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Added compilation information to README.md

David Montgomery-Blake 13 rokov pred
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      README.md

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README.md

@@ -11,6 +11,32 @@ More Information
 * T3D [Professional Forum](http://www.garagegames.com/community/forums/63)
 * GarageGames [Professional Services](http://services.garagegames.com/)
 
+Compiling Torque 3D
+
+1a. Creating a New Game Project - With Toolbox
+  * Run the Torque 3D Toolbox.
+  * Click New Project.
+  * Choose a base template.
+  * Name the Project.
+  * Click Create to create the project.
+  * When it finishes, click the Finished button.
+
+1b. Creating a New Game Project - Manually
+  * Open the Templates directory.
+  * Right-click and copy the template that you want to use.
+  * Navigate to the directory where you want to develop your game.
+  * Paste inside of that directory to copy the files.
+  * Open the game directory.
+  * Rename the executable and DLL files to the name of your game (for example, rename Full.exe to MyGame.exe if you used the Full template).
+  * Rename the plugin's in the same way, replacing the template name with your game's name.
+  * Inside your project directory, double-click the generateProjects.bat file.
+  * It will create the solutions.
+
+3. Compiling Torque 3D
+  * Navigate to engine\build\Visual Studio 2010
+  * Double-click the Torque 3D.sln file.
+  * When Visual Studio 2010 is fully loaded, press F5 to perform a clean build.
+
 License
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