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@@ -104,7 +104,7 @@ void GuiShaderNode::renderNode(Point2I offset, const RectI& updateRect, const S3
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if (mSelected)
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border = mProfile->mBorderColorSEL;
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- drawer->drawRoundedRect(15.0f, winRect, mProfile->mFillColor, 3.0f, border);
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+ drawer->drawRoundedRect(15.0f, winRect, mProfile->mFillColor, 5.0f, border);
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// draw header
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ColorI header(50, 50, 50, 128);
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