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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2012 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+
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+
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+//------------------------------------------------------------------------------
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+// LightAnimData
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+//------------------------------------------------------------------------------
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+
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+datablock LightAnimData( NullLightAnim )
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+{
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+ animEnabled = false;
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+};
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+
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+datablock LightAnimData( PulseLightAnim )
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+{
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+ brightnessA = 0;
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+ brightnessZ = 1;
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+ brightnessPeriod = 1;
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+ brightnessKeys = "aza";
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+ brightnessSmooth = true;
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+};
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+
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+datablock LightAnimData( SubtlePulseLightAnim )
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+{
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+ brightnessA = 0.5;
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+ brightnessZ = 1;
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+ brightnessPeriod = 1;
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+ brightnessKeys = "aza";
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+ brightnessSmooth = true;
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+};
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+
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+datablock LightAnimData( FlickerLightAnim )
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+{
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+ brightnessA = 1;
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+ brightnessZ = 0;
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+ brightnessPeriod = 5;
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+ brightnessKeys = "aaazaaaaaazaaazaaazaaaaazaaaazzaaaazaaaaaazaaaazaaaza";
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+ brightnessSmooth = false;
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+};
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+
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+datablock LightAnimData( BlinkLightAnim )
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+{
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+ brightnessA = 0;
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+ brightnessZ = 1;
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+ brightnessPeriod = 5;
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+ brightnessKeys = "azaaaazazaaaaaazaaaazaaaazzaaaaaazaazaaazaaaaaaa";
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+ brightnessSmooth = false;
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+};
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+
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+datablock LightAnimData( FireLightAnim )
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+{
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+ brightnessA = 0.75;
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+ brightnessZ = 1;
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+ brightnessPeriod = 0.7;
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+ brightnessKeys = "annzzznnnzzzaznzzzz";
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+ brightnessSmooth = 0;
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+ offsetA[0] = "-0.05";
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+ offsetA[1] = "-0.05";
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+ offsetA[2] = "-0.05";
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+ offsetZ[0] = "0.05";
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+ offsetZ[1] = "0.05";
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+ offsetZ[2] = "0.05";
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+ offsetPeriod[0] = "1.25";
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+ offsetPeriod[1] = "1.25";
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+ offsetPeriod[2] = "1.25";
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+ offsetKeys[0] = "ahahaazahakayajza";
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+ offsetKeys[1] = "ahahaazahakayajza";
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+ offsetKeys[2] = "ahahaazahakayajza";
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+ rotKeys[0] = "";
