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@@ -149,6 +149,11 @@ GFXD3D11ShaderConstBuffer::GFXD3D11ShaderConstBuffer( GFXD3D11Shader* shader)
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{
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{
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mShader = shader;
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mShader = shader;
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mDeviceContext = D3D11DEVICECONTEXT;
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mDeviceContext = D3D11DEVICECONTEXT;
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+
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+ for (U32 i = 0; i < 16; i++)
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+ {
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+ mBoundConstantBuffers[i] = NULL;
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+ }
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}
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}
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GFXD3D11ShaderConstBuffer::~GFXD3D11ShaderConstBuffer()
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GFXD3D11ShaderConstBuffer::~GFXD3D11ShaderConstBuffer()
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@@ -160,6 +165,12 @@ GFXD3D11ShaderConstBuffer::~GFXD3D11ShaderConstBuffer()
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mBufferMap.clear();
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mBufferMap.clear();
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+ for (U32 i = 0; i < 16; i++)
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+ {
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+ SAFE_RELEASE(mBoundConstantBuffers[i]);
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+ }
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+
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+
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if (mShader)
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if (mShader)
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mShader->_unlinkBuffer(this);
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mShader->_unlinkBuffer(this);
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}
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}
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@@ -342,7 +353,7 @@ void GFXD3D11ShaderConstBuffer::set(GFXShaderConstHandle* handle, const MatrixF&
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if (matrixType == GFXSCT_Float4x4)
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if (matrixType == GFXSCT_Float4x4)
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{
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{
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- dMemcpy(buf, transposed, sizeof(MatrixF));
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+ dMemcpy(buf, &transposed, sizeof(MatrixF));
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return;
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return;
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}
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}
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@@ -447,15 +458,76 @@ void GFXD3D11ShaderConstBuffer::addBuffer(U32 bufBindingPoint, SHADER_STAGE shad
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return;
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return;
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U8* buf = new U8[size];
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U8* buf = new U8[size];
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- dMemset(buf, 0, size);
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// new buffer with our size.
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// new buffer with our size.
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mBufferMap[bufKey] = buf;
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mBufferMap[bufKey] = buf;
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+
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+ D3D11_BUFFER_DESC cbDesc;
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+ cbDesc.ByteWidth = size;
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+ cbDesc.Usage = D3D11_USAGE_DEFAULT;
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+ cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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+ cbDesc.CPUAccessFlags = 0;
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+ cbDesc.MiscFlags = 0;
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+ cbDesc.StructureByteStride = 0;
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+
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+ HRESULT hr;
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+ hr = D3D11DEVICE->CreateBuffer(&cbDesc, NULL, &mBoundConstantBuffers[bufBindingPoint]);
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+
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+ if (FAILED(hr))
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+ {
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+ AssertFatal(false, "can't create constant buffer");
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+ }
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}
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}
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void GFXD3D11ShaderConstBuffer::activate( GFXD3D11ShaderConstBuffer *prevShaderBuffer )
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void GFXD3D11ShaderConstBuffer::activate( GFXD3D11ShaderConstBuffer *prevShaderBuffer )
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{
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{
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PROFILE_SCOPE(GFXD3D11ShaderConstBuffer_activate);
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PROFILE_SCOPE(GFXD3D11ShaderConstBuffer_activate);
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- mShader->setConstantsFromBuffer(this);
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+
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+ if (prevShaderBuffer == NULL)
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+ return;
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+
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+ BufferRange bufRanges[6] = {};
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+
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+ D3D11_MAPPED_SUBRESOURCE pConstData;
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+ ZeroMemory(&pConstData, sizeof(D3D11_MAPPED_SUBRESOURCE));
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+
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+ for (BufferMap::Iterator i = mBufferMap.begin(); i != mBufferMap.end(); ++i)
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+ {
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+ const BufferKey oldBufferDesc = i->key;
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+ U8* oldBuff = i->value;
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+
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+ U8* newBuff = prevShaderBuffer->mBufferMap[i->key];
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+ U32 size = mShader->mBuffers[i->key].size();
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+
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+ if (dMemcmp(oldBuff, newBuff, size) != 0)
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+ {
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+ // else copy new over the buffer.
