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expose explosion.initialnormal to script for fine grained directional control

AzaezelX 5 gadi atpakaļ
vecāks
revīzija
d3059513e2
1 mainītis faili ar 1 papildinājumiem un 1 dzēšanām
  1. 1 1
      Engine/source/T3D/fx/explosion.cpp

+ 1 - 1
Engine/source/T3D/fx/explosion.cpp

@@ -962,7 +962,7 @@ void Explosion::setInitialState(const Point3F& point, const Point3F& normal, con
 void Explosion::initPersistFields()
 void Explosion::initPersistFields()
 {
 {
    Parent::initPersistFields();
    Parent::initPersistFields();
-
+   addField("initialNormal", TypePoint3F, Offset(mInitialNormal, Explosion), "Initial starting Normal.");
    //
    //
 }
 }