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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2013 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+
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+#include <stdio.h>
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+
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+#include "navMesh.h"
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+#include <DetourDebugDraw.h>
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+#include <RecastDebugDraw.h>
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+
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+#include "math/mathUtils.h"
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+#include "math/mRandom.h"
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+#include "console/consoleTypes.h"
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+#include "console/engineAPI.h"
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+#include "console/typeValidators.h"
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+
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+#include "scene/sceneRenderState.h"
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+#include "gfx/gfxDrawUtil.h"
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+#include "renderInstance/renderPassManager.h"
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+#include "gfx/primBuilder.h"
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+
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+#include "core/stream/bitStream.h"
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+#include "math/mathIO.h"
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+
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+extern bool gEditingMission;
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+
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+IMPLEMENT_CO_NETOBJECT_V1(NavMesh);
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+
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+const U32 NavMesh::mMaxVertsPerPoly = 3;
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+
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+NavMesh::NavMesh()
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+{
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+ mTypeMask |= StaticShapeObjectType | MarkerObjectType;
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+ mFileName = StringTable->insert("");
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+ mNetFlags.clear(Ghostable);
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+
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+ nm = NULL;
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+
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+ dMemset(&cfg, 0, sizeof(cfg));
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+ mCellSize = mCellHeight = 0.2f;
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+ mWalkableHeight = 2.0f;
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+ mWalkableClimb = 0.3f;
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+ mWalkableRadius = 0.5f;
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+ mWalkableSlope = 40.0f;
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+ mBorderSize = 1;
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+ mDetailSampleDist = 6.0f;
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+ mDetailSampleMaxError = 1.0f;
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+ mMaxEdgeLen = 12;
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+ mMaxSimplificationError = 1.3f;
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+ mMinRegionArea = 8;
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+ mMergeRegionArea = 20;
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+ mTileSize = 10.0f;
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+ mMaxPolysPerTile = 128;
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+
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+ mAlwaysRender = false;
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+
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+ mBuilding = false;
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+}
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+
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+NavMesh::~NavMesh()
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+{
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+ dtFreeNavMesh(nm);
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+ nm = NULL;
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+}
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+
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+bool NavMesh::setProtectedDetailSampleDist(void *obj, const char *index, const char *data)
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+{
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+ F32 dist = dAtof(data);
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+ if(dist == 0.0f || dist >= 0.9f)
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+ return true;
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+ Con::errorf("NavMesh::detailSampleDist must be 0 or greater than 0.9!");
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+ return false;
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+}
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+
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+bool NavMesh::setProtectedAlwaysRender(void *obj, const char *index, const char *data)
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+{
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+ NavMesh *mesh = static_cast<NavMesh*>(obj);
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+ bool always = dAtob(data);
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+ if(always)
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+ {
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+ if(!gEditingMission)
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+ mesh->mNetFlags.set(Ghostable);
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+ }
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+ else
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+ {
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+ if(!gEditingMission)
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+ mesh->mNetFlags.clear(Ghostable);
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+ }
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+ mesh->mAlwaysRender = always;
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+ mesh->setMaskBits(LoadFlag);
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+ return true;
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+}
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+
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+FRangeValidator ValidCellSize(0.01f, 10.0f);
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+FRangeValidator ValidSlopeAngle(0.0f, 89.9f);
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+IRangeValidator PositiveInt(0, S32_MAX);
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+IRangeValidator NaturalNumber(1, S32_MAX);
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+FRangeValidator CornerAngle(0.0f, 90.0f);
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+
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+void NavMesh::initPersistFields()
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+{
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+ addGroup("NavMesh Options");
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+
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+ addField("fileName", TypeString, Offset(mFileName, NavMesh),
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+ "Name of the data file to store this navmesh in (relative to engine executable).");
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+
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+ addFieldV("cellSize", TypeF32, Offset(mCellSize, NavMesh), &ValidCellSize,
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+ "Length/width of a voxel.");
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+ addFieldV("cellHeight", TypeF32, Offset(mCellHeight, NavMesh), &ValidCellSize,
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+ "Height of a voxel.");
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+ addFieldV("tileSize", TypeF32, Offset(mTileSize, NavMesh), &CommonValidators::PositiveNonZeroFloat,
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+ "The horizontal size of tiles.");
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+
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+ addFieldV("actorHeight", TypeF32, Offset(mWalkableHeight, NavMesh), &CommonValidators::PositiveFloat,
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+ "Height of an actor.");