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+ dMemcpy(oldBuff, newBuff, size);
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+
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+ // buffer has been changed and needs updating.
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+ D3D11DEVICECONTEXT->UpdateSubresource(mBoundConstantBuffers[oldBufferDesc.key1], 0, NULL, oldBuff, size, 0);
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+ }
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+
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+ bufRanges[oldBufferDesc.key2].addSlot(oldBufferDesc.key1);
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+ }
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+
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+ if (bufRanges[SHADER_STAGE::VERTEX_SHADER].isValid())
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+ {
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+ const U32 bufStartSlot = bufRanges[SHADER_STAGE::VERTEX_SHADER].mBufMin;
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+ const U32 numBufs = bufRanges[SHADER_STAGE::VERTEX_SHADER].mBufMax - bufRanges[SHADER_STAGE::VERTEX_SHADER].mBufMin + 1;
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+ ID3D11Buffer** vsBuffers = mBoundConstantBuffers + bufStartSlot;
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+
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+ D3D11DEVICECONTEXT->VSSetConstantBuffers(bufStartSlot, numBufs, vsBuffers);
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+ }
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+
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+ if (bufRanges[SHADER_STAGE::PIXEL_SHADER].isValid())
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+ {
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+ const U32 bufStartSlot = bufRanges[SHADER_STAGE::PIXEL_SHADER].mBufMin;
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+ const U32 numBufs = bufRanges[SHADER_STAGE::PIXEL_SHADER].mBufMax - bufRanges[SHADER_STAGE::PIXEL_SHADER].mBufMin + 1;
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+ ID3D11Buffer** psBuffers = mBoundConstantBuffers + bufStartSlot;
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+
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+ D3D11DEVICECONTEXT->PSSetConstantBuffers(bufStartSlot, numBufs, psBuffers);
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+ }
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+
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mWasLost = false;
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mWasLost = false;
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}
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}
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@@ -485,10 +557,7 @@ GFXD3D11Shader::GFXD3D11Shader()
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if( smD3DInclude == NULL )
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if( smD3DInclude == NULL )
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smD3DInclude = new gfxD3D11Include;
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smD3DInclude = new gfxD3D11Include;
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- for (U32 i = 0; i < 16; i++)
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- {
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- mBoundConstantBuffers[i] = NULL;
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- }
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+
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}
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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@@ -500,18 +569,13 @@ GFXD3D11Shader::~GFXD3D11Shader()
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for (BufferMap::Iterator i = mBuffers.begin(); i != mBuffers.end(); i++)
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for (BufferMap::Iterator i = mBuffers.begin(); i != mBuffers.end(); i++)
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{
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{
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- delete[] i->value;
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+ i->value.clear();
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}
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}
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mHandles.clear();
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mHandles.clear();
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mBuffers.clear();
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mBuffers.clear();
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- for (U32 i = 0; i < 16; i++)
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- {
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- SAFE_RELEASE(mBoundConstantBuffers[i]);
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- }
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-
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// release shaders
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// release shaders
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SAFE_RELEASE(mVertShader);
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SAFE_RELEASE(mVertShader);
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SAFE_RELEASE(mPixShader);
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SAFE_RELEASE(mPixShader);
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@@ -973,27 +1037,8 @@ void GFXD3D11Shader::_buildShaderConstantHandles()
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if (buffer != mBuffers.end())
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if (buffer != mBuffers.end())
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continue;
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continue;
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- ID3D11Buffer* constBuffer = nullptr;
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- D3D11_BUFFER_DESC cbDesc;
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- cbDesc.ByteWidth = desc.size;
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- cbDesc.Usage = D3D11_USAGE_DEFAULT;
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- cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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- cbDesc.CPUAccessFlags = 0;
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- cbDesc.MiscFlags = 0;
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- cbDesc.StructureByteStride = 0;
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-
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- HRESULT hr;
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- hr = D3D11DEVICE->CreateBuffer(&cbDesc, NULL, &constBuffer);
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-
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- if (FAILED(hr))
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- {
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- AssertFatal(false, "can't create constant buffer");
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- }
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-
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- mBoundConstantBuffers[desc.bindPoint] = constBuffer;
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-
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- U8* buf = new U8[desc.size];
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- dMemset(buf, 0, desc.size);
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+ Vector<U8> buf;
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+ buf.setSize(desc.size);
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// new buffer with our size.
