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@@ -444,7 +444,7 @@ function populateDisplaySettingsList()
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OptionsMenuSettingsList.addOptionRow("Resolution", "$pref::Video::Resolution", %resolutionList, false, "", true, "Resolution of the game window", %resolution);
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}
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- OptionsMenuSettingsList.addOptionBoolRow("VSync", "$pref::Video::disableVerticalSync", $yesNoList, false, "", true, "", "");
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+ OptionsMenuSettingsList.addOptionBoolRow("VSync", "$pref::Video::enableVerticalSync", $YesNoList, false, "", true, "", "");
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%refreshList = getScreenRefreshList($pref::Video::mode);
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@@ -504,8 +504,8 @@ function populateGraphicsSettingsList()
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OptionsMenuSettingsList.addOptionRow("Anisotropic Filtering", "$pref::Video::defaultAnisotropy", %anisoFilter, false, "", true, "Amount of Anisotropic Filtering on textures, which dictates their sharpness at a distance");
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OptionsMenuSettingsList.addOptionRow("Anti-Aliasing", "$pref::Video::AA", %aaFilter, false, "", true, "Amount of Post-Processing Anti-Aliasing applied to rendering");
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- OptionsMenuSettingsList.addOptionBoolRow("Parallax", "$pref::Video::disableParallaxMapping", %onOffList, false, "", true, "Whether the surface parallax shader effect is enabled", "");
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- OptionsMenuSettingsList.addOptionBoolRow("Water Reflections", "$pref::Water::disableTrueReflections", %onOffList, false, "", true, "Whether water reflections are enabled", "");
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+ OptionsMenuSettingsList.addOptionBoolRow("Parallax", "$pref::Video::enableParallaxMapping", %onOffList, false, "", true, "Whether the surface parallax shader effect is enabled", "");
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+ OptionsMenuSettingsList.addOptionBoolRow("Water Reflections", "$pref::Water::enableTrueReflections", %onOffList, false, "", true, "Whether water reflections are enabled", "");
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OptionsMenuSettingsList.addOptionBoolRow("SSAO", "$pref::PostFX::EnableSSAO", %onOffList, false, "", true, "Whether Screen-Space Ambient Occlusion is enabled");
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OptionsMenuSettingsList.addOptionBoolRow("Depth of Field", "$pref::PostFX::EnableDOF", %onOffList, false, "", true, "Whether the Depth of Field effect is enabled");
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@@ -581,7 +581,7 @@ function updateDisplaySettings()
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%newBpp = 32; // ... its not 1997 anymore.
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%newFullScreen = %deviceModeName $= "Fullscreen" ? true : false;
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%newRefresh = $pref::Video::RefreshRate;
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- %newVsync = !$pref::Video::disableVerticalSync;
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+ %newVsync = $pref::Video::enableVerticalSync;
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%newFSAA = $pref::Video::AA;
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// Build the final mode string.
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@@ -589,7 +589,7 @@ function updateDisplaySettings()
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// Change the video mode.
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if ( %newMode !$= $pref::Video::mode || %newDeviceID != $pref::Video::deviceId ||
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- %newVsync != $pref::Video::disableVerticalSync || %newDeviceMode != $pref::Video::deviceMode)
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+ %newVsync != $pref::Video::enableVerticalSync || %newDeviceMode != $pref::Video::deviceMode)
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{
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//****Edge Case Hack
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// If we're in fullscreen mode and switching to a different monitor at the
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@@ -607,7 +607,7 @@ function updateDisplaySettings()
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}
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$pref::Video::mode = %newMode;
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- $pref::Video::disableVerticalSync = %newVsync;
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+ $pref::Video::enableVerticalSync = %newVsync;
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$pref::Video::deviceId = %newDeviceID;
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$pref::Video::deviceMode = %newDeviceMode;
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$pref::Video::Resolution = %newRes;
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