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+ rotKeys[1] = "";
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+ rotKeys[2] = "";
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+ colorKeys[0] = "";
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+ colorKeys[1] = "";
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+ colorKeys[2] = "";
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+};
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+
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+datablock LightAnimData( SpinLightAnim )
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+{
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+ rotA[2] = "0";
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+ rotZ[2] = "360";
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+ rotPeriod[2] = "1";
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+ rotKeys[2] = "az";
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+ rotSmooth[2] = true;
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+};
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+
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+
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+//------------------------------------------------------------------------------
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+// LightFlareData
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+//------------------------------------------------------------------------------
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+
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+datablock LightFlareData( NullLightFlare )
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+{
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+ flareEnabled = false;
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+};
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+
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+datablock LightFlareData( SunFlareExample )
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+{
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+ overallScale = 4.0;
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+ flareEnabled = true;
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+ renderReflectPass = false;
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+ flareTexture = "data/spectatorGameplay/art/lights/lensFlareSheet0";
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+
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+ elementRect[0] = "512 0 512 512";
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+ elementDist[0] = 0.0;
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+ elementScale[0] = 2.0;
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+ elementTint[0] = "0.6 0.6 0.6";
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+ elementRotate[0] = true;
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+ elementUseLightColor[0] = true;
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+
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+ elementRect[1] = "1152 0 128 128";
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+ elementDist[1] = 0.3;
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+ elementScale[1] = 0.7;
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+ elementTint[1] = "1.0 1.0 1.0";
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+ elementRotate[1] = true;
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+ elementUseLightColor[1] = true;
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+
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+ elementRect[2] = "1024 0 128 128";
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+ elementDist[2] = 0.5;
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+ elementScale[2] = 0.25;
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+ elementTint[2] = "1.0 1.0 1.0";
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+ elementRotate[2] = true;
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+ elementUseLightColor[2] = true;
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+
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+ elementRect[3] = "1024 128 128 128";
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+ elementDist[3] = 0.8;
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+ elementScale[3] = 0.7;
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+ elementTint[3] = "1.0 1.0 1.0";
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+ elementRotate[3] = true;
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+ elementUseLightColor[3] = true;
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+
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+ elementRect[4] = "1024 0 128 128";
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+ elementDist[4] = 1.18;
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+ elementScale[4] = 0.5;
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+ elementTint[4] = "1.0 1.0 1.0";
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+ elementRotate[4] = true;
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+ elementUseLightColor[4] = true;
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+
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+ elementRect[5] = "1152 128 128 128";
