|
@@ -394,11 +394,11 @@ ConsoleGetType( TypeMatrixF )
|
|
|
char* buffer = Con::getReturnBuffer(bufSize);
|
|
|
|
|
|
F32* mat = (F32*)dptr;
|
|
|
- buffer = PropertyInfo::FormatProperty<F32, 3>(mat + 0, buffer, bufSize);
|
|
|
+ buffer = PropertyInfo::FormatPropertyBuffer<F32, 3>(mat + 0, buffer, bufSize);
|
|
|
*buffer++ = ' ';
|
|
|
- buffer = PropertyInfo::FormatProperty<F32, 3>(mat + 4, buffer, bufSize);
|
|
|
+ buffer = PropertyInfo::FormatPropertyBuffer<F32, 3>(mat + 4, buffer, bufSize);
|
|
|
*buffer++ = ' ';
|
|
|
- buffer = PropertyInfo::FormatProperty<F32, 3>(mat + 8, buffer, bufSize);
|
|
|
+ buffer = PropertyInfo::FormatPropertyBuffer<F32, 3>(mat + 8, buffer, bufSize);
|
|
|
*buffer = '\0'; // null-terminate just in case
|
|
|
|
|
|
return buffer;
|
|
@@ -631,9 +631,9 @@ ConsoleGetType( TypeEaseF )
|
|
|
char* buffer = Con::getReturnBuffer(bufSize);
|
|
|
|
|
|
EaseF* pEase = (EaseF*)dptr;
|
|
|
- buffer = PropertyInfo::FormatProperty<S32, 2>(pEase + 0, buffer, bufSize);
|
|
|
+ buffer = PropertyInfo::FormatPropertyBuffer<S32, 2>(pEase + 0, buffer, bufSize);
|
|
|
*buffer++ = ' ';
|
|
|
- buffer = PropertyInfo::FormatProperty<F32, 2>(pEase + 2, buffer, bufSize);
|
|
|
+ buffer = PropertyInfo::FormatPropertyBuffer<F32, 2>(pEase + 2, buffer, bufSize);
|
|
|
*buffer = '\0'; // null-terminate just in case
|
|
|
|
|
|
return buffer;
|
|
@@ -678,12 +678,12 @@ ConsoleGetType(TypeRotationF)
|
|
|
if (pt->mRotationType == RotationF::Euler)
|
|
|
{
|
|
|
EulerF out = pt->asEulerF(RotationF::Degrees);
|
|
|
- returnBuffer = PropertyInfo::FormatProperty<F32, 3>(out, returnBuffer, bufSize);
|
|
|
+ returnBuffer = PropertyInfo::FormatPropertyBuffer<F32, 3>(out, returnBuffer, bufSize);
|
|
|
}
|
|
|
else if (pt->mRotationType == RotationF::AxisAngle)
|
|
|
{
|
|
|
AngAxisF out = pt->asAxisAngle(RotationF::Degrees);
|
|
|
- returnBuffer = PropertyInfo::FormatProperty<F32, 4>(&out, returnBuffer, bufSize);
|
|
|
+ returnBuffer = PropertyInfo::FormatPropertyBuffer<F32, 4>(&out, returnBuffer, bufSize);
|
|
|
}
|
|
|
*returnBuffer = '\0'; // null-terminate just in case
|
|
|
|