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Fix LibPNG on Universal MacOS + Bump minimum MacOS version to 10.14

Jeff Hutchinson 2 jaren geleden
bovenliggende
commit
d4a6ea4628
2 gewijzigde bestanden met toevoegingen van 25 en 19 verwijderingen
  1. 23 17
      Tools/CMake/libraries/lpng.cmake
  2. 2 2
      Tools/CMake/torque3d.cmake

+ 23 - 17
Tools/CMake/libraries/lpng.cmake

@@ -22,26 +22,31 @@
 
 project(lpng)
 
-# addDef(PNG_NO_ASSEMBLER_CODE)
-
-# Enables NEON for libpng
-if ( TORQUE_CPU_ARM32 OR TORQUE_CPU_ARM64 )
-    set(PNG_ARM_NEON on CACHE STRING "")
-    add_definitions(-DPNG_ARM_NEON_OPT=1)
+if (APPLE AND TORQUE_MACOS_UNIVERSAL_BINARY)
     addPath("${libDir}/lpng/arm")
-else()
-    set(PNG_ARM_NEON off CACHE STRING "")
-    add_definitions(-DPNG_ARM_NEON_OPT=0)
-endif()
 
-# Enables SSE for libpng - also takes care of compiler warnings.
-if ( TORQUE_CPU_X32 OR TORQUE_CPU_X64 )
-    set(PNG_INTEL_SSE on CACHE STRING "")
-    add_definitions(-DPNG_INTEL_SSE_OPT=1)
-    addPath("${libDir}/lpng/intel")
+    set(CMAKE_XCODE_ATTRIBUTE_PER_ARCH_CFLAGS_x86_64 "-DPNG_INTEL_SSE_OPT=1 -DPNG_ARM_NEON_OPT=0")
+    set(CMAKE_XCODE_ATTRIBUTE_PER_ARCH_CFLAGS_arm64 "-DPNG_ARM_NEON_OPT=1 -DPNG_INTEL_SSE_OPT=0")
 else()
-    set(PNG_INTEL_SSE off CACHE STRING "")
-    add_definitions(-DPNG_INTEL_SSE_OPT=0)
+    # Enables NEON for libpng
+    if ( TORQUE_CPU_ARM32 OR TORQUE_CPU_ARM64 )
+        set(PNG_ARM_NEON on CACHE STRING "" FORCE)
+        add_definitions(-DPNG_ARM_NEON_OPT=1)
+        addPath("${libDir}/lpng/arm")
+    else()
+        set(PNG_ARM_NEON off CACHE STRING "" FORCE)
+        add_definitions(-DPNG_ARM_NEON_OPT=0)
+    endif()
+
+    # Enables SSE for libpng - also takes care of compiler warnings.
+    if ( TORQUE_CPU_X32 OR TORQUE_CPU_X64 )
+        set(PNG_INTEL_SSE on CACHE STRING "" FORCE)
+        add_definitions(-DPNG_INTEL_SSE_OPT=1)
+        addPath("${libDir}/lpng/intel")
+    else()
+        set(PNG_INTEL_SSE off CACHE STRING "" FORCE)
+        add_definitions(-DPNG_INTEL_SSE_OPT=0)
+    endif()
 endif()
 
 mark_as_advanced(PNG_INTEL_SSE)
@@ -50,3 +55,4 @@ mark_as_advanced(PNG_ARM_NEON)
 addInclude(${libDir}/zlib)
 
 finishLibrary("${libDir}/${PROJECT_NAME}")
+

+ 2 - 2
Tools/CMake/torque3d.cmake

@@ -742,14 +742,14 @@ if (APPLE AND NOT IOS)
   # Detect architecture if not using universal
   if (TORQUE_MACOS_UNIVERSAL_BINARY)
     set(ARCHITECTURE_STRING_APPLE "x86_64;arm64")
-    set(DEPLOYMENT_TARGET_APPLE "10.13")
+    set(DEPLOYMENT_TARGET_APPLE "10.14")
   else()
     if (CMAKE_SYSTEM_PROCESSOR MATCHES "arm64")
       set(ARCHITECTURE_STRING_APPLE "arm64")
       set(DEPLOYMENT_TARGET_APPLE "11.0")
     else()
       set(ARCHITECTURE_STRING_APPLE "x86_64")
-      set(DEPLOYMENT_TARGET_APPLE "10.9")
+      set(DEPLOYMENT_TARGET_APPLE "10.14")
     endif()
   endif()