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@@ -15,6 +15,8 @@
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#include "ts/tsShapeConstruct.h"
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#include "core/resourceManager.h"
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+#include "materials/materialManager.h"
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+
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ConsoleDocClass(AssetImportConfig,
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"@brief Defines properties for an AssetImprotConfig object.\n"
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"@AssetImportConfig is a SimObject derived object intended to act as a container for all the necessary configuration data when running the Asset Importer.\n"
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@@ -33,6 +35,7 @@ AssetImportConfig::AssetImportConfig() :
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PreventImportWithErrors(true),
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AutomaticallyPromptMissingFiles(false),
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ImportMesh(true),
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+ UseManualShapeConfigRules(false),
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DoUpAxisOverride(false),
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UpAxisOverride("Z_AXIS"),
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DoScaleOverride(false),
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@@ -128,7 +131,8 @@ void AssetImportConfig::initPersistFields()
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addGroup("Meshes");
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addField("ImportMesh", TypeBool, Offset(ImportMesh, AssetImportConfig), "Indicates if this config supports importing meshes");
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- addField("DoUpAxisOverride", TypeBool, Offset(DoUpAxisOverride, AssetImportConfig), "Indicates if the up axis in the model file should be overridden ");
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+ addField("UseManualShapeConfigRules", TypeBool, Offset(UseManualShapeConfigRules, AssetImportConfig), "Indicates if this config should override the per-format sis files with the config's specific settings");
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+ addField("DoUpAxisOverride", TypeBool, Offset(DoUpAxisOverride, AssetImportConfig), "Indicates if the up axis in the model file should be overridden");
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addField("UpAxisOverride", TypeRealString, Offset(UpAxisOverride, AssetImportConfig), "If overriding, what axis should be used as up. Options are X_AXIS, Y_AXIS, Z_AXIS");
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addField("DoScaleOverride", TypeBool, Offset(DoScaleOverride, AssetImportConfig), "Indicates if the scale in the model file should be overridden");
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addField("ScaleOverride", TypeF32, Offset(ScaleOverride, AssetImportConfig), "If overriding, what scale should be used");
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@@ -217,6 +221,7 @@ void AssetImportConfig::loadImportConfig(Settings* configSettings, String config
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//Meshes
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ImportMesh = dAtob(configSettings->value(String(configName + "/Meshes/ImportMesh").c_str()));
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+ UseManualShapeConfigRules = dAtob(configSettings->value(String(configName + "/Meshes/UseManualShapeConfigRules").c_str()));
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DoUpAxisOverride = dAtob(configSettings->value(String(configName + "/Meshes/DoUpAxisOverride").c_str()));
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UpAxisOverride = configSettings->value(String(configName + "/Meshes/UpAxisOverride").c_str());
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DoScaleOverride = dAtob(configSettings->value(String(configName + "/Meshes/DoScaleOverride").c_str()));
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@@ -290,6 +295,89 @@ void AssetImportConfig::loadImportConfig(Settings* configSettings, String config
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SoundsCompressed = dAtob(configSettings->value(String(configName + "/Sounds/Compressed").c_str()));
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}
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+void AssetImportConfig::CopyTo(AssetImportConfig* target) const
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+{
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+ target->DuplicatAutoResolution = DuplicatAutoResolution;
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+ target->WarningsAsErrors = WarningsAsErrors;
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+ target->PreventImportWithErrors = PreventImportWithErrors;
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+ target->AutomaticallyPromptMissingFiles = AutomaticallyPromptMissingFiles;
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+
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+ //Meshes
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+ target->ImportMesh = ImportMesh;
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+ target->UseManualShapeConfigRules = UseManualShapeConfigRules;
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+ target->DoUpAxisOverride = DoUpAxisOverride;
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+ target->UpAxisOverride = UpAxisOverride;
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+ target->DoScaleOverride = DoScaleOverride;
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+ target->ScaleOverride = ScaleOverride;
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+ target->IgnoreNodeScale = IgnoreNodeScale;
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+ target->AdjustCenter = AdjustCenter;
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+ target->AdjustFloor = AdjustFloor;
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+ target->CollapseSubmeshes = CollapseSubmeshes;
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+ target->LODType = LODType;
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+ target->ImportedNodes = ImportedNodes;
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+ target->IgnoreNodes = IgnoreNodes;
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+ target->ImportMeshes = ImportMeshes;
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+ target->IgnoreMeshes = IgnoreMeshes;
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+
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+ //Assimp/Collada
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+ target->convertLeftHanded = convertLeftHanded;
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+ target->calcTangentSpace = calcTangentSpace;
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+ target->removeRedundantMats = removeRedundantMats;
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+ target->genUVCoords = genUVCoords;
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+ target->TransformUVs = TransformUVs;
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+ target->flipUVCoords = flipUVCoords;
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+ target->findInstances = findInstances;
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+ target->limitBoneWeights = limitBoneWeights;
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+ target->JoinIdenticalVerts = JoinIdenticalVerts;
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+ target->reverseWindingOrder = reverseWindingOrder;
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+ target->invertNormals = invertNormals;
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+
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+ //Materials