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+ addFieldV("actorClimb", TypeF32, Offset(mWalkableClimb, NavMesh), &CommonValidators::PositiveFloat,
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+ "Maximum climbing height of an actor.");
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+ addFieldV("actorRadius", TypeF32, Offset(mWalkableRadius, NavMesh), &CommonValidators::PositiveFloat,
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+ "Radius of an actor.");
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+ addFieldV("walkableSlope", TypeF32, Offset(mWalkableSlope, NavMesh), &ValidSlopeAngle,
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+ "Maximum walkable slope in degrees.");
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+
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+ endGroup("NavMesh Options");
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+
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+ addGroup("NavMesh Rendering");
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+
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+ addProtectedField("alwaysRender", TypeBool, Offset(mAlwaysRender, NavMesh),
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+ &setProtectedAlwaysRender, &defaultProtectedGetFn,
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+ "Display this NavMesh even outside the editor.");
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+
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+ endGroup("NavMesh Rendering");
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+
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+ addGroup("NavMesh Advanced Options");
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+
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+ addFieldV("borderSize", TypeS32, Offset(mBorderSize, NavMesh), &PositiveInt,
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+ "Size of the non-walkable border around the navigation mesh (in voxels).");
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+ addProtectedField("detailSampleDist", TypeF32, Offset(mDetailSampleDist, NavMesh),
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+ &setProtectedDetailSampleDist, &defaultProtectedGetFn,
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+ "Sets the sampling distance to use when generating the detail mesh.");
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+ addFieldV("detailSampleError", TypeF32, Offset(mDetailSampleMaxError, NavMesh), &CommonValidators::PositiveFloat,
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+ "The maximum distance the detail mesh surface should deviate from heightfield data.");
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+ addFieldV("maxEdgeLen", TypeS32, Offset(mDetailSampleDist, NavMesh), &PositiveInt,
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+ "The maximum allowed length for contour edges along the border of the mesh.");
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+ addFieldV("simplificationError", TypeF32, Offset(mMaxSimplificationError, NavMesh), &CommonValidators::PositiveFloat,
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+ "The maximum distance a simplfied contour's border edges should deviate from the original raw contour.");
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+ addFieldV("minRegionArea", TypeS32, Offset(mMinRegionArea, NavMesh), &PositiveInt,
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+ "The minimum number of cells allowed to form isolated island areas.");
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+ addFieldV("mergeRegionArea", TypeS32, Offset(mMergeRegionArea, NavMesh), &PositiveInt,
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+ "Any regions with a span count smaller than this value will, if possible, be merged with larger regions.");
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+ addFieldV("maxPolysPerTile", TypeS32, Offset(mMaxPolysPerTile, NavMesh), &NaturalNumber,
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+ "The maximum number of polygons allowed in a tile.");
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+
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+ endGroup("NavMesh Advanced Options");
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+
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+ Parent::initPersistFields();
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+}
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+
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+bool NavMesh::onAdd()
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+{
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+ if(!Parent::onAdd())
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+ return false;
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+
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+ mObjBox.set(Point3F(-10.0f, -10.0f, -1.0f),
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+ Point3F( 10.0f, 10.0f, 1.0f));
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+ resetWorldBox();
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+
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+ addToScene();
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+
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+ if(gEditingMission || mAlwaysRender)
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+ {
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+ mNetFlags.set(Ghostable);
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+ if(isClientObject())
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+ renderToDrawer();
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+ }
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+
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+ if(isServerObject())
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+ {
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+ setProcessTick(true);
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+ }
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+
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+ load();
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+
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+ return true;
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+}
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+
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+void NavMesh::onRemove()
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+{
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+ removeFromScene();
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+
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+ Parent::onRemove();
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+}
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+
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+void NavMesh::setTransform(const MatrixF &mat)
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+{
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+ Parent::setTransform(mat);
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+}
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+
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+void NavMesh::setScale(const VectorF &scale)
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+{
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+ Parent::setScale(scale);
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+}
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+
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+bool NavMesh::build(bool background, bool saveIntermediates)
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+{
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+ if(mBuilding)
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+ cancelBuild();
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+
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+ mBuilding = true;
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+
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+ dtFreeNavMesh(nm);
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+ // Allocate a new navmesh.
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+ nm = dtAllocNavMesh();
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+ if(!nm)
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+ {
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+ Con::errorf("Could not allocate dtNavMesh for NavMesh %s", getIdString());
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+ return false;
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+ }
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+
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+ updateConfig();
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+
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+ // Build navmesh parameters from console members.
