Browse Source

added lib template; added cleanup batch file; added game folder

Thomas Fischer 11 years ago
parent
commit
cd727f7711
5 changed files with 93 additions and 13 deletions
  1. 5 1
      CMakeLists.txt
  2. 8 7
      Tools/CMake/basics.cmake
  3. 47 0
      Tools/CMake/cleanup-win.bat.in
  4. 21 0
      Tools/CMake/template.cmake
  5. 12 5
      Tools/CMake/torque3d.cmake

+ 5 - 1
CMakeLists.txt

@@ -1,5 +1,9 @@
 cmake_minimum_required (VERSION 2.8)
 
-project("Torque3D")
+set(TORQUE_APP_NAME "My Project" CACHE STRING "the app name")
+set(TORQUE_APP_VERSION "1000" CACHE STRING "the app version: major * 1000 + minor * 100 + revision * 10.")
+set(TORQUE_APP_VERSION_STRING "1.0" CACHE STRING "the app version string")
+
+project(${TORQUE_APP_NAME})
 
 add_subdirectory(Tools/CMake)

+ 8 - 7
Tools/CMake/basics.cmake

@@ -2,19 +2,20 @@ project("Torque3DEngine")
 
 set(TORQUE_TEMPLATE "Empty" CACHE STRING "the template to use")
 
-set(projectOutDir "${CMAKE_SOURCE_DIR}/My Projects/${TORQUE_APP_NAME}")
-set(projectSrcDir "${CMAKE_SOURCE_DIR}/My Projects/${TORQUE_APP_NAME}/source")
+set(projectDir    "${CMAKE_SOURCE_DIR}/My Projects/${TORQUE_APP_NAME}")
+set(projectOutDir "${projectDir}/game")
+set(projectSrcDir "${projectDir}/source")
 set(libDir        "${CMAKE_SOURCE_DIR}/Engine/lib")
 set(srcDir        "${CMAKE_SOURCE_DIR}/Engine/source")
 set(cmakeDir      "${CMAKE_SOURCE_DIR}/Tools/CMake")
 
 # output folders
-#set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${projectOutDir}/bin)
-#set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${projectOutDir}/bin)
-#set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${projectOutDir}/bin)
+#set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${projectOutDir}/game)
+#set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${projectOutDir}/game)
+#set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${projectOutDir}/game)
 
 # change the default installation path to My Projects/app name
-SET(CMAKE_INSTALL_PREFIX "${projectOutDir}" CACHE INTERNAL "Prefix prepended to install directories" FORCE)
+SET(CMAKE_INSTALL_PREFIX "${projectDir}" CACHE INTERNAL "Prefix prepended to install directories" FORCE)
 
 # finds and adds sources files in a folder
 macro(addPath dir)
@@ -174,7 +175,7 @@ if(MSVC)
 	FOREACH(CONF ${CMAKE_CONFIGURATION_TYPES})
 		# Go uppercase (DEBUG, RELEASE...)
 		STRING(TOUPPER "${CONF}" CONF)
-		SET("CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}" "${projectOutDir}")
+		#SET("CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}" "${projectOutDir}")
 		SET("CMAKE_RUNTIME_OUTPUT_DIRECTORY_${CONF}" "${projectOutDir}")
 	ENDFOREACH()
 endif()

