@@ -475,7 +475,7 @@ void GFXGLDevice::copyResource(GFXTextureObject* pDst, GFXCubemap* pSrc, const U
const bool isCompressed = ImageUtil::isCompressedFormat(format);
- U32 mipLevels = gGLDst->getMipLevels();
+ U32 mipLevels = pGLSrc->getMipMapLevels();
for (U32 mip = 0; mip < mipLevels; mip++)
{
const U32 mipSize = getMax(U32(1), pGLSrc->getSize() >> mip);
@@ -189,7 +189,7 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
PROFILE_START(GFXGLTextureObject_copyToBmp_pixCopy);
if (mFormat == GFXFormatR16G16B16A16F)
- dMemcpy(dest, orig, srcPixelCount * sizeof(U16) * 4);
+ dMemcpy(dest, orig, srcPixelCount * srcBytesPerPixel);
}
else