fix gl volatile buffer
@@ -224,6 +224,8 @@ public:
if (GFXGL->mCapabilities.bufferStorage)
{
outPtr = static_cast<U8*>(mBufferPtr) + mBufferFreePos;
+ _getBufferData.mOffset = outOffset;
+ _getBufferData.mSize = size;
}
else if (GFXGL->glUseMap())