+ 47 - 0
Tools/CMake/cleanup-win.bat.in

@@ -0,0 +1,47 @@
+@ECHO off
+
+:: Delete procedural shaders
+echo shaders
+del /q /a:-R shaders\procedural\*.*
+:: Delete dumped shader disassembly files
+for /R %%a IN (*._dis.txt) do IF EXIST "%%a._dis.txt" del "%%a._dis.txt"
+
+:: Delete fonts
+echo fonts
+del /q /a:-R core\fonts\*.*
+
+:: CEF cache
+echo browser cache
+del /q /a:-R cache
+
+
+:: the cached meshes and alike
+echo meshes and alike
+for /R %%a IN (*.dae) do IF EXIST "%%~pna.cached.dts" del "%%~pna.cached.dts"
+for /R %%a IN (*.imposter*.dds) do del "%%a"
+
+:: the torque script compilations
+echo compiled script
+for /R %%a IN (*.cs) do IF EXIST "%%a.dso" del "%%a.dso"
+for /R %%a IN (*.cs) do IF EXIST "%%a.edso" del "%%a.edso"
+for /R %%a IN (*.gui) do IF EXIST "%%a.dso" del "%%a.dso"
+for /R %%a IN (*.gui) do IF EXIST "%%a.edso" del "%%a.edso"
+for /R %%a IN (*.ts) do IF EXIST "%%a.dso" del "%%a.dso"
+for /R %%a IN (*.ts) do IF EXIST "%%a.edso" del "%%a.edso"
+
+:: the user settings and alike
+echo settings
+IF EXIST "prefs.cs" del /s prefs.cs
+IF EXIST "core\prefs.cs" del /s core\prefs.cs
+::IF EXIST "scripts\client\prefs.cs" del /s scripts\client\prefs.cs
+IF EXIST "scripts\server\banlist.cs" del /s scripts\server\banlist.cs
+IF EXIST "scripts\server\prefs.cs" del /s scripts\server\prefs.cs
+IF EXIST "client\config.cs" del /s client\config.cs
+IF EXIST "config.cs" del /s config.cs
+IF EXIST "tools\settings.xml" del /s tools\settings.xml
+IF EXIST "banlist.cs" del /s banlist.cs
+
+:: logs
+echo logs
+IF EXIST "torque3d.log" del /s torque3d.log
+echo DONE!

+ 21 - 0
Tools/CMake/template.cmake

@@ -0,0 +1,21 @@
+# this is a template file that should help you write a new cmake build script for a new library
+
+
+# 1st thing: the project name
+project(pcre)
+
+# 2nd: add the paths where the source code is
+
+addPath("${libDir}/pcre")
+addPathRec("${libDir}/pcre")
+
+# 3rd: add addStaticLib()
+addStaticLib()
+
+# then add definitions
+addDef(PCRE_STATIC)
+addDef(HAVE_CONFIG_H)
+
+# and maybe more include paths
+addInclude(${libDir}/libvorbis/include)
+addInclude(${libDir}/libogg/include)

+ 12 - 5
Tools/CMake/torque3d.cmake

@@ -62,9 +62,6 @@ option(TORQUE_DEBUG_GFX_MODE "triggers graphics debug mode" OFF)
 mark_as_advanced(TORQUE_DEBUG_GFX_MODE)
 
 #option(DEBUG_SPEW "more debug" OFF)
-set(TORQUE_APP_NAME "Default" CACHE STRING "the app name")
-set(TORQUE_APP_VERSION "1000" CACHE STRING "the app version: major * 1000 + minor * 100 + revision * 10.")
-set(TORQUE_APP_VERSION_STRING "1.0" CACHE STRING "the app version string")
 set(TORQUE_NO_DSO_GENERATION ON)
 
 # warning C4800: 'XXX' : forcing value to bool 'true' or 'false' (performance warning)
@@ -324,6 +321,9 @@ if(WIN32)
 	if(NOT EXISTS "${projectSrcDir}/torque.rc")
 		CONFIGURE_FILE("${cmakeDir}/torque-win.rc.in" "${projectSrcDir}/torque.rc")
 	endif()
+	if(NOT EXISTS "${projectDir}/cleanup.bat")
+		CONFIGURE_FILE("${cmakeDir}/cleanup-win.bat.in" "${projectDir}/cleanup.bat")
+	endif()
 endif()
 
 ###############################################################################
@@ -435,5 +435,12 @@ endif()
 ###############################################################################
 # Installation
 ###############################################################################
-#INSTALL_TARGETS(/ torque3d) # not needed anymore as we should directly build in there
-INSTALL_FILES(/ FILES ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/)
+INSTALL_FILES(/ FILES ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game)
+if(WIN32)
+	INSTALL_FILES(/ FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/cleanShaders.bat")
+	INSTALL_FILES(/ FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteCachedDTSs.bat")
+	INSTALL_FILES(/ FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteDSOs.bat")
+	INSTALL_FILES(/ FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeletePrefs.bat")
+endif()
+
+INCLUDE(CPack)