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Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
Swapped the water's disableTrueReflections variable to be enableTrueReflections for simplicity and consistency(also fixed a persistent typo)
Swapped disableVerticalSync to be enableVerticalSync for simplicity and consistency
Swapped disableParallaxMapping to be enableParallaxMapping for simplicity and consistency
Fix click detection on slider mode entries for guiGameSettingsCtrl so the click position correctly matches the percentage
Fixed problem where postFX initialization would always exec default.postfxpreset.tscript, even if a level's got it's own preset, which can cause problems
Fixed range field type behavior so that editing the values applies in real time, and also consistently applies between slider and text field

Areloch %!s(int64=2) %!d(string=hai) anos
pai
achega
cd82186231

+ 1 - 1
Engine/source/T3D/assets/ImageAsset.cpp

@@ -491,7 +491,7 @@ GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
    {
       //if we don't have a target object, we'll be manipulating the desination value directly
       char szBuffer[512];
-      dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
+      dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, \"%s\");",
          mInspector->getIdString(), mVariableName);
       mBrowseButton->setField("Command", szBuffer);
    }

+ 1 - 1
Engine/source/T3D/assets/MaterialAsset.cpp

@@ -491,7 +491,7 @@ GuiControl* GuiInspectorTypeMaterialAssetPtr::constructEditControl()
    else
    {
       //if we don't have a target object, we'll be manipulating the desination value directly
-      dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"MaterialAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
+      dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"MaterialAsset\", \"AssetBrowser.changeAsset\", %s, \"%s\");",
          mInspector->getIdString(), mVariableName);
       mBrowseButton->setField("Command", szBuffer);
    }

+ 1 - 1
Engine/source/T3D/assets/ShapeAsset.cpp

@@ -760,7 +760,7 @@ GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
    else
    {
       //if we don't have a target object, we'll be manipulating the desination value directly
-      dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ShapeAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
+      dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ShapeAsset\", \"AssetBrowser.changeAsset\", %s, \"%s\");",
          mInspector->getIdString(), mVariableName);
       mBrowseButton->setField("Command", szBuffer);
    }

+ 11 - 11
Engine/source/environment/waterObject.cpp

@@ -137,7 +137,7 @@ void WaterMatParams::init( BaseMatInstance* matInst )
 
 
 bool WaterObject::smWireframe = false;
-bool WaterObject::smDisableTrueReflections = false;
+bool WaterObject::smEnableTrueReflections = true;
 
 //-------------------------------------------------------------------------
 // WaterObject Class
@@ -406,7 +406,7 @@ void WaterObject::consoleInit()
 {
    Parent::consoleInit();
 
-   Con::addVariable( "$pref::Water::disableTrueReflections", TypeBool, &WaterObject::smDisableTrueReflections, 
+   Con::addVariable( "$pref::Water::EnableTrueReflections", TypeBool, &WaterObject::smEnableTrueReflections, 
       "Force all water objects to use static cubemap reflections.\n"
 	  "@ingroup Water");     
 }
@@ -438,7 +438,7 @@ bool WaterObject::_setFullReflect( void *object, const char *index, const char *
    {
       bool isEnabled = water->mPlaneReflector.isEnabled();
 
-      bool enable = water->mFullReflect && !smDisableTrueReflections;
+      bool enable = water->mFullReflect && smEnableTrueReflections;
 
       if ( enable && !isEnabled )
          water->mPlaneReflector.registerReflector( water, &water->mReflectorDesc );
@@ -582,7 +582,7 @@ void WaterObject::unpackUpdate( NetConnection * conn, BitStream *stream )
          mReflectorDesc.useOcclusionQuery = stream->readFlag();
          mReflectorDesc.texSize = stream->readInt( 32 );
 
-         if ( isProperlyAdded() && !mPlaneReflector.isEnabled() && !smDisableTrueReflections )
+         if ( isProperlyAdded() && !mPlaneReflector.isEnabled() && smEnableTrueReflections )
             mPlaneReflector.registerReflector( this, &mReflectorDesc );
       }
       else
@@ -868,8 +868,8 @@ bool WaterObject::onAdd()
    if ( !Parent::onAdd() )
       return false;
 
