if we have no description, the sounds is never 3d
@@ -554,7 +554,7 @@ void SFXSound::setTransform( const MatrixF& transform )
{
Parent::setTransform( transform );
- if( mVoice && is3d() )
+ if( mVoice && mDescription && is3d() )
mVoice->setTransform( mTransform );
}