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@@ -784,7 +784,7 @@ bool TSMesh::castRayRendered( S32 frame, const Point3F & start, const Point3F &
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// gonna depend on what kind of primitive it is...
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if ( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles )
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{
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- for ( S32 j = 0; j < draw.numElements-2; j++)
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+ for ( S32 j = 0; j < draw.numElements-2; j += 3 )
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{
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idx0 = indices[drawStart + j + 0];
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idx1 = indices[drawStart + j + 1];
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