@@ -609,7 +609,6 @@ void GFXD3D11ShaderConstBuffer::activate( GFXD3D11ShaderConstBuffer *prevShaderB
ZeroMemory(&pConstData, sizeof(D3D11_MAPPED_SUBRESOURCE));
const U8* buf;
- HRESULT hr;
U32 nbBuffers = 0;
if(mVertexConstBuffer->isDirty())
{
@@ -124,7 +124,6 @@ bool guiAnimBitmapCtrl::ptSetFrame(void *object, const char *index, const char *
}
S32 val = dAtoi(data);
- U32 i;
if (val < 0)