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+ target->ImportMaterials = ImportMaterials;
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+ target->CreatePBRConfig = CreatePBRConfig;
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+ target->UseDiffuseSuffixOnOriginImage = UseDiffuseSuffixOnOriginImage;
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+ target->UseExistingMaterials = UseExistingMaterials;
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+ target->IgnoreMaterials = IgnoreMaterials;
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+ target->PopulateMaterialMaps = PopulateMaterialMaps;
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+
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+ //Animations
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+ target->ImportAnimations = ImportAnimations;
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+ target->SeparateAnimations = SeparateAnimations;
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+ target->SeparateAnimationPrefix = SeparateAnimationPrefix;
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+ target->animTiming = animTiming;
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+ target->animFPS = animFPS;
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+
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+ //Collisions
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+ target->GenerateCollisions = GenerateCollisions;
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+ target->GenCollisionType = GenCollisionType;
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+ target->CollisionMeshPrefix = CollisionMeshPrefix;
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+ target->GenerateLOSCollisions = GenerateLOSCollisions;
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+ target->GenLOSCollisionType = GenLOSCollisionType;
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+ target->LOSCollisionMeshPrefix = LOSCollisionMeshPrefix;
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+
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+ //Images
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+ target->importImages = importImages;
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+ target->ImageType = ImageType;
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+ target->DiffuseTypeSuffixes = DiffuseTypeSuffixes;
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+ target->NormalTypeSuffixes = NormalTypeSuffixes;
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+ target->MetalnessTypeSuffixes = MetalnessTypeSuffixes;
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+ target->RoughnessTypeSuffixes = RoughnessTypeSuffixes;
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+ target->SmoothnessTypeSuffixes = SmoothnessTypeSuffixes;
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+ target->AOTypeSuffixes = AOTypeSuffixes;
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+ target->PBRTypeSuffixes = PBRTypeSuffixes;
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+ target->TextureFilteringMode = TextureFilteringMode;
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+ target->UseMips = UseMips;
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+ target->IsHDR = IsHDR;
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+ target->Scaling = Scaling;
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+ target->ImagesCompressed = ImagesCompressed;
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+ target->GenerateMaterialOnImport = GenerateMaterialOnImport;
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+
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+ //Sounds
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+ target->VolumeAdjust = VolumeAdjust;
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+ target->PitchAdjust = PitchAdjust;
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+ target->SoundsCompressed = SoundsCompressed;
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+}
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+
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ConsoleDocClass(AssetImportObject,
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"@brief Defines properties for an AssetImportObject object.\n"
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"@AssetImportObject is a SimObject derived object intended to act as a stand-in for the to-be imported objects.\n"
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@@ -698,7 +786,7 @@ String AssetImporter::getTrueFilename(const String& fileName)
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if (!Con::expandScriptFilename(scriptFilenameBuffer, sizeof(scriptFilenameBuffer), sPattern.c_str()))
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{
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- Con::errorf("findFirstFile() given initial directory cannot be expanded: '%s'", pattern);
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+ Con::errorf("findFirstFile() given initial directory cannot be expanded: '%s'", pattern.c_str());
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return "";
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}
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sPattern = String::ToString(scriptFilenameBuffer);
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@@ -1174,6 +1262,94 @@ static bool enumDTSForImport(const char* shapePath, GuiTreeViewCtrl* tree)
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return true;
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}
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+void AssetImportConfig::loadSISFile(Torque::Path filePath)
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+{
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+ String settingsFilePath = "Tools";
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+ Settings* editorSettings;
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+ //See if we can get our editor settings
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+ if (Sim::findObject("EditorSettings", editorSettings))
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+ {
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+ settingsFilePath = editorSettings->value("defaultSettingsPath", "Tools");
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+ }
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+
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+ String fileExtension = filePath.getExtension();
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+ String settingsFile = settingsFilePath + "/" + fileExtension + ".sis";
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+
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+ FileObject* fileObj = new FileObject();
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+ if (Platform::isFile(settingsFile))
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+ {
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+ if (!fileObj->readMemory(settingsFile.c_str()))
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+ {
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+ Con::errorf("AssetImporter::loadSISFile() - Error opening file to load settings: %s", settingsFile.c_str());
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+ fileObj->deleteObject();
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+ return;
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+ }
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+ }
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+
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+ String headerLine = (const char*)fileObj->readLine();
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+ if (headerLine.substr(0, 4).compare("SISV", 0U, String::NoCase) != 0)
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+ return; //not a sis file?