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+ dtNavMeshParams params;
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+ rcVcopy(params.orig, cfg.bmin);
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+ params.tileWidth = cfg.tileSize * mCellSize;
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+ params.tileHeight = cfg.tileSize * mCellSize;
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+ params.maxTiles = mCeil(getWorldBox().len_x() / params.tileWidth) * mCeil(getWorldBox().len_y() / params.tileHeight);
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+ params.maxPolys = mMaxPolysPerTile;
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+
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+ // Initialise our navmesh.
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+ if(dtStatusFailed(nm->init(¶ms)))
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+ {
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+ Con::errorf("Could not init dtNavMesh for NavMesh %s", getIdString());
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+ return false;
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+ }
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+
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+ updateTiles(true);
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+
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+ if(!background)
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+ {
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+ while(mDirtyTiles.size())
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+ buildNextTile();
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+ }
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+
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+ return true;
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+}
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+
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+DefineEngineMethod(NavMesh, build, bool, (bool background, bool save), (true, false),
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+ "@brief Create a Recast nav mesh.")
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+{
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+ return object->build(background, save);
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+}
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+
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+void NavMesh::cancelBuild()
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+{
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+ while(mDirtyTiles.size()) mDirtyTiles.pop();
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+ mBuilding = false;
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+}
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+
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+DefineEngineMethod(NavMesh, cancelBuild, void, (),,
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+ "@brief Cancel the current NavMesh build.")
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+{
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+ object->cancelBuild();
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+}
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+
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+void NavMesh::inspectPostApply()
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+{
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+ if(mBuilding)
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+ cancelBuild();
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+}
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+
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+void NavMesh::updateConfig()
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+{
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+ // Build rcConfig object from our console members.
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+ dMemset(&cfg, 0, sizeof(cfg));
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+ cfg.cs = mCellSize;
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+ cfg.ch = mCellHeight;
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+ Box3F box = DTStoRC(getWorldBox());
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+ rcVcopy(cfg.bmin, box.minExtents);
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+ rcVcopy(cfg.bmax, box.maxExtents);
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+ rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
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+
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+ cfg.walkableHeight = mCeil(mWalkableHeight / mCellHeight);
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+ cfg.walkableClimb = mCeil(mWalkableClimb / mCellHeight);
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+ cfg.walkableRadius = mCeil(mWalkableRadius / mCellSize);
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+ cfg.walkableSlopeAngle = mWalkableSlope;
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+ cfg.borderSize = cfg.walkableRadius + 3;
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+
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+ cfg.detailSampleDist = mDetailSampleDist;
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+ cfg.detailSampleMaxError = mDetailSampleMaxError;
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+ cfg.maxEdgeLen = mMaxEdgeLen;
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+ cfg.maxSimplificationError = mMaxSimplificationError;
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+ cfg.maxVertsPerPoly = mMaxVertsPerPoly;
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+ cfg.minRegionArea = mMinRegionArea;
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+ cfg.mergeRegionArea = mMergeRegionArea;
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+ cfg.tileSize = mTileSize / cfg.cs;
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+}
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+
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+S32 NavMesh::getTile(Point3F pos)
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+{
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+ if(mBuilding)
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+ return -1;
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+ for(U32 i = 0; i < mTiles.size(); i++)
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+ {
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+ if(mTiles[i].box.isContained(pos))
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+ return i;
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+ }
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+ return -1;
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+}
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+
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+Box3F NavMesh::getTileBox(U32 id)
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+{
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+ if(mBuilding || id >= mTiles.size())
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+ return Box3F::Invalid;
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+ return mTiles[id].box;
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+}
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+
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+void NavMesh::updateTiles(bool dirty)
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+{
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+ if(!isProperlyAdded())
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+ return;
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+
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+ mTiles.clear();
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+ while(mDirtyTiles.size()) mDirtyTiles.pop();
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+
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+ const Box3F &box = DTStoRC(getWorldBox());
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+ if(box.isEmpty())
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+ return;
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+
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+ updateConfig();
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+
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+ // Calculate tile dimensions.
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+ const U32 ts = cfg.tileSize;
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+ const U32 tw = (cfg.width + ts-1) / ts;
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+ const U32 th = (cfg.height + ts-1) / ts;
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+ const F32 tcs = cfg.tileSize * cfg.cs;
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+
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+ // Iterate over tiles.