-   Con::NotifyDelegate clbk( this, &WaterObject::_onDisableTrueRelfections );   
-   Con::addVariableNotify( "$pref::Water::disableTrueReflections", clbk );
+   Con::NotifyDelegate clbk( this, &WaterObject::_onEnableTrueReflections );   
+   Con::addVariableNotify( "$pref::Water::EnableTrueReflections", clbk );
 
    if ( isClientObject() )
    {
@@ -886,7 +886,7 @@ bool WaterObject::onAdd()
 
       initTextures();
       
-      if ( mFullReflect && !smDisableTrueReflections )
+      if ( mFullReflect && smEnableTrueReflections )
          mPlaneReflector.registerReflector( this, &mReflectorDesc );
    }
 
@@ -895,8 +895,8 @@ bool WaterObject::onAdd()
 
 void WaterObject::onRemove()
 {
-   Con::NotifyDelegate clbk( this, &WaterObject::_onDisableTrueRelfections ); 
-   Con::removeVariableNotify( "$pref::Water::disableTrueReflections", clbk );
+   Con::NotifyDelegate clbk( this, &WaterObject::_onEnableTrueReflections ); 
+   Con::removeVariableNotify( "$pref::Water::EnableTrueReflections", clbk );
 
    if ( isClientObject() )
    {
@@ -911,14 +911,14 @@ void WaterObject::onRemove()
    Parent::onRemove();
 }
 
-void WaterObject::_onDisableTrueRelfections()
+void WaterObject::_onEnableTrueReflections()
 {
    // Same code as _setFullReflect
    if ( isProperlyAdded() && isClientObject() )
    {
       bool isEnabled = mPlaneReflector.isEnabled();
 
-      bool enable = mFullReflect && !smDisableTrueReflections;
+      bool enable = mFullReflect && smEnableTrueReflections;
 
       if ( enable && !isEnabled )
          mPlaneReflector.registerReflector( this, &mReflectorDesc );

+ 3 - 3
Engine/source/environment/waterObject.h

@@ -199,8 +199,8 @@ protected:
 
    virtual void _getWaterPlane( const Point3F &camPos, PlaneF &outPlane, Point3F &outPos ) {}
 
-   /// Callback used internally when smDisableTrueReflections changes.
-   void _onDisableTrueRelfections();
+   /// Callback used internally when smEnableTrueReflections changes.
+   void _onEnableTrueReflections();
 
    void onRippleTexChanged() {}
    void onFoamTexChanged() {}
@@ -307,7 +307,7 @@ protected:
    static bool smWireframe;
 
    /// Force all water objects to use static cubemap reflections
-   static bool smDisableTrueReflections;
+   static bool smEnableTrueReflections;
 
    // Rendering   
    bool mBasicLighting;

+ 1 - 1
Engine/source/gfx/D3D11/gfxD3D11Device.cpp

@@ -228,7 +228,7 @@ DXGI_SWAP_CHAIN_DESC GFXD3D11Device::setupPresentParams(const GFXVideoMode &mode
 
    mMultisampleDesc = sampleDesc;
 
-   d3dpp.BufferCount = !smDisableVSync ? 2 : 1; // triple buffering when vsync is on.
+   d3dpp.BufferCount = smEnableVSync ? 2 : 1; // triple buffering when vsync is on.
    d3dpp.BufferDesc.Width = mode.resolution.x;
    d3dpp.BufferDesc.Height = mode.resolution.y;
    d3dpp.BufferDesc.Format = GFXD3D11TextureFormat[GFXFormatR8G8B8A8_SRGB];

+ 1 - 1
Engine/source/gfx/D3D11/gfxD3D11Target.cpp

@@ -367,7 +367,7 @@ GFXFormat GFXD3D11WindowTarget::getFormat()
 
 bool GFXD3D11WindowTarget::present()
 {
-   HRESULT hr = mSwapChain->Present(!D3D11->smDisableVSync, 0);
+   HRESULT hr = mSwapChain->Present(D3D11->smEnableVSync, 0);
    if (hr == DXGI_ERROR_DEVICE_REMOVED)
    {
       HRESULT result = D3D11->getDevice()->GetDeviceRemovedReason();

