|
@@ -77,13 +77,7 @@ ImplementBitfieldType(MaterialAnimType,
|
|
{ Material::Rotate, "Rotate" , "Rotate the material around a point.\n" },
|
|
{ Material::Rotate, "Rotate" , "Rotate the material around a point.\n" },
|
|
{ Material::Wave, "Wave" , "Warps the material with an animation using Sin, Triangle or Square mathematics.\n" },
|
|
{ Material::Wave, "Wave" , "Warps the material with an animation using Sin, Triangle or Square mathematics.\n" },
|
|
{ Material::Scale, "Scale", "Scales the material larger and smaller with a pulsing effect.\n" },
|
|
{ Material::Scale, "Scale", "Scales the material larger and smaller with a pulsing effect.\n" },
|
|
-{ Material::Sequence, "Sequence", "Enables the material to have multiple frames of animation in its imagemap.\n" },
|
|
|
|
-{ Material::Sequence, "SequenceA", "Enables the material to have multiple frames of animation in its imagemap.\n" },
|
|
|
|
-{ Material::Sequence, "SequenceB", "Enables the material to have multiple frames of animation in its imagemap.\n" },
|
|
|
|
-{ Material::Sequence, "SequenceC", "Enables the material to have multiple frames of animation in its imagemap.\n" },
|
|
|
|
-{ Material::Sequence, "SequenceD", "Enables the material to have multiple frames of animation in its imagemap.\n" },
|
|
|
|
-{ Material::Sequence, "SequenceE", "Enables the material to have multiple frames of animation in its imagemap.\n" },
|
|
|
|
-{ Material::Sequence, "SequenceF", "Enables the material to have multiple frames of animation in its imagemap.\n" }
|
|
|
|
|
|
+{ Material::Sequence, "Sequence", "Enables the material to have multiple frames of animation in its imagemap.\n" }
|
|
EndImplementBitfieldType;
|
|
EndImplementBitfieldType;
|
|
|
|
|
|
ImplementEnumType(MaterialBlendOp,
|
|
ImplementEnumType(MaterialBlendOp,
|