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+ F32 tileBmin[3], tileBmax[3];
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+ for(U32 y = 0; y < th; ++y)
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+ {
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+ for(U32 x = 0; x < tw; ++x)
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+ {
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+ tileBmin[0] = cfg.bmin[0] + x*tcs;
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+ tileBmin[1] = cfg.bmin[1];
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+ tileBmin[2] = cfg.bmin[2] + y*tcs;
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+
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+ tileBmax[0] = cfg.bmin[0] + (x+1)*tcs;
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+ tileBmax[1] = cfg.bmax[1];
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+ tileBmax[2] = cfg.bmin[2] + (y+1)*tcs;
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+
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+ mTiles.push_back(
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+ Tile(RCtoDTS(tileBmin, tileBmax),
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+ x, y,
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+ tileBmin, tileBmax));
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+
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+ if(dirty)
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+ mDirtyTiles.push(mTiles.size() - 1);
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+ }
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+ }
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+}
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+
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+void NavMesh::processTick(const Move *move)
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+{
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+ buildNextTile();
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+}
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+
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+void NavMesh::buildNextTile()
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+{
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+ if(mDirtyTiles.size())
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+ {
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+ // Pop a single dirty tile and process it.
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+ U32 i = mDirtyTiles.front();
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+ mDirtyTiles.pop();
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+ const Tile &tile = mTiles[i];
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+ // Intermediate data for tile build.
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+ TileData tempdata;
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+ // Generate navmesh for this tile.
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+ U32 dataSize = 0;
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+ unsigned char* data = buildTileData(tile, tempdata, dataSize);
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+ if(data)
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+ {
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+ // Remove any previous data.
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+ nm->removeTile(nm->getTileRefAt(tile.x, tile.y, 0), 0, 0);
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+ // Add new data (navmesh owns and deletes the data).
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+ dtStatus status = nm->addTile(data, dataSize, DT_TILE_FREE_DATA, 0, 0);
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+ int success = 1;
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+ if(dtStatusFailed(status))
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+ {
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+ success = 0;
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+ dtFree(data);
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+ }
|
|
|
+ }
|
|
|
+ // Did we just build the last tile?
|
|
|
+ if(!mDirtyTiles.size())
|
|
|
+ {
|
|
|
+ mBuilding = false;
|
|
|
+ }
|
|
|
+ setMaskBits(BuildFlag);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void buildCallback(SceneObject* object,void *key)
|
|
|
+{
|
|
|
+ SceneContainer::CallbackInfo* info = reinterpret_cast<SceneContainer::CallbackInfo*>(key);
|
|
|
+ object->buildPolyList(info->context,info->polyList,info->boundingBox,info->boundingSphere);
|
|
|
+}
|
|
|
+
|
|
|
+unsigned char *NavMesh::buildTileData(const Tile &tile, TileData &data, U32 &dataSize)
|
|
|
+{
|
|
|
+ // Push out tile boundaries a bit.
|
|
|
+ F32 tileBmin[3], tileBmax[3];
|
|
|
+ rcVcopy(tileBmin, tile.bmin);
|
|
|
+ rcVcopy(tileBmax, tile.bmax);
|
|
|
+ tileBmin[0] -= cfg.borderSize * cfg.cs;
|
|
|
+ tileBmin[2] -= cfg.borderSize * cfg.cs;
|
|
|
+ tileBmax[0] += cfg.borderSize * cfg.cs;
|
|
|
+ tileBmax[2] += cfg.borderSize * cfg.cs;
|
|
|
+
|
|
|
+ // Parse objects from level into RC-compatible format.
|
|
|
+ Box3F box = RCtoDTS(tileBmin, tileBmax);
|
|
|
+ SceneContainer::CallbackInfo info;
|
|
|
+ info.context = PLC_Navigation;
|
|
|
+ info.boundingBox = box;
|
|
|
+ info.polyList = &data.geom;
|
|
|
+ getContainer()->findObjects(box, StaticObjectType, buildCallback, &info);
|
|
|
+
|
|
|
+ // Check for no geometry.
|
|
|
+ if(!data.geom.getVertCount())
|
|
|
+ return false;
|
|
|
+
|
|
|
+ // Figure out voxel dimensions of this tile.
|
|
|
+ U32 width = 0, height = 0;
|
|
|
+ width = cfg.tileSize + cfg.borderSize * 2;
|
|
|
+ height = cfg.tileSize + cfg.borderSize * 2;
|
|
|
+
|
|
|
+ // Create a dummy context.
|
|
|
+ rcContext ctx(false);
|
|
|
+
|
|
|
+ // Create a heightfield to voxelise our input geometry.
|
|
|
+ data.hf = rcAllocHeightfield();
|
|
|
+ if(!data.hf)
|
|
|
+ {
|
|
|
+ Con::errorf("Out of memory (rcHeightField) for NavMesh %s", getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if(!rcCreateHeightfield(&ctx, *data.hf, width, height, tileBmin, tileBmax, cfg.cs, cfg.ch))
|
|
|
+ {
|
|
|
+ Con::errorf("Could not generate rcHeightField for NavMesh %s", getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ unsigned char *areas = new unsigned char[data.geom.getTriCount()];
|
|
|
+ if(!areas)
|
|
|
+ {
|
|
|
+ Con::errorf("Out of memory (area flags) for NavMesh %s", getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ dMemset(areas, 0, data.geom.getTriCount() * sizeof(unsigned char));
|
|
|
+
|
|
|
+ // Filter triangles by angle and rasterize.