+ 3 - 3
Engine/source/gfx/gfxDevice.cpp

@@ -47,7 +47,7 @@
 
 GFXDevice * GFXDevice::smGFXDevice = NULL;
 bool GFXDevice::smWireframe = false;
-bool GFXDevice::smDisableVSync = true;
+bool GFXDevice::smEnableVSync = false;
 F32 GFXDevice::smForcedPixVersion = -1.0f;
 bool GFXDevice::smDisableOcclusionQuery = false;
 bool gDisassembleAllShaders = false;
@@ -71,8 +71,8 @@ void GFXDevice::initConsole()
       "them to return only the visibile state.\n"
       "@ingroup GFX\n" );
 
-   Con::addVariable( "$pref::Video::disableVerticalSync", TypeBool, &smDisableVSync,
-      "Disables vertical sync on the active device.\n"
+   Con::addVariable( "$pref::Video::enableVerticalSync", TypeBool, &smEnableVSync,
+      "Enables vertical sync on the active device.\n"
       "@note The video mode must be reset for the change to take affect.\n"
       "@ingroup GFX\n" );
 

+ 1 - 1
Engine/source/gfx/gfxDevice.h

@@ -525,7 +525,7 @@ protected:
    static bool smWireframe;
 
    /// The global vsync state.
-   static bool smDisableVSync;
+   static bool smEnableVSync;
 
    /// The forced shader model version if non-zero.
    static F32 smForcedPixVersion;

+ 3 - 3
Engine/source/gfx/gl/gfxGLDevice.cpp

@@ -180,11 +180,11 @@ void GFXGLDevice::initGLState()
    }
 #endif
 
-   PlatformGL::setVSync(smDisableVSync ? 0 : 1);
+   PlatformGL::setVSync(smEnableVSync);
 
    //install vsync callback
    Con::NotifyDelegate clbk(this, &GFXGLDevice::vsyncCallback);
-   Con::addVariableNotify("$pref::Video::disableVerticalSync", clbk);
+   Con::addVariableNotify("$pref::Video::enableVerticalSync", clbk);
 
    //OpenGL 3 need a binded VAO for render
    GLuint vao;
@@ -200,7 +200,7 @@ void GFXGLDevice::initGLState()
 
 void GFXGLDevice::vsyncCallback()
 {
-   PlatformGL::setVSync(smDisableVSync ? 0 : 1);
+   PlatformGL::setVSync(smEnableVSync);
 }
 
 GFXGLDevice::GFXGLDevice(U32 adapterIndex) :

+ 21 - 38
Engine/source/gui/controls/guiGameSettingsCtrl.cpp

@@ -776,55 +776,38 @@ IMPLEMENT_CONOBJECT(GuiGameSettingsCtrl);
 
 void GuiGameSettingsCtrl::clickSlider(S32 xPos)
 {
-   F32 xScale = (float)getWidth();
-
-   S32 leftArrowX1 = mColumnSplit;
-   S32 leftArrowX2 = leftArrowX1 + mArrowSize;
-
-   S32 rightArrowX2 = getWidth() - mRightPad;
-   S32 rightArrowX1 = rightArrowX2 - mArrowSize;
+   RectI sliderRect;
 
-   S32 sliderWidth = rightArrowX1 - leftArrowX2;
-   sliderWidth *= 0.6; //remove the number text spacing
+   S32 sliderOffset = 5;
+   S32 height = getHeight();
 
-   /*if ((leftArrowX1 <= xPos) && (xPos <= leftArrowX2))
-   {
-      mValue -= mStepSize;
+   RectI optionRect;
 
-      mValue = mRound(mValue / mStepSize) * mStepSize;
+   sliderRect.point.x = mColumnSplit + mArrowSize;
+   sliderRect.point.y = sliderOffset;
 
