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@@ -65,9 +65,12 @@ void main()
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{
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{
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float blendX = (1.0 - texCoord.x);
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float blendX = (1.0 - texCoord.x);
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float blendY = texCoord.y;
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float blendY = texCoord.y;
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-
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+ float gamma = 2.4;
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+ blendX = pow(abs(blendX), gamma);
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+ blendY = pow(abs(blendY), 1/gamma);
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+
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vec4 interpolatedColor = mix(mix(baseColor,vec4(1.0f, 1.0f, 1.0f, 1.0f), blendX),vec4(0.0f, 0.0f, 0.0f, 1.0f), blendY);
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vec4 interpolatedColor = mix(mix(baseColor,vec4(1.0f, 1.0f, 1.0f, 1.0f), blendX),vec4(0.0f, 0.0f, 0.0f, 1.0f), blendY);
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- baseColor = interpolatedColor;
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+ baseColor = interpolatedColor;
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}
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}
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if(cornerRadius > 0.0 || halfBorder > 0.0)
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if(cornerRadius > 0.0 || halfBorder > 0.0)
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@@ -78,20 +81,20 @@ void main()
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{
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{
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if(sdf < 0.0)
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if(sdf < 0.0)
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{
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{
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- toColor = color;
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+ toColor = baseColor;
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sdf = abs(sdf) - borderSize;
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sdf = abs(sdf) - borderSize;
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}
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}
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}
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}
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else{
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else{
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- fromColor = color;
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+ fromColor = baseColor;
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}
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}
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float alpha = smoothstep(-1.0, 1.0, sdf);
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float alpha = smoothstep(-1.0, 1.0, sdf);
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- OUT_col = mix(fromColor, toColor, alpha);
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+ OUT_col = mix(fromColor, baseColor, alpha);
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}
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}
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else
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else
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{
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{
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- OUT_col = color;
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+ OUT_col = baseColor;
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}
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}
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}
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}
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