|
|
|
+ rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle,
|
|
|
+ data.geom.getVerts(), data.geom.getVertCount(),
|
|
|
+ data.geom.getTris(), data.geom.getTriCount(), areas);
|
|
|
+ rcRasterizeTriangles(&ctx, data.geom.getVerts(), data.geom.getVertCount(),
|
|
|
+ data.geom.getTris(), areas, data.geom.getTriCount(),
|
|
|
+ *data.hf, cfg.walkableClimb);
|
|
|
+
|
|
|
+ delete[] areas;
|
|
|
+
|
|
|
+ // Filter out areas with low ceilings and other stuff.
|
|
|
+ rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *data.hf);
|
|
|
+ rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *data.hf);
|
|
|
+ rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *data.hf);
|
|
|
+
|
|
|
+ data.chf = rcAllocCompactHeightfield();
|
|
|
+ if(!data.chf)
|
|
|
+ {
|
|
|
+ Con::errorf("Out of memory (rcCompactHeightField) for NavMesh %s", getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *data.hf, *data.chf))
|
|
|
+ {
|
|
|
+ Con::errorf("Could not generate rcCompactHeightField for NavMesh %s", getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *data.chf))
|
|
|
+ {
|
|
|
+ Con::errorf("Could not erode walkable area for NavMesh %s", getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ //--------------------------
|
|
|
+ // Todo: mark areas here.
|
|
|
+ //const ConvexVolume* vols = m_geom->getConvexVolumes();
|
|
|
+ //for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i)
|
|
|
+ //rcMarkConvexPolyArea(m_NULL, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf);
|
|
|
+ //--------------------------
|
|
|
+
|
|
|
+ if(false)
|
|
|
+ {
|
|
|
+ if(!rcBuildRegionsMonotone(&ctx, *data.chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea))
|
|
|
+ {
|
|
|
+ Con::errorf("Could not build regions for NavMesh %s", getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if(!rcBuildDistanceField(&ctx, *data.chf))
|
|
|
+ {
|
|
|
+ Con::errorf("Could not build distance field for NavMesh %s", getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if(!rcBuildRegions(&ctx, *data.chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea))
|
|
|
+ {
|
|
|
+ Con::errorf("Could not build regions for NavMesh %s", getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ data.cs = rcAllocContourSet();
|
|
|
+ if(!data.cs)
|
|
|
+ {
|
|
|
+ Con::errorf("Out of memory (rcContourSet) for NavMesh %s", getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if(!rcBuildContours(&ctx, *data.chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *data.cs))
|
|
|
+ {
|
|
|
+ Con::errorf("Could not construct rcContourSet for NavMesh %s", getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if(data.cs->nconts <= 0)
|
|
|
+ {
|
|
|
+ Con::errorf("No contours in rcContourSet for NavMesh %s", getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ data.pm = rcAllocPolyMesh();
|
|
|
+ if(!data.pm)
|
|
|
+ {
|
|
|
+ Con::errorf("Out of memory (rcPolyMesh) for NavMesh %s", getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if(!rcBuildPolyMesh(&ctx, *data.cs, cfg.maxVertsPerPoly, *data.pm))
|
|
|
+ {
|
|
|
+ Con::errorf("Could not construct rcPolyMesh for NavMesh %s", getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ data.pmd = rcAllocPolyMeshDetail();
