@@ -1671,7 +1671,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
if(mat)
{
//We found a match, so just modify our asset item's info to point against it. This will create the asset definition, but otherwise leave the material definition as-is.
- assetItem->filePath = mat->getFilename();
+ assetItem->filePath = (Torque::Path)(mat->getFilename());
}
else