@@ -41,10 +41,10 @@
/// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.).
///
/// Version number is major * 1000 + minor * 100 + revision * 10.
-#define TORQUE_GAME_ENGINE 3500
+#define TORQUE_GAME_ENGINE 3501
/// Human readable engine version string.
-#define TORQUE_GAME_ENGINE_VERSION_STRING "3.5"
+#define TORQUE_GAME_ENGINE_VERSION_STRING "3.5.1"
/// Gets the engine version number. The version number is specified as a global in version.cc
U32 getVersionNumber();