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+
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+ while (!fileObj->isEOF())
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+ {
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+ const char* line = (const char*)fileObj->readLine();
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+ String key = StringUnit::getUnit(line, 0, "\t");
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+ String value = StringUnit::getUnit(line, 1, "\t");
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+
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+ if (key.compare("DoUpAxisOverride", 0U, String::NoCase) == 0)
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+ DoUpAxisOverride = dAtob(value.c_str());
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+ else if (key.compare("UpAxisOverride", 0U, String::NoCase) == 0)
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+ UpAxisOverride = value.c_str();
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+ else if (key.compare("DoScaleOverride", 0U, String::NoCase) == 0)
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+ DoScaleOverride = dAtob(value.c_str());
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+ else if (key.compare("ScaleOverride", 0U, String::NoCase) == 0)
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+ ScaleOverride = dAtof(value.c_str());
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+ else if (key.compare("IgnoreNodeScale", 0U, String::NoCase) == 0)
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+ IgnoreNodeScale = dAtob(value.c_str());
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+ else if (key.compare("AdjustCenter", 0U, String::NoCase) == 0)
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+ AdjustCenter = dAtob(value.c_str());
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+ else if (key.compare("AdjustFloor", 0U, String::NoCase) == 0)
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+ AdjustFloor = dAtob(value.c_str());
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+ else if (key.compare("CollapseSubmeshes", 0U, String::NoCase) == 0)
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+ CollapseSubmeshes = dAtob(value.c_str());
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+ else if (key.compare("LODType", 0U, String::NoCase) == 0)
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+ LODType = value.c_str();
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+ else if (key.compare("ImportedNodes", 0U, String::NoCase) == 0)
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+ ImportedNodes = value.c_str();
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+ else if (key.compare("IgnoreNodes", 0U, String::NoCase) == 0)
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+ IgnoreNodes = value.c_str();
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+ else if (key.compare("ImportMeshes", 0U, String::NoCase) == 0)
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+ ImportMeshes = value.c_str();
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+ else if (key.compare("IgnoreMeshes", 0U, String::NoCase) == 0)
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+ IgnoreMeshes = value.c_str();
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+ else if (key.compare("convertLeftHanded", 0U, String::NoCase) == 0)
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+ convertLeftHanded = dAtob(value.c_str());
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+ else if (key.compare("calcTangentSpace", 0U, String::NoCase) == 0)
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+ calcTangentSpace = dAtob(value.c_str());
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+ else if (key.compare("removeRedundantMats", 0U, String::NoCase) == 0)
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+ removeRedundantMats = dAtob(value.c_str());
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+ else if (key.compare("genUVCoords", 0U, String::NoCase) == 0)
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+ genUVCoords = dAtob(value.c_str());
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+ else if (key.compare("TransformUVs", 0U, String::NoCase) == 0)
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+ TransformUVs = dAtob(value.c_str());
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+ else if (key.compare("flipUVCoords", 0U, String::NoCase) == 0)
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+ flipUVCoords = dAtob(value.c_str());
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+ else if (key.compare("findInstances", 0U, String::NoCase) == 0)
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+ findInstances = dAtob(value.c_str());
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+ else if (key.compare("limitBoneWeights", 0U, String::NoCase) == 0)
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+ limitBoneWeights = dAtob(value.c_str());
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+ else if (key.compare("JoinIdenticalVerts", 0U, String::NoCase) == 0)
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+ JoinIdenticalVerts = dAtob(value.c_str());
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+ else if (key.compare("reverseWindingOrder", 0U, String::NoCase) == 0)
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+ reverseWindingOrder = dAtob(value.c_str());
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+ else if (key.compare("invertNormals", 0U, String::NoCase) == 0)
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+ invertNormals = dAtob(value.c_str());
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+ }
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+
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+ fileObj->close();
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+ fileObj->deleteObject();
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+}
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+
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void AssetImporter::processImportAssets(AssetImportObject* assetItem)
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{
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if (assetItem == nullptr)
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@@ -1601,6 +1777,16 @@ void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
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dSprintf(importLogBuffer, sizeof(importLogBuffer), " Shape Info: Mesh Count: %i | Material Count: %i | Anim Count: %i", meshCount, animCount, materialCount);
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activityLog.push_back(importLogBuffer);
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+ AssetImportConfig* cachedConfig = new AssetImportConfig();;
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+ cachedConfig->registerObject();
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+ activeImportConfig->CopyTo(cachedConfig);
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+
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+ if (!activeImportConfig->UseManualShapeConfigRules)
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+ {
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+ //Try and load a sis file if it exists for this format
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+ activeImportConfig->loadSISFile(assetItem->filePath);
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+ }
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+
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if (activeImportConfig->ImportMesh && meshCount > 0)
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{
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@@ -1628,6 +1814,10 @@ void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