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+ elementDist[5] = 1.25;
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+ elementScale[5] = 0.25;
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+ elementTint[5] = "1.0 1.0 1.0";
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+ elementRotate[5] = true;
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+ elementUseLightColor[5] = true;
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+
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+ elementRect[6] = "1024 0 128 128";
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+ elementDist[6] = 2.0;
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+ elementScale[6] = 0.25;
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+ elementTint[6] = "1.0 1.0 1.0";
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+ elementRotate[6] = true;
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+ elementUseLightColor[6] = true;
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+ occlusionRadius = "0.25";
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+};
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+
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+datablock LightFlareData( SunFlareExample2 )
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+{
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+ overallScale = 2.0;
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+ flareEnabled = true;
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+ renderReflectPass = false;
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+ flareTexture = "data/spectatorGameplay/art/lights/lensFlareSheet0";
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+
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+ elementRect[0] = "1024 0 128 128";
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+ elementDist[0] = 0.5;
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+ elementScale[0] = 0.25;
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+ elementTint[0] = "1.0 1.0 1.0";
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+ elementRotate[0] = true;
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+ elementUseLightColor[0] = true;
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+
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+ elementRect[1] = "1024 128 128 128";
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+ elementDist[1] = 0.8;
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+ elementScale[1] = 0.7;
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+ elementTint[1] = "1.0 1.0 1.0";
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+ elementRotate[1] = true;
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+ elementUseLightColor[1] = true;
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+
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+ elementRect[2] = "1024 0 128 128";
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+ elementDist[2] = 1.18;
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+ elementScale[2] = 0.5;
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+ elementTint[2] = "1.0 1.0 1.0";
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+ elementRotate[2] = true;
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+ elementUseLightColor[2] = true;
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+
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+ elementRect[3] = "1152 128 128 128";
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+ elementDist[3] = 1.25;
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+ elementScale[3] = 0.25;
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+ elementTint[3] = "1.0 1.0 1.0";
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+ elementRotate[3] = true;
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+ elementUseLightColor[3] = true;
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+
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+ elementRect[4] = "1024 0 128 128";
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+ elementDist[4] = 2.0;
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+ elementScale[4] = 0.25;
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+ elementTint[4] = "0.7 0.7 0.7";
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+ elementRotate[4] = true;
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+ elementUseLightColor[4] = true;
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+ occlusionRadius = "0.25";
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+};
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+
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+datablock LightFlareData(SunFlareExample3)
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+{
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+ overallScale = 2.0;
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+ flareEnabled = true;
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+ renderReflectPass = false;
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+ flareTexture = "data/spectatorGameplay/art/lights/lensflareSheet3.png";
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+