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// new buffer with our size.
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mBuffers[bufKey] = buf;
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mBuffers[bufKey] = buf;
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@@ -1083,52 +1128,6 @@ void GFXD3D11Shader::_buildInstancingShaderConstantHandles()
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}
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}
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}
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}
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-void GFXD3D11Shader::setConstantsFromBuffer(GFXD3D11ShaderConstBuffer* buffer)
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-{
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- BufferRange bufRanges[6] = {};
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-
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- D3D11_MAPPED_SUBRESOURCE pConstData;
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- ZeroMemory(&pConstData, sizeof(D3D11_MAPPED_SUBRESOURCE));
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-
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- for (BufferMap::Iterator i = mBuffers.begin(); i != mBuffers.end(); ++i)
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- {
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- const BufferKey oldBufferDesc = i->key;
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- U8* oldBuff = i->value;
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-
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- U8* newBuff = buffer->mBufferMap[i->key];
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-
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- if (dMemcmp(oldBuff, newBuff, sizeof(oldBuff)) != 0)
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- {
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- // else copy new over the buffer.
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- dMemcpy(oldBuff, newBuff, sizeof(oldBuff));
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-
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- // buffer has been changed and needs updating.
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- D3D11DEVICECONTEXT->UpdateSubresource(mBoundConstantBuffers[oldBufferDesc.key1], 0, NULL, oldBuff, sizeof(oldBuff), 0);
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- }
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-
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- bufRanges[oldBufferDesc.key2].addSlot(oldBufferDesc.key1);
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- }
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-
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- if (mVertShader != nullptr && bufRanges[SHADER_STAGE::VERTEX_SHADER].isValid())
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- {
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- const U32 bufStartSlot = bufRanges[SHADER_STAGE::VERTEX_SHADER].mBufMin;
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- const U32 numBufs = bufRanges[SHADER_STAGE::VERTEX_SHADER].mBufMax - bufRanges[SHADER_STAGE::VERTEX_SHADER].mBufMin + 1;
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- ID3D11Buffer** vsBuffers = mBoundConstantBuffers + bufStartSlot;
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-
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- D3D11DEVICECONTEXT->VSSetConstantBuffers(bufStartSlot, numBufs, vsBuffers);
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- }
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-
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- if (mPixShader != nullptr && bufRanges[SHADER_STAGE::PIXEL_SHADER].isValid())
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- {
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- const U32 bufStartSlot = bufRanges[SHADER_STAGE::PIXEL_SHADER].mBufMin;
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- const U32 numBufs = bufRanges[SHADER_STAGE::PIXEL_SHADER].mBufMax - bufRanges[SHADER_STAGE::PIXEL_SHADER].mBufMin + 1;
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- ID3D11Buffer** psBuffers = mBoundConstantBuffers + bufStartSlot;
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-
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- D3D11DEVICECONTEXT->PSSetConstantBuffers(bufStartSlot, numBufs, psBuffers);
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- }
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-
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-}
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-
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GFXShaderConstBufferRef GFXD3D11Shader::allocConstBuffer()
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GFXShaderConstBufferRef GFXD3D11Shader::allocConstBuffer()
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{
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{
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GFXD3D11ShaderConstBuffer* buffer = new GFXD3D11ShaderConstBuffer(this);
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GFXD3D11ShaderConstBuffer* buffer = new GFXD3D11ShaderConstBuffer(this);
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@@ -1136,7 +1135,7 @@ GFXShaderConstBufferRef GFXD3D11Shader::allocConstBuffer()
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for (BufferMap::Iterator i = mBuffers.begin(); i != mBuffers.end(); ++i)
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for (BufferMap::Iterator i = mBuffers.begin(); i != mBuffers.end(); ++i)
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{
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{
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// add our buffer descriptions to the full const buffer.
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// add our buffer descriptions to the full const buffer.
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- buffer->addBuffer(i->key.key1,i->key.key2, sizeof(i->value));
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+ buffer->addBuffer(i->key.key1,i->key.key2, i->value.size());
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}
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}
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mActiveBuffers.push_back( buffer );
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mActiveBuffers.push_back( buffer );
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