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ensure the asset browser is executed prior to other tll pseudo-modules that may need bits

AzaezelX 4 년 전
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      Templates/BaseGame/game/tools/main.tscript

+ 1 - 1
Templates/BaseGame/game/tools/main.tscript

@@ -26,7 +26,7 @@
 $Tools::resourcePath = "tools/";
 
 // These must be loaded first, in this order, before anything else is loaded
-$Tools::loadFirst = "editorClasses base worldEditor";
+$Tools::loadFirst = "editorClasses base assetBrowser worldEditor";
 
 //---------------------------------------------------------------------------------------------
 // Object that holds the simObject id that the materialEditor uses to interpret its material list