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Merge pull request #1631 from John3/RapidFiring_setImageTrigger

Fix for rapid firing setImageTrigger(0,1); issue #1630
Areloch 9 years ago
parent
commit
df18fda338
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Engine/source/T3D/aiPlayer.cpp

+ 1 - 1
Engine/source/T3D/aiPlayer.cpp

@@ -582,7 +582,7 @@ bool AIPlayer::getAIMove(Move *movePtr)
    // Replicate the trigger state into the move so that
    // triggers can be controlled from scripts.
    for( U32 i = 0; i < MaxTriggerKeys; i++ )
-      movePtr->trigger[ i ] = mMoveTriggers[ i ];
+      movePtr->trigger[ i ] = getImageTriggerState( i );
 
 #ifdef TORQUE_NAVIGATION_ENABLED
    if(mJump == Now)