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+# Torque 3D contribution guidelines
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+
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+So you want to help Torque out by contributing to the repo? That's awesome!
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+We just ask that you'd give this document a quick read to get yourself familiar with the process.
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+Do you want to [request a feature](#request-a-feature)?
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+Create a [pull-request](#create-a-pull-request) to contribute your own code to the engine?
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+[Report an issue](#report-an-issue) you've discovered?
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+
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+## Report an issue
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+
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+Before you report an issue with the engine, please [search](https://github.com/GarageGames/Torque3D/issues) and quickly make sure someone else hasn't obviously reported it.
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+If you're not sure if it's the same issue, go ahead and comment on it!
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+Once you're certain you've found a new issue, hit the [big green button](https://github.com/GarageGames/Torque3D/issues/new) and please include the following information:
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+
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+ * Your platform and compiler, if you're not using a precompiled binary
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+ * Steps to reproduce the issue, if _at all_ possible
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+ * If it's related to graphics, your GFX card and driver details.
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+
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+## Create a pull-request
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+
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+We ask that potential contributors read our [pull-request guidelines](http://torque3d.org/contribute/#pull-request-guide) before opening a PR.
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+We also have some [code style guidelines](https://github.com/GarageGames/Torque3D/wiki/Code-Style-Guidelines).
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+Here's a quick guide to the branches in this repo that you might think of targeting a PR at:
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+
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+### The master branch
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+
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+The repository's `master` branch is where we make releases.
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+It's supposed to be stable at all times - or as stable as we can make it - and only gets updated when a new version comes out.
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+Any pull-requests to the master branch will have to be rejected - sorry :(.
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+
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+### The development branch
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+
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+The `development` branch is where most development happens.
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+It is the target for the next 'middle' version of the engine (the 6 in 3.6.1, for example).
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+This means we will add new features, and refactor code if it doesn't break existing games made with the engine _too_ much*.
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+Most pull requests to `development` can be accepted if we like your code - unless they would potentially break users' games.
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+
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+*How much is _too_ much is for the Steering Committee to decide.
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+
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+### The development-3.6 branch
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+
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+The `development-3.6` branch is where we will make bugfixes and small patches to the previous stable 'middle' version.
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+This branch is where the 'small' versions will be created - 3.6.2, 3.6.3, etcetera.
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+So if you have a bugfix or tiny enhancement that doesn't require anyone to change their game, it'd be best appreciated in this branch.
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+
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+### TLDR
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+
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+Don't make any PRs to `master`.
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+PR new features and large fixes/refactorings to `development`.
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+PR bugfixes to `development-3.6`.
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+
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+## Request a feature
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+
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+We ask that all feature requests be discussed in the [GarageGames forums](http://www.garagegames.com/community/forums), our [IRC channel](http://torque3d.wikidot.com/community:chat), or on our [UserVoice feature request voting page](https://garagegames.uservoice.com/forums/178972-torque-3d-mit/filters/top) before making an issue here.
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+If your idea is popular, we'll hear of it and probably make an issue ourselves, if we agree.
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+
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+Even better - don't request a feature, start working on it!
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+This engine isn't going to improve itself ;).
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