ribbon shader variable order fix from @steve_yorkshire
@@ -5,8 +5,8 @@
struct a2v
{
float3 position : POSITION;
- float3 normal : NORMAL;
float4 color : COLOR0;
+ float3 normal : NORMAL;
float2 texCoord : TEXCOORD0;
float2 shiftdata : TEXCOORD1;
};