-      if (mValue < mRange.x)
-         mValue = mRange.x;
+   sliderRect.extent.x = (getWidth() - mRightPad - mArrowSize) - sliderRect.point.x;
+   sliderRect.extent.y = height - sliderOffset * 2;
 
-   }
-   else if ((rightArrowX1 <= xPos) && (xPos <= rightArrowX2))
-   {
-      //F32 snap = mValue % mStepSize;
-      //mValue.y -= snap;
+   optionRect = sliderRect;
 
-      mValue += mStepSize;
+   S32 textWidth = sliderRect.extent.x * 0.3;
+   sliderRect.extent.x -= textWidth;
 
-      mValue = mRound(mValue / mStepSize) * mStepSize;
+   //Now adjust the bar to match-to our value
 
-      if (mValue > mRange.y)
-         mValue = mRange.y;
-   }
-   else
-   {*/
-      //see if we clicked on the sliderbar itself
-      S32 barStart = leftArrowX2;
-      S32 barEnd = barStart + sliderWidth;
+   S32 barStart = sliderRect.point.x;
+   S32 barEnd = sliderRect.point.x + sliderRect.extent.x;
 
-      if (xPos >= barStart && xPos <= barEnd)
-      {
-         //find the position
-         F32 newValue = (((xPos - barStart) * (mRange.y - mRange.x)) / (barEnd - barStart)) + mRange.x;
+   if (xPos >= barStart && xPos <= barEnd)
+   {
+      //find the position
+      F32 newValue = (((xPos - barStart) * (mRange.y - mRange.x)) / (barEnd - barStart)) + mRange.x;
 
-         newValue = mRound(newValue / mStepSize) * mStepSize;
+      newValue = mRound(newValue / mStepSize) * mStepSize;
 
-         mValue = newValue;
-      }
-   //}
+      mValue = newValue;
+   }
 
    onChange_callback();
 }

+ 3 - 3
Engine/source/materials/materialManager.cpp

@@ -87,8 +87,8 @@ MaterialManager::MaterialManager()
    Con::addVariableNotify( "$pref::Video::disableNormalMapping", callabck2 );
    Con::setVariable( "$pref::Video::disableCubemapping", "false" );
    Con::addVariableNotify( "$pref::Video::disableCubemapping", callabck2 );
-   Con::setVariable( "$pref::Video::disableParallaxMapping", "false" );
-   Con::addVariableNotify( "$pref::Video::disableParallaxMapping", callabck2 );
+   Con::setVariable( "$pref::Video::enableParallaxMapping", "true" );
+   Con::addVariableNotify( "$pref::Video::enableParallaxMapping", callabck2 );
 }
 
 MaterialManager::~MaterialManager()
@@ -472,7 +472,7 @@ void MaterialManager::recalcFeaturesFromPrefs()
                                     Con::getBoolVariable( "$pref::Video::disableCubemapping", false ) );
 
    mExclusionFeatures.setFeature(   MFT_Parallax, 
-                                    Con::getBoolVariable( "$pref::Video::disableParallaxMapping", false ) );
+                                    !Con::getBoolVariable( "$pref::Video::enableParallaxMapping", true ) );
 }
 
 bool MaterialManager::_handleGFXEvent( GFXDevice::GFXDeviceEventType event_ )

+ 4 - 4
Templates/BaseGame/game/core/clientServer/scripts/client/levelDownload.tscript

@@ -45,12 +45,12 @@ function clientCmdMissionStartPhase1_LoadCache(%seq, %levelAsset)
 {
   if ($pref::Client::EnableDatablockCache && $loadFromDatablockCache)
   {
-    if (!$pref::Video::disableVerticalSync)
+    if ($pref::Video::enableVerticalSync)
     {
       warn("Disabling Vertical Sync during datablock cache load to avoid significant slowdown.");
       $AFX_tempDisableVSync = true;
 
-      $pref::Video::disableVerticalSync = true;
+      $pref::Video::enableVerticalSync = false;
       Canvas.resetVideoMode();
     }
 
@@ -75,7 +75,7 @@ function updateLoadDatablockCacheProgress(%seq, %levelAsset)
      warn("Restoring Vertical Sync setting.");
      $AFX_tempDisableVSync = false;
 