|
|
|
+ if(!data.pmd)
|
|
|
+ {
|
|
|
+ Con::errorf("Out of memory (rcPolyMeshDetail) for NavMesh %s", getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if(!rcBuildPolyMeshDetail(&ctx, *data.pm, *data.chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *data.pmd))
|
|
|
+ {
|
|
|
+ Con::errorf("Could not construct rcPolyMeshDetail for NavMesh %s", getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ if(data.pm->nverts >= 0xffff)
|
|
|
+ {
|
|
|
+ Con::errorf("Too many vertices in rcPolyMesh for NavMesh %s", getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ for(U32 i = 0; i < data.pm->npolys; i++)
|
|
|
+ {
|
|
|
+ if(data.pm->areas[i] == RC_WALKABLE_AREA)
|
|
|
+ data.pm->areas[i] = GroundArea;
|
|
|
+
|
|
|
+ if(data.pm->areas[i] == GroundArea)
|
|
|
+ data.pm->flags[i] |= WalkFlag;
|
|
|
+ if(data.pm->areas[i] == WaterArea)
|
|
|
+ data.pm->flags[i] |= SwimFlag;
|
|
|
+ }
|
|
|
+
|
|
|
+ unsigned char* navData = 0;
|
|
|
+ int navDataSize = 0;
|
|
|
+
|
|
|
+ dtNavMeshCreateParams params;
|
|
|
+ dMemset(¶ms, 0, sizeof(params));
|
|
|
+
|
|
|
+ params.verts = data.pm->verts;
|
|
|
+ params.vertCount = data.pm->nverts;
|
|
|
+ params.polys = data.pm->polys;
|
|
|
+ params.polyAreas = data.pm->areas;
|
|
|
+ params.polyFlags = data.pm->flags;
|
|
|
+ params.polyCount = data.pm->npolys;
|
|
|
+ params.nvp = data.pm->nvp;
|
|
|
+
|
|
|
+ params.detailMeshes = data.pmd->meshes;
|
|
|
+ params.detailVerts = data.pmd->verts;
|
|
|
+ params.detailVertsCount = data.pmd->nverts;
|
|
|
+ params.detailTris = data.pmd->tris;
|
|
|
+ params.detailTriCount = data.pmd->ntris;
|
|
|
+
|
|
|
+ params.walkableHeight = mWalkableHeight;
|
|
|
+ params.walkableRadius = mWalkableRadius;
|
|
|
+ params.walkableClimb = mWalkableClimb;
|
|
|
+ params.tileX = tile.x;
|
|
|
+ params.tileY = tile.y;
|
|
|
+ params.tileLayer = 0;
|
|
|
+ rcVcopy(params.bmin, data.pm->bmin);
|
|
|
+ rcVcopy(params.bmax, data.pm->bmax);
|
|
|
+ params.cs = cfg.cs;
|
|
|
+ params.ch = cfg.ch;
|
|
|
+ params.buildBvTree = true;
|
|
|
+
|
|
|
+ if(!dtCreateNavMeshData(¶ms, &navData, &navDataSize))
|
|
|
+ {
|
|
|
+ Con::errorf("Could not create dtNavMeshData for tile (%d, %d) of NavMesh %s",
|
|
|
+ tile.x, tile.y, getIdString());
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ dataSize = navDataSize;
|
|
|
+
|
|
|
+ return navData;
|
|
|
+}
|
|
|
+
|
|
|
+/// This method should never be called in a separate thread to the rendering
|
|
|
+/// or pathfinding logic. It directly replaces data in the dtNavMesh for
|
|
|
+/// this NavMesh object.
|
|
|
+void NavMesh::buildTiles(const Box3F &box)
|
|
|
+{
|
|
|
+ // Make sure we've already built or loaded.
|
|
|
+ if(!nm)
|
|
|
+ return;
|
|
|
+ // Iterate over tiles.
|
|
|
+ for(U32 i = 0; i < mTiles.size(); i++)
|
|
|
+ {
|
|
|
+ const Tile &tile = mTiles[i];
|
|
|
+ // Check tile box.
|
|
|
+ if(!tile.box.isOverlapped(box))
|
|
|
+ continue;
|
|
|
+ // Mark as dirty.
|
|
|
+ mDirtyTiles.push(i);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+DefineEngineMethod(NavMesh, buildTiles, void, (Box3F box),,
|
|
|
+ "@brief Rebuild the tiles overlapped by the input box.")
