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@@ -8,24 +8,27 @@ function OptRemapInputCtrl::onAxisEvent( %this, %device, %action, %axisVal)
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return;
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Canvas.popDialog( RemapDlg );
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-
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+
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%this.doRemap(%device, %action, %axisVal);
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}
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function OptRemapInputCtrl::onInputEvent( %this, %device, %action )
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{
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- if(!startsWith(%device,$remapListDevice) && %action !$= "escape" && %action !$= "btn_start")
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- {
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+ if(%action $= "escape" || %action $= "btn_start"){
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+ Canvas.popDialog( RemapDlg );
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return;
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}
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- else
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- {
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+ // do nothing if gamepad is attempted to be used on the keyboard & mouse binds menu...
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+ else if(%device $= "gamepad" && $remapListDevice $= "keyboard")
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+ return;
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+ // do nothing if keyboard or mouse is attempted to be used on the gamepad binds menu...
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+ else if ((%device $= "mouse" || %device $= "keyboard") && $remapListDevice $= "gamePad")
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+ return;
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+ // procceed with remap if appropriate device used on binds menu...
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+ else{
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Canvas.popDialog( RemapDlg );
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-
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- if(%action $= "escape" || %action $= "btn_start")
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- return;
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-
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%this.doRemap(%device, %action, 0);
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+ $RemapDirty = true;
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}
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}
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@@ -34,39 +37,40 @@ function OptRemapInputCtrl::doRemap(%this, %device, %action, %axisVal)
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%cmd = $RemapCmd[%this.index];
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%name = $RemapName[%this.index];
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%actionMap = $RemapActionMap[%this.index];
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-
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+
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echo("OptRemapInputCtrl::onInputEvent() - remapping details: " @ %cmd @ ", " @ %name @ ", " @ %actionMap @ " remapped to: " @ %device @ ", " @ %action);
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// Grab the friendly display name for this action
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// which we'll use when prompting the user below.
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%mapName = getMapDisplayName( %device, %action );
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-
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+
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// Get the current command this action is mapped to.
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%prevMap = %actionMap.getCommand( %device, %action );
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-
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- //TODO: clear all existant keybinds to a command and then bind it so we only have a single one at all times
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+
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+ // Make sure no other "action" (key / button press) is bound to this command
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unbindExtraActions( %cmd, %actionMap, %device, 0 );
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unbindExtraActions( %cmd, %actionMap, %device, 1 );
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- // If nothing was mapped to the previous command
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+ // If nothing was mapped to the previous command
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// mapping then it's easy... just bind it.
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- // If the previous command is the same as the
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+ // If the previous command is the same as the
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// current then they hit the same input as what
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// was already assigned.
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if ( %prevMap $= "" || %prevMap $= %cmd )
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{
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- //unbindExtraActions( %cmd, %actionMap, 1 );
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%actionMap.bind( %device, %action, %cmd );
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-
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OptionsMenu.populateKBMControls();
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OptionsMenu.populateGamepadControls();
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return;
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}
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+ //------------------------------------------------------------------------------------------------------------------
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+ // If this action (key / button press) was already bound to another command, undoing that is handled in this section
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+ //------------------------------------------------------------------------------------------------------------------
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// Look for the index of the previous mapping.
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%prevMapIndex = findRemapCmdIndex( %prevMap );
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-
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- // If we get a negative index then the previous
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+
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+ // If we get a negative index then the previous
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// mapping was to an item that isn't included in
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// the mapping list... so we cannot unmap it.
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if ( %prevMapIndex == -1 )
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@@ -77,22 +81,23 @@ function OptRemapInputCtrl::doRemap(%this, %device, %action, %axisVal)
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// Setup the forced remapping callback command.
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%callback = "redoMapping(" @ %device @ ", " @ %actionMap @ ", \"" @ %action @ "\", \"" @
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- %cmd @ "\", " @ %prevMapIndex @ ", " @ %this.index @ ");";
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-
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+ %cmd @ "\");";
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+
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// Warn that we're about to remove the old mapping and
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// replace it with another.
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%prevCmdName = $RemapName[%prevMapIndex];
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- //Canvas.pushDialog( RemapConfirmDlg );
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-
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+
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%remapWarnText = "\"" @ %mapName @ "\" is already bound to \"" @ %prevCmdName @ "\"! Do you wish to replace this mapping?";
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+
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%doRemapCommand = "redoMapping(" @ %device @ ", " @ %actionMap @ ", \"" @ %action @ "\", \"" @
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- %cmd @ "\", " @ %prevMapIndex @ ", " @ %this.index @ ");";
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+ %cmd @ "\");";
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+
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%cancelCommand = "";
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-
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- MessageBoxYesNo( "Key already in use", %remapWarnText, %doRemapCommand, %cancelCommand );
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+
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+ MessageBoxYesNo( "Key already in use", %remapWarnText, %doRemapCommand, %cancelCommand );
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}
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-/// This unbinds actions beyond %count associated to the
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+/// This unbinds actions (buttons / key presses) beyond %count associated to the
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/// particular actionMap %commmand.
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function unbindExtraActions( %command, %actionMap, %device, %count )
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{
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@@ -105,8 +110,25 @@ function unbindExtraActions( %command, %actionMap, %device, %count )
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{
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%amDevice = getField( %temp, %i + 0 );
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%action = getField( %temp, %i + 1 );
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-
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- if(%device !$= "" || %device $= %amDevice)
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- %actionMap.unbind( %device, %action );
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+
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+ if(amDevice !$= "") {
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+ %actionMap.unbind( %amDevice, %action ); //need to use %amDevice because could be changing from keyboard to mouse or vice versa
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+ }
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}
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}
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+
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+function findRemapCmdIndex( %command ){
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+ for ( %i = 0; %i < $RemapCount; %i++ )
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+ {
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+ if ( %command $= $RemapCmd[%i] )
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+ return( %i );
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+ }
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+ return( -1 );
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+}
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+
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+function redoMapping( %device, %actionMap, %action, %cmd)
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+{
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+ %actionMap.bind( %device, %action, %cmd );
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+ OptionsMenu.populateKBMControls();
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+ OptionsMenu.populateGamepadControls();
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+}
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