2 = false;
-   bool hasSkin = false;
-   U32 vertStart = 0;
-   U32 primStart = 0;
-   U32 indStart = 0;
 
    if (!needsBufferUpdate())
    {
@@ -876,7 +868,6 @@ void TSShape::initVertexFeatures()
    for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
    {
       TSMesh *mesh = *iter;
-      U32 idx = iter - meshes.begin();
 
       if (!mesh ||
          (mesh->getMeshType() != TSMesh::StandardMeshType &&
@@ -1457,7 +1448,6 @@ void TSShape::assembleShape()
       if (tsalloc.getBuffer() && vboSize > 0)
       {
          U8 *vertexData = (U8*)dMalloc_aligned(vboSize, 16);
-         U8 *vertexDataPtr = vertexData;
          dMemcpy(vertexData, vboData, vboSize);
          mShapeVertexData.set(vertexData, vboSize);
          mShapeVertexData.vertexDataReady = true;
@@ -1759,8 +1749,6 @@ void TSShape::disassembleShape()
    {
       // Vertex format now included with mesh data. Note this doesn't include index data which
       // is constructed directly in the buffer from the meshes
-      S8 *vboData = NULL;
-      S32 vboSize = 0;
 
       mBasicVertexFormat.writeAlloc(&tsalloc);