|
|
|
+{
|
|
|
+ return object->buildTiles(box);
|
|
|
+}
|
|
|
+
|
|
|
+void NavMesh::buildTile(const U32 &tile)
|
|
|
+{
|
|
|
+ if(tile < mTiles.size())
|
|
|
+ {
|
|
|
+ mDirtyTiles.push(tile);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void NavMesh::renderToDrawer()
|
|
|
+{
|
|
|
+ dd.clear();
|
|
|
+ // Recast debug draw
|
|
|
+ NetObject *no = getServerObject();
|
|
|
+ if(no)
|
|
|
+ {
|
|
|
+ NavMesh *n = static_cast<NavMesh*>(no);
|
|
|
+
|
|
|
+ if(n->nm)
|
|
|
+ {
|
|
|
+ dd.beginGroup(0);
|
|
|
+ duDebugDrawNavMesh (&dd, *n->nm, 0);
|
|
|
+ dd.beginGroup(1);
|
|
|
+ duDebugDrawNavMeshPortals(&dd, *n->nm);
|
|
|
+ dd.beginGroup(2);
|
|
|
+ duDebugDrawNavMeshBVTree (&dd, *n->nm);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void NavMesh::prepRenderImage(SceneRenderState *state)
|
|
|
+{
|
|
|
+ ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
|
|
|
+ ri->renderDelegate.bind(this, &NavMesh::render);
|
|
|
+ ri->type = RenderPassManager::RIT_Object;
|
|
|
+ ri->translucentSort = true;
|
|
|
+ ri->defaultKey = 1;
|
|
|
+ state->getRenderPass()->addInst(ri);
|
|
|
+}
|
|
|
+
|
|
|
+void NavMesh::render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat)
|
|
|
+{
|
|
|
+ if(overrideMat)
|
|
|
+ return;
|
|
|
+
|
|
|
+ if(state->isReflectPass())
|
|
|
+ return;
|
|
|
+
|
|
|
+ PROFILE_SCOPE(NavMesh_Render);
|
|
|
+
|
|
|
+ // Recast debug draw
|
|
|
+ NetObject *no = getServerObject();
|
|
|
+ if(no)
|
|
|
+ {
|
|
|
+ NavMesh *n = static_cast<NavMesh*>(no);
|
|
|
+
|
|
|
+ if(n->isSelected())
|
|
|
+ {
|
|
|
+ GFXDrawUtil *drawer = GFX->getDrawUtil();
|
|
|
+
|
|
|
+ GFXStateBlockDesc desc;
|
|
|
+ desc.setZReadWrite(true, false);
|
|
|
+ desc.setBlend(true);
|
|
|
+ desc.setCullMode(GFXCullNone);
|
|
|
+
|
|
|
+ drawer->drawCube(desc, getWorldBox(), n->mBuilding
|
|
|
+ ? ColorI(255, 0, 0, 80)
|
|
|
+ : ColorI(136, 228, 255, 45));
|
|
|
+ desc.setFillModeWireframe();
|
|
|
+ drawer->drawCube(desc, getWorldBox(), ColorI::BLACK);
|
|
|
+ }
|
|
|
+
|
|
|
+ if(n->mBuilding)
|
|
|
+ {
|
|
|
+ int alpha = 80;
|
|
|
+ if(!n->isSelected() || !Con::getBoolVariable("$Nav::EditorOpen"))
|
|
|
+ alpha = 20;
|
|
|
+ dd.overrideColor(duRGBA(255, 0, 0, alpha));
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ dd.cancelOverride();
|
|
|
+ }
|
|
|
+
|
|
|
+ if((!gEditingMission && n->mAlwaysRender) || (gEditingMission && Con::getBoolVariable("$Nav::Editor::renderMesh", 1))) dd.renderGroup(0);
|
|
|
+ if(Con::getBoolVariable("$Nav::Editor::renderPortals")) dd.renderGroup(1);
|
|
|
+ if(Con::getBoolVariable("$Nav::Editor::renderBVTree")) dd.renderGroup(2);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void NavMesh::onEditorEnable()
|
|
|
+{
|
|
|
+ mNetFlags.set(Ghostable);
|
|
|
+ if(isClientObject() && !mAlwaysRender)
|
|
|
+ addToScene();
|
|
|
+}
|
|
|
+
|
|
|
+void NavMesh::onEditorDisable()
|
|
|
+{
|
|
|
+ if(!mAlwaysRender)
|
|
|
+ {
|
|
|
+ mNetFlags.clear(Ghostable);
|
|
|
+ if(isClientObject())
|
|
|
+ removeFromScene();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+U32 NavMesh::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
|
|
+{
|
|
|
+ U32 retMask = Parent::packUpdate(conn, mask, stream);
|
|
|
+
|
|
|
+ mathWrite(*stream, getTransform());
|
|
|
+ mathWrite(*stream, getScale());
|
|
|
+ stream->writeFlag(mAlwaysRender);
|
|
|
+
|
|
|
+ return retMask;
|
|
|
+}
|
|
|
+
|
|
|
+void NavMesh::unpackUpdate(NetConnection *conn, BitStream *stream)
|
|
|
+{
|
|
|
+ Parent::unpackUpdate(conn, stream);
|
|
|
+
|
|
|
+ mathRead(*stream, &mObjToWorld);
|
|
|
+ mathRead(*stream, &mObjScale);
|
|
|
+ mAlwaysRender = stream->readFlag();
|
|
|
+
|
|
|
+ setTransform(mObjToWorld);
|
|
|
+
|
|
|
+ renderToDrawer();
|
|
|
+}
|
|
|
+
|
|
|
+static const int NAVMESHSET_MAGIC = 'M'<<24 | 'S'<<16 | 'E'<<8 | 'T'; //'MSET';
|
|
|
+static const int NAVMESHSET_VERSION = 1;
|
|
|
+
|
|
|
+struct NavMeshSetHeader
|
|
|
+{
|
|
|
+ int magic;
|
|
|
+ int version;
|
|
|
+ int numTiles;
|
|
|
+ dtNavMeshParams params;
|
|
|
+};
|
|
|
+
|
|
|
+struct NavMeshTileHeader
|
|
|
+{
|
|
|
+ dtTileRef tileRef;
|
|
|
+ int dataSize;
|
|
|
+};
|
|
|
+
|
|
|
+bool NavMesh::load()
|
|
|
+{
|
|
|
+ if(!dStrlen(mFileName))
|
|
|
+ return false;
|
|
|
+
|
|
|
+ FILE* fp = fopen(mFileName, "rb");
|
|
|
+ if(!fp)
|
|
|
+ return false;
|
|
|
+
|
|
|
+ // Read header.