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+ elementRect[0] = "0 256 256 256";
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+ elementDist[0] = "-0.6";
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+ elementScale[0] = "3.5";
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+ elementTint[0] = "0.537255 0.537255 0.537255 1";
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+ elementRotate[0] = true;
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+ elementUseLightColor[0] = true;
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+
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+ elementRect[1] = "128 128 128 128";
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+ elementDist[1] = "0.1";
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+ elementScale[1] = "1.5";
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+ elementTint[1] = "0.996078 0.976471 0.721569 1";
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+ elementRotate[1] = true;
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+ elementUseLightColor[1] = true;
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+
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+ elementRect[2] = "0 0 64 64";
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+ elementDist[2] = "0.4";
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+ elementScale[2] = "0.25";
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+ elementTint[2] = "0 0 1 1";
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+ elementRotate[2] = true;
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+ elementUseLightColor[2] = true;
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+
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+ elementRect[3] = "0 0 64 64";
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+ elementDist[3] = "0.45";
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+ elementScale[3] = 0.25;
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+ elementTint[3] = "0 1 0 1";
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+ elementRotate[3] = true;
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+ elementUseLightColor[3] = true;
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+
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+ elementRect[4] = "0 0 64 64";
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+ elementDist[4] = "0.5";
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+ elementScale[4] = 0.25;
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+ elementTint[4] = "1 0 0 1";
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+ elementRotate[4] = true;
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+ elementUseLightColor[4] = true;
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+ elementRect[9] = "256 0 256 256";
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+ elementDist[3] = "0.45";
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+ elementScale[3] = "0.25";
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+ elementScale[9] = "2";
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+ elementRect[4] = "0 0 64 64";
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+ elementRect[5] = "128 0 128 128";
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+ elementDist[4] = "0.5";
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+ elementDist[5] = "1.2";
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+ elementScale[1] = "1.5";
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+ elementScale[4] = "0.25";
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+ elementScale[5] = "0.5";
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+ elementTint[1] = "0.996078 0.976471 0.721569 1";
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+ elementTint[2] = "0 0 1 1";
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+ elementTint[5] = "0.721569 0 1 1";
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+ elementRotate[5] = "0";
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+ elementUseLightColor[5] = "1";
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+ elementRect[0] = "0 256 256 256";
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+ elementRect[1] = "128 128 128 128";
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+ elementRect[2] = "0 0 64 64";
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+ elementRect[3] = "0 0 64 64";
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+ elementDist[0] = "-0.6";
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+ elementDist[1] = "0.1";
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+ elementDist[2] = "0.4";
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+ elementScale[0] = "3.5";
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+ elementScale[2] = "0.25";
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+ elementTint[0] = "0.537255 0.537255 0.537255 1";
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+ elementTint[3] = "0 1 0 1";
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+ elementTint[4] = "1 0 0 1";
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+ elementRect[6] = "64 64 64 64";
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+ elementDist[6] = "0.9";
