Adds the hlsl and glsl wind deformation shader feature implementation code back into the cmake logic
@@ -130,6 +130,12 @@ torqueAddSourceDirectories("module")
# Handle forest
torqueAddSourceDirectories("forest" "forest/ts")
+if(TORQUE_OPENGL)
+ torqueAddSourceDirectories("forest" "forest/glsl")
+endif(TORQUE_OPENGL)
+if(TORQUE_D3D11)
+ torqueAddSourceDirectories("forest" "forest/hlsl")
# Handle shadergen
torqueAddSourceDirectories("shaderGen")