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}
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}
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+ //restore the cached version just in case we loaded a sis file
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+ cachedConfig->CopyTo(activeImportConfig);
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+ cachedConfig->deleteObject();
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+
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assetItem->processed = true;
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}
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@@ -2402,8 +2592,16 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
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//There's 2 ways to do this. If we're in-place importing an existing asset, we can see if the definition existed already, like in an old
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//materials.cs file. if it does, we can just find the object by name, and save it out to our new file
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//If not, we'll just generate one
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- /*SimObject* matObj;
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- if (Sim::findObject(assetName, matObj))
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+ Material* existingMat = MATMGR->getMaterialDefinitionByName(assetName);
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+
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+ //It's also possible that, for legacy models, the material hooks in via the material's mapTo field, and the material name is something completely different
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+ //So we'll check for that as well if we didn't find it by name up above
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+ if (existingMat == nullptr)
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+ {
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+ existingMat = MATMGR->getMaterialDefinitionByMapTo(assetName);
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+ }
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+
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+ if (existingMat)
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{
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for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
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{
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@@ -2447,15 +2645,16 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
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assetFieldName = mapFieldName + "Asset[0]";
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mapFieldName += "[0]";
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- matObj->writeField(mapFieldName.c_str(), path.c_str());
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+ existingMat->writeField(mapFieldName.c_str(), path.c_str());
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String targetAsset = targetModuleId + ":" + childItem->assetName;
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- matObj->writeField(assetFieldName.c_str(), targetAsset.c_str());
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+ existingMat->writeField(assetFieldName.c_str(), targetAsset.c_str());
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}
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- matObj->save(scriptPath.c_str());
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- }*/
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- if (file->openForWrite(scriptPath.c_str()))
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+ existingMat->save(scriptPath.c_str());
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+ }
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+ //However, if we didn't find any existing material, then we'll want to go ahead and just write out a new one
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+ else if (file->openForWrite(scriptPath.c_str()))
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{
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file->writeLine((U8*)"//--- OBJECT WRITE BEGIN ---");
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@@ -2509,9 +2708,9 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
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assetFieldName = mapFieldName + "Asset";
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mapFieldName += "[0]";
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- String path = childItem->filePath.getFullFileName();
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- dSprintf(lineBuffer, 1024, " %s = \"%s\";", mapFieldName.c_str(), path.c_str());
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- file->writeLine((U8*)lineBuffer);
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+ //String path = childItem->filePath.getFullFileName();
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+ //dSprintf(lineBuffer, 1024, " %s = \"%s\";", mapFieldName.c_str(), path.c_str());
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+ //file->writeLine((U8*)lineBuffer);
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dSprintf(lineBuffer, 1024, " %s = \"%s:%s\";", assetFieldName.c_str(), targetModuleId.c_str(), childItem->assetName.c_str());
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file->writeLine((U8*)lineBuffer);
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@@ -2569,6 +2768,16 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
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newAsset->setAssetName(assetName);
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newAsset->setShapeFile(shapeFileName.c_str());
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+ AssetImportConfig* cachedConfig = new AssetImportConfig();;
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+ cachedConfig->registerObject();
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+ activeImportConfig->CopyTo(cachedConfig);
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+
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+ if (!activeImportConfig->UseManualShapeConfigRules)
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+ {
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+ //Try and load a sis file if it exists for this format
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+ activeImportConfig->loadSISFile(assetItem->filePath);
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+ }
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+
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//If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
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//file path for reimporting support later
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if (!isReimport && dStrcmp(qualifiedFromFile, qualifiedToFile))
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@@ -2770,5 +2979,9 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
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}
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}
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+ //restore the cached version just in case we loaded a sis file
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+ cachedConfig->CopyTo(activeImportConfig);
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+ cachedConfig->deleteObject();
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+
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return tamlPath;
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}
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