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+ elementScale[6] = "4";
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+ elementTint[6] = "0.00392157 0.721569 0.00392157 1";
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+ elementRotate[6] = "0";
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+ elementUseLightColor[6] = "1";
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+ elementRect[7] = "64 64 64 64";
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+ elementRect[8] = "64 64 64 64";
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+ elementDist[7] = "0.25";
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+ elementDist[8] = "0.18";
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+ elementDist[9] = "0";
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+ elementScale[7] = "2";
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+ elementScale[8] = "0.5";
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+ elementTint[7] = "0.6 0.0117647 0.741176 1";
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+ elementTint[8] = "0.027451 0.690196 0.0117647 1";
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+ elementTint[9] = "0.647059 0.647059 0.647059 1";
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+ elementRotate[9] = "0";
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+ elementUseLightColor[7] = "1";
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+ elementUseLightColor[8] = "1";
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+ elementRect[10] = "256 256 256 256";
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+ elementRect[11] = "0 64 64 64";
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+ elementRect[12] = "0 64 64 64";
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+ elementRect[13] = "64 0 64 64";
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+ elementDist[10] = "0";
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+ elementDist[11] = "-0.3";
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+ elementDist[12] = "-0.32";
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+ elementDist[13] = "1";
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+ elementScale[10] = "10";
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+ elementScale[11] = "2.5";
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+ elementScale[12] = "0.3";
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+ elementScale[13] = "0.4";
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+ elementTint[10] = "0.321569 0.321569 0.321569 1";
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+ elementTint[11] = "0.443137 0.0431373 0.00784314 1";
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+ elementTint[12] = "0.00784314 0.996078 0.0313726 1";
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+ elementTint[13] = "0.996078 0.94902 0.00784314 1";
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+ elementUseLightColor[10] = "1";
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+ elementUseLightColor[11] = "1";
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+ elementUseLightColor[13] = "1";
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+ elementRect[14] = "0 0 64 64";
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+ elementDist[14] = "0.15";
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+ elementScale[14] = "0.8";
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+ elementTint[14] = "0.505882 0.0470588 0.00784314 1";
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+ elementRotate[14] = "1";
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+ elementUseLightColor[9] = "1";
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+ elementUseLightColor[14] = "1";
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+ elementRect[15] = "64 64 64 64";
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+ elementRect[16] = "0 64 64 64";
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+ elementRect[17] = "0 0 64 64";
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+ elementRect[18] = "0 64 64 64";
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+ elementRect[19] = "256 0 256 256";
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+ elementDist[15] = "0.8";
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+ elementDist[16] = "0.7";
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+ elementDist[17] = "1.4";
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+ elementDist[18] = "-0.5";
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+ elementDist[19] = "-1.5";
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+ elementScale[15] = "3";
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+ elementScale[16] = "0.3";
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+ elementScale[17] = "0.2";
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+ elementScale[18] = "1";
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+ elementScale[19] = "35";
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+ elementTint[15] = "0.00784314 0.00784314 0.996078 1";
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+ elementTint[16] = "0.992157 0.992157 0.992157 1";
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+ elementTint[17] = "0.996078 0.603922 0.00784314 1";