-     $pref::Video::disableVerticalSync = false;
+     $pref::Video::enableVerticalSync = true;
      Canvas.resetVideoMode();
    }
 
@@ -96,7 +96,7 @@ function updateLoadDatablockCacheProgress(%seq, %levelAsset)
      warn("Restoring Vertical Sync setting.");
      $AFX_tempDisableVSync = false;
 
-     $pref::Video::disableVerticalSync = false;
+     $pref::Video::enableVerticalSync = true;
      Canvas.resetVideoMode();
    }
 

+ 0 - 6
Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript

@@ -13,9 +13,3 @@ $PostFX::HDRPostFX::enableAutoExposure = "0";
 $PostFX::HDRPostFX::keyValue = "0.18";
 $PostFX::HDRPostFX::enableBlueShift = "0";
 $PostFX::HDRPostFX::blueShiftColor = "1.05 0.97 1.27";
-$PostFX::SharpenPostFX::Enabled = "1";
-$PostFX::SharpenPostFX::sharpness = "0.15";
-$PostFX::VignettePostFX::Enabled = "1";
-$PostFX::VignettePostFX::VMin = "0.25";
-$PostFX::VignettePostFX::VMax = "0.9";
-$PostFX::VignettePostFX::Color = "0 0 0 1";

+ 7 - 0
Templates/BaseGame/game/core/postFX/scripts/postFx.tscript

@@ -50,6 +50,13 @@ function postFXInit()
       
       while( %file !$= "" )
       {      
+         //we need to make sure we don't inadvertently forcefully exec the default postfx preset
+         if(fileName(%file) $= "default.postfxpreset.tscript")
+         {
+            %file = findNextFile( %pattern );
+            continue;
+         }
+            
          exec( %file );
          %file = findNextFile( %pattern );
       }

+ 10 - 10
Templates/BaseGame/game/core/rendering/scripts/graphicsOptions.tscript

@@ -678,8 +678,8 @@ function AutodetectGraphics_Apply(%shaderVer, %intel, %videoMem )
          
          $pref::Shadows::useShadowCaching = true;
          
-         $pref::Water::disableTrueReflections = true;
-         $pref::Video::disableParallaxMapping = true;
+         $pref::Water::enableTrueReflections = false;
+         $pref::Video::enableParallaxMapping = false;
          $pref::PostFX::EnableSSAO = false;
          $pref::PostFX::EnableHDR = false;
          $pref::PostFX::EnableDOF = false;
@@ -704,8 +704,8 @@ function AutodetectGraphics_Apply(%shaderVer, %intel, %videoMem )
          
          $pref::Shadows::useShadowCaching = true;
          
-         $pref::Water::disableTrueReflections = true;
-         $pref::Video::disableParallaxMapping = true;
+         $pref::Water::enableTrueReflections = false;
+         $pref::Video::enableParallaxMapping = false;
          $pref::PostFX::EnableSSAO = false;
          $pref::PostFX::EnableHDR = false;
          $pref::PostFX::EnableDOF = false;
@@ -734,8 +734,8 @@ function AutodetectGraphics_Apply(%shaderVer, %intel, %videoMem )
          //Should this default to on in ultra settings?
          $pref::Shadows::useShadowCaching = true;
          
-         $pref::Water::disableTrueReflections = false;
-         $pref::Video::disableParallaxMapping = false;
+         $pref::Water::enableTrueReflections = true;
+         $pref::Video::enableParallaxMapping = true;
          $pref::PostFX::EnableSSAO = true;
          $pref::PostFX::EnableHDR = true;
          $pref::PostFX::EnableDOF = true;
@@ -760,8 +760,8 @@ function AutodetectGraphics_Apply(%shaderVer, %intel, %videoMem )
          
          $pref::Shadows::useShadowCaching = true;
          
