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clang: trailing else

Azaezel 8 years ago
parent
commit
d30dedd7c5
2 changed files with 4 additions and 1 deletions
  1. 2 1
      Engine/source/T3D/fps/guiHealthBarHud.cpp
  2. 2 0
      Engine/source/sfx/sfxController.cpp

+ 2 - 1
Engine/source/T3D/fps/guiHealthBarHud.cpp

@@ -163,6 +163,7 @@ void GuiHealthBarHud::onRender(Point2I offset, const RectI &updateRect)
 
    // Pulse the damage fill if it's below the threshold
    if (mPulseRate != 0)
+   {
       if (mValue < mPulseThreshold) 
       {
          U32 time = Platform::getVirtualMilliseconds();
@@ -171,7 +172,7 @@ void GuiHealthBarHud::onRender(Point2I offset, const RectI &updateRect)
       }
       else
          mDamageFillColor.alpha = 1;
-
+   }
    // Render damage fill %
    RectI rect(updateRect);
    if(getWidth() > getHeight())

+ 2 - 0
Engine/source/sfx/sfxController.cpp

@@ -689,6 +689,7 @@ void SFXController::_play()
    // Unpause sources, if we are paused.
    
    if( mStatus == SFXStatusPaused )
+   {
       for( U32 i = 0; i < mSources.size(); ++ i )
          if( mSources[ i ].mPtr != NULL )
             mSources[ i ].mPtr->play( 0.f ); // We want our fade values to take effect.
@@ -697,6 +698,7 @@ void SFXController::_play()
             mSources.erase( i );
             -- i;
          }
+   }
 }
 
 //-----------------------------------------------------------------------------