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+ elementTint[18] = "0.2 0.00392157 0.47451 1";
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+ elementTint[19] = "0.607843 0.607843 0.607843 1";
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+ elementUseLightColor[15] = "1";
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+ elementUseLightColor[18] = "1";
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+ elementUseLightColor[19] = "1";
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+ occlusionRadius = "0.25";
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+};
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+
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+
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+
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+datablock LightFlareData(SunFlarePacificIsland)
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+{
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+ overallScale = 2.0;
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+ flareEnabled = true;
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+ renderReflectPass = false;
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+ flareTexture = "data/spectatorGameplay/art/lights/lensflareSheet3.png";
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+
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+ elementRect[0] = "0 256 256 256";
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+ elementDist[0] = "-0.6";
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+ elementScale[0] = "3.5";
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+ elementTint[0] = "0.537255 0.537255 0.537255 1";
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+ elementRotate[0] = true;
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+ elementUseLightColor[0] = true;
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+
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+ elementRect[1] = "128 128 128 128";
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+ elementDist[1] = "0.1";
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+ elementScale[1] = "1.5";
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+ elementTint[1] = "0.996078 0.976471 0.721569 1";
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+ elementRotate[1] = true;
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|
+ elementUseLightColor[1] = true;
|
|
|
+
|
|
|
+ elementRect[2] = "0 0 64 64";
|
|
|
+ elementDist[2] = "0.4";
|
|
|
+ elementScale[2] = "0.25";
|
|
|
+ elementTint[2] = "0 0 1 1";
|
|
|
+ elementRotate[2] = true;
|
|
|
+ elementUseLightColor[2] = true;
|
|
|
+
|
|
|
+ elementRect[3] = "0 0 64 64";
|
|
|
+ elementDist[3] = "0.45";
|
|
|
+ elementScale[3] = 0.25;
|
|
|
+ elementTint[3] = "0 1 0 1";
|
|
|
+ elementRotate[3] = true;
|
|
|
+ elementUseLightColor[3] = true;
|
|
|
+
|
|
|
+ elementRect[4] = "0 0 64 64";
|
|
|
+ elementDist[4] = "0.5";
|
|
|
+ elementScale[4] = 0.25;
|
|
|
+ elementTint[4] = "1 0 0 1";
|
|
|
+ elementRotate[4] = true;
|
|
|
+ elementUseLightColor[4] = true;
|
|
|
+ elementRect[9] = "256 0 256 256";
|
|
|
+ elementDist[3] = "0.45";
|
|
|
+ elementScale[3] = "0.25";
|
|
|
+ elementScale[9] = "2";
|
|
|
+ elementRect[4] = "0 0 64 64";
|
|
|
+ elementRect[5] = "128 0 128 128";
|
|
|
+ elementDist[4] = "0.5";
|
|
|
+ elementDist[5] = "1.2";
|
|
|
+ elementScale[1] = "1.5";
|
|
|
+ elementScale[4] = "0.25";
|
|
|
+ elementScale[5] = "0.5";
|
|
|
+ elementTint[1] = "0.996078 0.976471 0.721569 1";
|
|
|
+ elementTint[2] = "0 0 1 1";
|
|
|
+ elementTint[5] = "0.721569 0 1 1";
|
|
|
+ elementRotate[5] = "0";
|
|
|
+ elementUseLightColor[5] = "1";
|
|
|
+ elementRect[0] = "0 256 256 256";
|
|
|
+ elementRect[1] = "128 128 128 128";
|
|
|
+ elementRect[2] = "0 0 64 64";
|
|
|
+ elementRect[3] = "0 0 64 64";
|
|
|
+ elementDist[0] = "-0.6";
|
|
|
+ elementDist[1] = "0.1";
|
|
|
+ elementDist[2] = "0.4";
|
|
|
+ elementScale[0] = "3.5";
|
|
|
+ elementScale[2] = "0.25";
|
|
|
+ elementTint[0] = "0.537255 0.537255 0.537255 1";
|
|
|
+ elementTint[3] = "0 1 0 1";
|
|
|
+ elementTint[4] = "1 0 0 1";
|
|
|
+ elementRect[6] = "64 64 64 64";
|
|
|
+ elementDist[6] = "0.9";
|
|
|
+ elementScale[6] = "4";
|
|
|
+ elementTint[6] = "0.00392157 0.721569 0.00392157 1";
|
|
|
+ elementRotate[6] = "0";
|
|
|
+ elementUseLightColor[6] = "1";
|
|
|
+ elementRect[7] = "64 64 64 64";
|
|
|
+ elementRect[8] = "64 64 64 64";
|
|
|
+ elementDist[7] = "0.25";
|
|
|
+ elementDist[8] = "0.18";
|
|
|
+ elementDist[9] = "0";
|
|
|
+ elementScale[7] = "2";
|
|
|
+ elementScale[8] = "0.5";
|
|
|
+ elementTint[7] = "0.6 0.0117647 0.741176 1";
|
|
|
+ elementTint[8] = "0.027451 0.690196 0.0117647 1";
|
|
|
+ elementTint[9] = "0.647059 0.647059 0.647059 1";
|
|
|
+ elementRotate[9] = "0";
|
|
|
+ elementUseLightColor[7] = "1";
|
|
|
+ elementUseLightColor[8] = "1";
|
|
|
+ elementRect[10] = "256 256 256 256";
|
|
|
+ elementRect[11] = "0 64 64 64";
|
|
|
+ elementRect[12] = "0 64 64 64";
|
|
|
+ elementRect[13] = "64 0 64 64";
|
|
|
+ elementDist[10] = "0";
|
|
|
+ elementDist[11] = "-0.3";
|
|
|
+ elementDist[12] = "-0.32";
|
|
|
+ elementDist[13] = "1";
|
|
|
+ elementScale[10] = "10";