-         $pref::Water::disableTrueReflections = false;
-         $pref::Video::disableParallaxMapping = true;
+         $pref::Water::enableTrueReflections = true;
+         $pref::Video::enableParallaxMapping = true;
          $pref::PostFX::EnableSSAO = false;
          $pref::PostFX::EnableHDR = true;
          $pref::PostFX::EnableDOF = true;
@@ -789,8 +789,8 @@ function AutodetectGraphics_Apply(%shaderVer, %intel, %videoMem )
          
          $pref::Shadows::useShadowCaching = true;
          
-         $pref::Water::disableTrueReflections = false;
-         $pref::Video::disableParallaxMapping = true;
+         $pref::Water::enableTrueReflections = true;
+         $pref::Video::enableParallaxMapping = true;
          $pref::PostFX::EnableSSAO = false;
          $pref::PostFX::EnableHDR = false;
          $pref::PostFX::EnableDOF = false;

+ 2 - 2
Templates/BaseGame/game/core/utility/scripts/globals.tscript

@@ -37,7 +37,7 @@ $pref::Input::JoystickEnabled = 0;
 // Set directory paths for various data or default images.
 $pref::Video::ProfilePath = "core/rendering/scripts/gfxprofile";
 
-$pref::Video::disableVerticalSync = 1;
+$pref::Video::enableVerticalSync = 0;
 $pref::Video::mode = "1920 1080 false 32 60 4";
 $pref::Video::defaultFenceCount = 0;
 
@@ -50,7 +50,7 @@ $pref::Video::disableHardwareAA = true;
 $pref::Video::disableNormalmapping = false;
 $pref::Video::disablePixSpecular = false;
 $pref::Video::disableCubemapping = false;
-$pref::Video::disableParallaxMapping = false;
+$pref::Video::enableParallaxMapping = true;
 
 // The number of mipmap levels to drop on loaded textures to reduce video memory
 // usage.  It will skip any textures that have been defined as not allowing down

+ 6 - 6
Templates/BaseGame/game/data/UI/guis/optionsMenu.tscript

@@ -444,7 +444,7 @@ function populateDisplaySettingsList()
       OptionsMenuSettingsList.addOptionRow("Resolution", "$pref::Video::Resolution", %resolutionList, false, "",  true, "Resolution of the game window", %resolution);
    }
    
-   OptionsMenuSettingsList.addOptionBoolRow("VSync", "$pref::Video::disableVerticalSync", $yesNoList, false, "",  true, "", "");
+   OptionsMenuSettingsList.addOptionBoolRow("VSync", "$pref::Video::enableVerticalSync", $YesNoList, false, "",  true, "", "");
 
 
    %refreshList = getScreenRefreshList($pref::Video::mode);
@@ -504,8 +504,8 @@ function populateGraphicsSettingsList()
    OptionsMenuSettingsList.addOptionRow("Anisotropic Filtering", "$pref::Video::defaultAnisotropy", %anisoFilter, false, "",  true, "Amount of Anisotropic Filtering on textures, which dictates their sharpness at a distance");
    OptionsMenuSettingsList.addOptionRow("Anti-Aliasing", "$pref::Video::AA", %aaFilter, false, "",  true, "Amount of Post-Processing Anti-Aliasing applied to rendering");
    
-   OptionsMenuSettingsList.addOptionBoolRow("Parallax", "$pref::Video::disableParallaxMapping", %onOffList, false, "",  true, "Whether the surface parallax shader effect is enabled", "");
-   OptionsMenuSettingsList.addOptionBoolRow("Water Reflections", "$pref::Water::disableTrueReflections", %onOffList, false, "",  true, "Whether water reflections are enabled", "");
+   OptionsMenuSettingsList.addOptionBoolRow("Parallax", "$pref::Video::enableParallaxMapping", %onOffList, false, "",  true, "Whether the surface parallax shader effect is enabled", "");
+   OptionsMenuSettingsList.addOptionBoolRow("Water Reflections", "$pref::Water::enableTrueReflections", %onOffList, false, "",  true, "Whether water reflections are enabled", "");
    
