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@@ -276,15 +276,12 @@ root: ..
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games.
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games.
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</p>
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</p>
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<p>
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<p>
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- Time-invarying data is transferred via datablocks at client join time,
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- reducing the amount of data that needs to be networked during
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- gameplay.
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- </p>
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- <p>
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Torque uses a <em>server authoritative</em> networking model that
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Torque uses a <em>server authoritative</em> networking model that
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helps you to reduce cheating and exploitation. At the same time,
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helps you to reduce cheating and exploitation. At the same time,
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the game state is predicted and interpolated locally so each client
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the game state is predicted and interpolated locally so each client
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- experiences a smooth view of the action.
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+ experiences a smooth view of the action. Time-invarying data is
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+ transferred via datablocks at client join time, reducing the amount
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+ of data that needs to be networked during gameplay.
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</div>
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</div>
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</div>
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</div>
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@@ -296,9 +293,16 @@ root: ..
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<h3 class="media-heading">Physics</h3>
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<h3 class="media-heading">Physics</h3>
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<p>
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<p>
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Torque 3D provides a plugin system for physics. There is a simple
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Torque 3D provides a plugin system for physics. There is a simple
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- implementation built in which can be easily swapped out for PhysX or
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- Bullet libraries.
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+ built-in implementation which can be easily swapped out for PhysX or
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+ Bullet libraries. They enable features like:
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</p>
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</p>
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+ <ul>
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+ <li>Cloth dynamics</li>
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+ <li>Rigid body dynamics</li>
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+ <li>Destructible objects</li>
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+ <li>Destroyable joints</li>
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+ <li>Fluid buoyancy</li>
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+ </ul>
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</div>
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</div>
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</div>
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</div>
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