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Merge pull request #790 from Areloch/MiscFixes20220524

Misc Fixes for 2022/05/24
Brian Roberts vor 3 Jahren
Ursprung
Commit
dd801ec1a1

+ 1 - 2
Engine/source/T3D/assets/ImageAsset.cpp

@@ -221,8 +221,7 @@ StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
    }
    else
    {
-      AssetPtr<ImageAsset> imageAsset = imageAssetId;
-      imageAsset->mLoadedState = AssetErrCode::BadFileReference;
+      AssetPtr<ImageAsset> imageAsset = imageAssetId; //ensures the fallback is loaded
    }
 
    return imageAssetId;

+ 1 - 2
Engine/source/T3D/assets/ShapeAsset.cpp

@@ -475,8 +475,7 @@ StringTableEntry ShapeAsset::getAssetIdByFilename(StringTableEntry fileName)
    }
    else
    {
-      AssetPtr<ShapeAsset> shapeAsset = shapeAssetId;
-      shapeAsset->mLoadedState = AssetErrCode::BadFileReference;
+      AssetPtr<ShapeAsset> shapeAsset = shapeAssetId; //ensures the fallback is loaded
    }
 
    return shapeAssetId;

+ 2 - 2
Engine/source/T3D/tsStatic.cpp

@@ -419,6 +419,8 @@ bool TSStatic::_createShape()
       // Reapply the current skin
       mAppliedSkinName = "";
       reSkin();
+
+      updateMaterials();
    }
 
    prepCollision();
@@ -1619,8 +1621,6 @@ void TSStatic::updateMaterials()
       }
    }
 
-   mChangingMaterials.clear();
-
    // Initialize the material instances
    mShapeInstance->initMaterialList();
 }

+ 3 - 2
Templates/BaseGame/game/tools/assetBrowser/scripts/looseFileAudit.tscript

@@ -128,8 +128,8 @@ function LooseFileAuditWindow::refresh(%this)
 
    while( %file !$= "" )
    {      
-      //%filename = fileName(%file);
-      //%filePath = filePath(%file);
+      if(!endsWith(%file, ".cached.dts"))
+      {
       if(!strIsMatchExpr("*.asset.taml", %file) && !strIsMatchExpr("*.taml", %file))
       {
          %assetsFound = AssetDatabase.findAssetLooseFile(%aq, %file);
@@ -137,6 +137,7 @@ function LooseFileAuditWindow::refresh(%this)
          if(%assetsFound == 0)
          {
             LooseFileList.insertItem(1, %file); 
+            }
          }
       }
       

+ 3 - 5
Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.tscript

@@ -216,7 +216,7 @@ function AssetBrowser::buildPopupMenus(%this)
          Item[ 9 ] = "-";
          Item[ 10 ] = "Delete Module" TAB "" TAB "AssetBrowser.deleteModule();";
          item[ 11 ] = "-";
-         item[ 12 ] = "Import Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();";
+         item[ 12 ] = "View Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();";
       };
    }
    
@@ -254,7 +254,7 @@ function AssetBrowser::buildPopupMenus(%this)
          item[ 4 ] = "-";
          item[ 5 ] = "Delete Folder" TAB "" TAB "AssetBrowser.deleteAsset();";
          item[ 6 ] = "-";
-         item[ 7 ] = "Import Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();";
+         item[ 7 ] = "View Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();";
       };
    }
    
@@ -326,9 +326,7 @@ function AssetBrowser::buildPopupMenus(%this)
          superClass = "MenuBuilder";
          class = "EditorWorldMenu";
          
-         item[ 0 ] = "Import Project Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();";
-         Item[ 1 ] = "-";
-         item[ 2 ] = "Import new assets" TAB "" TAB "Canvas.pushDialog(AssetImportCtrl);";
+         item[ 1 ] = "Import new assets" TAB "" TAB "Canvas.pushDialog(AssetImportCtrl);";
       };
    }