    OptionsMenuSettingsList.addOptionBoolRow("SSAO", "$pref::PostFX::EnableSSAO", %onOffList, false, "",  true, "Whether Screen-Space Ambient Occlusion is enabled");
    OptionsMenuSettingsList.addOptionBoolRow("Depth of Field", "$pref::PostFX::EnableDOF", %onOffList, false, "",  true, "Whether the Depth of Field effect is enabled");
@@ -581,7 +581,7 @@ function updateDisplaySettings()
    %newBpp = 32; // ... its not 1997 anymore.
 	%newFullScreen = %deviceModeName $= "Fullscreen" ? true : false;
 	%newRefresh    = $pref::Video::RefreshRate;
-	%newVsync = !$pref::Video::disableVerticalSync;	
+	%newVsync = $pref::Video::enableVerticalSync;	
 	%newFSAA = $pref::Video::AA;
 	
    // Build the final mode string.
@@ -589,7 +589,7 @@ function updateDisplaySettings()
 	
    // Change the video mode.   
    if (  %newMode !$= $pref::Video::mode || %newDeviceID != $pref::Video::deviceId ||
-         %newVsync != $pref::Video::disableVerticalSync || %newDeviceMode != $pref::Video::deviceMode)
+         %newVsync != $pref::Video::enableVerticalSync || %newDeviceMode != $pref::Video::deviceMode)
    {
       //****Edge Case Hack
       // If we're in fullscreen mode and switching to a different monitor at the
@@ -607,7 +607,7 @@ function updateDisplaySettings()
       }
 
       $pref::Video::mode = %newMode;
-      $pref::Video::disableVerticalSync = %newVsync;
+      $pref::Video::enableVerticalSync = %newVsync;
       $pref::Video::deviceId = %newDeviceID;
       $pref::Video::deviceMode = %newDeviceMode;
       $pref::Video::Resolution = %newRes;

+ 3 - 3
Templates/BaseGame/game/data/defaults.tscript

@@ -28,7 +28,7 @@ $sceneLighting::purgeMethod = "lastCreated";
 $sceneLighting::cacheLighting = 1;
 
 $pref::Video::displayDevice = ($platform $= "windows") ? "D3D11" : "OpenGL";
-$pref::Video::disableVerticalSync = 1;
+$pref::Video::enableVerticalSync = 0;
 $pref::Video::defaultFenceCount = 0;
 $pref::Video::screenShotSession = 0;
 $pref::Video::screenShotFormat = "PNG";
@@ -50,7 +50,7 @@ $pref::Video::disablePixSpecular = false;
 $pref::Video::disableCubemapping = false;
 
 ///
-$pref::Video::disableParallaxMapping = false;
+$pref::Video::enableParallaxMapping = true;
 
 $pref::Video::Gamma = 2.2;
 $pref::Video::Contrast = 1.0;
@@ -137,7 +137,7 @@ $pref::Reflect::refractTexScale = 1.0;
 $pref::Reflect::frameLimitMS = 10;
 
 /// Set true to force all water objects to use static cubemap reflections.
-$pref::Water::disableTrueReflections = false;
+$pref::Water::enableTrueReflections = true;
 
 // A global LOD scalar which can reduce the overall density of placed GroundCover.
 $pref::GroundCover::densityScale = 1.0;

+ 6 - 1
Templates/BaseGame/game/tools/gui/fieldTypes/range.tscript

@@ -111,13 +111,13 @@ function GuiInspectorVariableGroup::buildRangeField(%this, %fieldName, %fieldLab
 
 function guiInspectorRangeField::onResize(%this)
 {
-   echo("RESIIIIIIIIIIIZED");  
 }
 
 function guiInspectorRangeFieldText::onReturn(%this)
 {
    %value = %this.getText();
    %this.sliderControl.setValue(%value);
+   %this.sliderControl.onDragComplete();
 }
 
 function guiInspectorRangeFieldSlider::onDragComplete( %this )
@@ -141,4 +141,9 @@ function guiInspectorRangeFieldSlider::onDragComplete( %this )
    }
    
    eval(%setCommand);
+}
+
+function guiInspectorRangeFieldSlider::onMouseDragged(%this)
+{
+   %this.onDragComplete();
 }