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Merge branch 'ueberengine-dev' of https://github.com/Duion/Torque3D.git into ueberengine-dev

Duion 9 سال پیش
والد
کامیت
d1d1d4fdd8

+ 1 - 0
Engine/source/T3D/decal/decalData.cpp

@@ -284,6 +284,7 @@ void DecalData::unpackData( BitStream *stream )
    Parent::unpackData( stream );
 
    stream->read( &lookupName );
+   assignName(lookupName);
    stream->read( &size );  
    stream->read( &materialName );
    _updateMaterial();

+ 2 - 1
Engine/source/T3D/fps/guiCrossHairHud.cpp

@@ -118,7 +118,8 @@ void GuiCrossHairHud::onRender(Point2I offset, const RectI &updateRect)
    if (!conn)
       return;
    ShapeBase* control = dynamic_cast<ShapeBase*>(conn->getControlObject());
-   if (!control || !(control->getTypeMask() & ObjectMask) || !conn->isFirstPerson())
+   //if (!control || !(control->getTypeMask() & ObjectMask) || !conn->isFirstPerson()) //original
+   if   (!control || !(control->getTypeMask() & ObjectMask)) //Duion: Modified to show crosshair in third person
       return;
 
    // Parent render.

+ 3 - 3
Engine/source/gfx/gfxTextureManager.cpp

@@ -42,9 +42,9 @@ using namespace Torque;
 
 S32 GFXTextureManager::smTextureReductionLevel = 0;
 
-String GFXTextureManager::smMissingTexturePath("core/art/missingTexture");
-String GFXTextureManager::smUnavailableTexturePath("core/art/unavailable");
-String GFXTextureManager::smWarningTexturePath("core/art/warnmat");
+String GFXTextureManager::smMissingTexturePath("art/core/missingTexture");
+String GFXTextureManager::smUnavailableTexturePath("art/core/unavailable");
+String GFXTextureManager::smWarningTexturePath("art/core/warnMat");
 
 GFXTextureManager::EventSignal GFXTextureManager::smEventSignal;
 

+ 3 - 3
Engine/source/ts/tsShapeConstruct.cpp

@@ -74,9 +74,9 @@ EndImplementEnumType;
 
 //-----------------------------------------------------------------------------
 
-String TSShapeConstructor::smCapsuleShapePath("core/art/shapes/unit_capsule.dts");
-String TSShapeConstructor::smCubeShapePath("core/art/shapes/unit_cube.dts");
-String TSShapeConstructor::smSphereShapePath("core/art/shapes/unit_sphere.dts");
+String TSShapeConstructor::smCapsuleShapePath("art/core/shapes/unit_capsule.dts");
+String TSShapeConstructor::smCubeShapePath("art/core/shapes/unit_cube.dts");
+String TSShapeConstructor::smSphereShapePath("art/core/shapes/unit_sphere.dts");
 
 ResourceRegisterPostLoadSignal< TSShape > TSShapeConstructor::_smAutoLoad( &TSShapeConstructor::_onTSShapeLoaded );
 ResourceRegisterUnloadSignal< TSShape > TSShapeConstructor::_smAutoUnload( &TSShapeConstructor::_onTSShapeUnloaded );