|
|
|
+ elementScale[11] = "2.5";
|
|
|
+ elementScale[12] = "0.3";
|
|
|
+ elementScale[13] = "0.4";
|
|
|
+ elementTint[10] = "0.321569 0.321569 0.321569 1";
|
|
|
+ elementTint[11] = "0.443137 0.0431373 0.00784314 1";
|
|
|
+ elementTint[12] = "0.00784314 0.996078 0.0313726 1";
|
|
|
+ elementTint[13] = "0.996078 0.94902 0.00784314 1";
|
|
|
+ elementUseLightColor[10] = "1";
|
|
|
+ elementUseLightColor[11] = "1";
|
|
|
+ elementUseLightColor[13] = "1";
|
|
|
+ elementRect[14] = "0 0 64 64";
|
|
|
+ elementDist[14] = "0.15";
|
|
|
+ elementScale[14] = "0.8";
|
|
|
+ elementTint[14] = "0.505882 0.0470588 0.00784314 1";
|
|
|
+ elementRotate[14] = "1";
|
|
|
+ elementUseLightColor[9] = "1";
|
|
|
+ elementUseLightColor[14] = "1";
|
|
|
+ elementRect[15] = "64 64 64 64";
|
|
|
+ elementRect[16] = "0 64 64 64";
|
|
|
+ elementRect[17] = "0 0 64 64";
|
|
|
+ elementRect[18] = "0 64 64 64";
|
|
|
+ elementRect[19] = "256 0 256 256";
|
|
|
+ elementDist[15] = "0.8";
|
|
|
+ elementDist[16] = "0.7";
|
|
|
+ elementDist[17] = "1.4";
|
|
|
+ elementDist[18] = "-0.5";
|
|
|
+ elementDist[19] = "-1.5";
|
|
|
+ elementScale[15] = "3";
|
|
|
+ elementScale[16] = "0.3";
|
|
|
+ elementScale[17] = "0.2";
|
|
|
+ elementScale[18] = "1";
|
|
|
+ elementScale[19] = "35";
|
|
|
+ elementTint[15] = "0.00784314 0.00784314 0.996078 1";
|
|
|
+ elementTint[16] = "0.992157 0.992157 0.992157 1";
|
|
|
+ elementTint[17] = "0.996078 0.603922 0.00784314 1";
|
|
|
+ elementTint[18] = "0.2 0.00392157 0.47451 1";
|
|
|
+ elementTint[19] = "0.607843 0.607843 0.607843 1";
|
|
|
+ elementUseLightColor[15] = "1";
|
|
|
+ elementUseLightColor[18] = "1";
|
|
|
+ elementUseLightColor[19] = "1";
|
|
|
+};
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+datablock LightFlareData( LightFlareExample0 )
|
|
|
+{
|
|
|
+ overallScale = 2.0;
|
|
|
+ flareEnabled = true;
|
|
|
+ renderReflectPass = true;
|
|
|
+ flareTexture = "data/spectatorGameplay/art/lights/lensFlareSheet1";
|
|
|
+
|
|
|
+ elementRect[0] = "0 512 512 512";
|
|
|
+ elementDist[0] = 0.0;
|
|
|
+ elementScale[0] = 0.5;
|
|
|
+ elementTint[0] = "1.0 1.0 1.0";
|
|
|
+ elementRotate[0] = false;
|
|
|
+ elementUseLightColor[0] = false;
|
|
|
+
|
|
|
+ elementRect[1] = "512 0 512 512";
|
|
|
+ elementDist[1] = 0.0;
|
|
|
+ elementScale[1] = 2.0;
|
|
|
+ elementTint[1] = "0.5 0.5 0.5";
|
|
|
+ elementRotate[1] = false;
|
|
|
+ elementUseLightColor[1] = false;
|
|
|
+ occlusionRadius = "0.25";
|
|
|
+};
|
|
|
+
|
|
|
+datablock LightFlareData( LightFlareExample1 )
|
|
|
+{
|
|
|
+ overallScale = 2.0;
|
|
|
+ flareEnabled = true;
|
|
|
+ renderReflectPass = true;
|
|
|
+ flareTexture = "data/spectatorGameplay/art/lights/lensFlareSheet1";
|
|
|
+
|
|
|
+ elementRect[0] = "512 512 512 512";
|
|
|
+ elementDist[0] = 0.0;
|
|
|
+ elementScale[0] = 0.5;
|
|
|
+ elementTint[0] = "1.0 1.0 1.0";
|
|
|
+ elementRotate[0] = false;
|
|
|
+ elementUseLightColor[0] = false;
|
|
|
+
|
|
|
+ elementRect[1] = "512 0 512 512";
|
|
|
+ elementDist[1] = 0.0;
|
|
|
+ elementScale[1] = 2.0;
|
|
|
+ elementTint[1] = "0.5 0.5 0.5";
|
|
|
+ elementRotate[1] = false;
|
|
|
+ elementUseLightColor[1] = false;
|
|
|
+ occlusionRadius = "0.25";
|
|
|
+};
|
|
|
+
|
|
|
+datablock LightFlareData( LightFlareExample2 )
|
|
|
+{
|
|
|
+ overallScale = 2.0;
|
|
|
+ flareEnabled = true;
|
|
|
+ renderReflectPass = true;
|
|
|
+ flareTexture = "data/spectatorGameplay/art/lights/lensFlareSheet0";
|
|
|
+
|
|
|
+ elementRect[0] = "512 512 512 512";
|
|
|
+ elementDist[0] = 0.0;
|
|
|
+ elementScale[0] = 0.5;
|
|
|
+ elementTint[0] = "1.0 1.0 1.0";
|
|
|
+ elementRotate[0] = true;
|
|
|
+ elementUseLightColor[0] = true;
|
|
|
+
|
|
|
+ elementRect[1] = "512 0 512 512";
|
|
|
+ elementDist[1] = 0.0;
|
|
|
+ elementScale[1] = 2.0;
|
|
|
+ elementTint[1] = "0.7 0.7 0.7";
|
|
|
+ elementRotate[1] = true;
|
|
|
+ elementUseLightColor[1] = true;
|
|
|
+
|
|
|
+ elementRect[2] = "1152 0 128 128";
|
|
|
+ elementDist[2] = 0.3;
|
|
|
+ elementScale[2] = 0.5;
|
|
|
+ elementTint[2] = "1.0 1.0 1.0";
|
|
|
+ elementRotate[2] = true;
|
|
|
+ elementUseLightColor[2] = true;
|
|
|
+
|
|
|
+ elementRect[3] = "1024 0 128 128";
|
|
|
+ elementDist[3] = 0.5;
|
|
|
+ elementScale[3] = 0.25;
|
|
|
+ elementTint[3] = "1.0 1.0 1.0";
|
|
|
+ elementRotate[3] = true;
|
|
|
+ elementUseLightColor[3] = true;
|
|
|
+
|
|
|
+ elementRect[4] = "1024 128 128 128";
|
|
|
+ elementDist[4] = 0.8;
|
|
|
+ elementScale[4] = 0.6;
|
|
|
+ elementTint[4] = "1.0 1.0 1.0";
|
|
|
+ elementRotate[4] = true;
|
|
|
+ elementUseLightColor[4] = true;
|
|
|
+
|
|
|
+ elementRect[5] = "1024 0 128 128";
|
|
|
+ elementDist[5] = 1.18;
|
|
|
+ elementScale[5] = 0.5;
|
|
|
+ elementTint[5] = "0.7 0.7 0.7";
|
|
|
+ elementRotate[5] = true;
|
|
|
+ elementUseLightColor[5] = true;
|
|
|
+
|
|
|
+ elementRect[6] = "1152 128 128 128";
|
|
|
+ elementDist[6] = 1.25;
|
|
|
+ elementScale[6] = 0.35;
|
|
|
+ elementTint[6] = "0.8 0.8 0.8";
|
|
|
+ elementRotate[6] = true;
|
|
|
+ elementUseLightColor[6] = true;
|
|
|
+
|
|
|
+ elementRect[7] = "1024 0 128 128";
|
|
|
+ elementDist[7] = 2.0;
|
|
|
+ elementScale[7] = 0.25;
|
|
|
+ elementTint[7] = "1.0 1.0 1.0";
|
|
|
+ elementRotate[7] = true;
|
|
|
+ elementUseLightColor[7] = true;
|
|
|
+};
|