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@@ -62,7 +62,6 @@ void main()
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vec2 IN_uv0 = vTexCoord0.st;
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vec2 IN_uv0 = vTexCoord0.st;
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gl_Position = modelview * IN_pos;
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gl_Position = modelview * IN_pos;
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- gl_Position.w = gl_Position.z;
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// Offset the uv so we don't have a seam directly over our head.
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// Offset the uv so we don't have a seam directly over our head.
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vec2 uv = IN_uv0 + vec2( 0.5, 0.5 );
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vec2 uv = IN_uv0 + vec2( 0.5, 0.5 );
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