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Update afxRenderHighlightMgr.cpp

Brian Roberts 6 years ago
parent
commit
d640eeb228
1 changed files with 7 additions and 7 deletions
  1. 7 7
      Engine/source/afx/afxRenderHighlightMgr.cpp

+ 7 - 7
Engine/source/afx/afxRenderHighlightMgr.cpp

@@ -151,13 +151,13 @@ void afxRenderHighlightMgr::render( SceneRenderState *state )
             matrixSet.setProjection(*passRI->projection);
             mat->setTransforms(matrixSet, state);
 
-			// Setup HW skinning transforms if applicable
-			if (mat->usesHardwareSkinning())
-			{
-				mat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
-			}
+            // Setup HW skinning transforms if applicable
+            if (mat->usesHardwareSkinning())
+            {
+               mat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
+            }
 
-			mat->setSceneInfo(state, sgData);
+            mat->setSceneInfo(state, sgData);
             mat->setBuffers(passRI->vertBuff, passRI->primBuff);
 
             if ( passRI->prim )
@@ -179,4 +179,4 @@ void afxRenderHighlightMgr::render( SceneRenderState *state )
 
    // Make sure the effect is gonna render.
    getSelectionEffect()->setSkip( false );
-}
+}