@@ -65,7 +65,11 @@ void AccuTexFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
// accu map
Var *accuMap = new Var;
- accuMap->setType( "sampler2D" );
+ if (mIsDirect3D11)
+ accuMap->setType("SamplerState");
+ else
+ accuMap->setType("sampler2D");
+
accuMap->setName( "accuMap" );
accuMap->uniform = true;
accuMap->sampler = true;