|
|
|
+ NavMeshSetHeader header;
|
|
|
+ fread(&header, sizeof(NavMeshSetHeader), 1, fp);
|
|
|
+ if(header.magic != NAVMESHSET_MAGIC)
|
|
|
+ {
|
|
|
+ fclose(fp);
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ if(header.version != NAVMESHSET_VERSION)
|
|
|
+ {
|
|
|
+ fclose(fp);
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ if(nm)
|
|
|
+ dtFreeNavMesh(nm);
|
|
|
+ nm = dtAllocNavMesh();
|
|
|
+ if(!nm)
|
|
|
+ {
|
|
|
+ fclose(fp);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ dtStatus status = nm->init(&header.params);
|
|
|
+ if(dtStatusFailed(status))
|
|
|
+ {
|
|
|
+ fclose(fp);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read tiles.
|
|
|
+ for(U32 i = 0; i < header.numTiles; ++i)
|
|
|
+ {
|
|
|
+ NavMeshTileHeader tileHeader;
|
|
|
+ fread(&tileHeader, sizeof(tileHeader), 1, fp);
|
|
|
+ if(!tileHeader.tileRef || !tileHeader.dataSize)
|
|
|
+ break;
|
|
|
+
|
|
|
+ unsigned char* data = (unsigned char*)dtAlloc(tileHeader.dataSize, DT_ALLOC_PERM);
|
|
|
+ if(!data) break;
|
|
|
+ memset(data, 0, tileHeader.dataSize);
|
|
|
+ fread(data, tileHeader.dataSize, 1, fp);
|
|
|
+
|
|
|
+ nm->addTile(data, tileHeader.dataSize, DT_TILE_FREE_DATA, tileHeader.tileRef, 0);
|
|
|
+ }
|
|
|
+
|
|
|
+ fclose(fp);
|
|
|
+
|
|
|
+ updateTiles();
|
|
|
+
|
|
|
+ if(isServerObject())
|
|
|
+ {
|
|
|
+ setMaskBits(LoadFlag);
|
|
|
+ }
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+DefineEngineMethod(NavMesh, load, bool, (),,
|
|
|
+ "@brief Load this NavMesh from its file.")
|
|
|
+{
|
|
|
+ return object->load();
|
|
|
+}
|
|
|
+
|
|
|
+bool NavMesh::save()
|
|
|
+{
|
|
|
+ if(!dStrlen(mFileName) || !nm)
|
|
|
+ return false;
|
|
|
+
|
|
|
+ // Save our navmesh into a file to load from next time
|
|
|
+ FILE* fp = fopen(mFileName, "wb");
|
|
|
+ if(!fp)
|
|
|
+ return false;
|
|
|
+
|
|
|
+ // Store header.
|
|
|
+ NavMeshSetHeader header;
|
|
|
+ header.magic = NAVMESHSET_MAGIC;
|
|
|
+ header.version = NAVMESHSET_VERSION;
|
|
|
+ header.numTiles = 0;
|
|
|
+ for(U32 i = 0; i < nm->getMaxTiles(); ++i)
|
|
|
+ {
|
|
|
+ const dtMeshTile* tile = ((const dtNavMesh*)nm)->getTile(i);
|
|
|
+ if (!tile || !tile->header || !tile->dataSize) continue;
|
|
|
+ header.numTiles++;
|
|
|
+ }
|
|
|
+ memcpy(&header.params, nm->getParams(), sizeof(dtNavMeshParams));
|
|
|
+ fwrite(&header, sizeof(NavMeshSetHeader), 1, fp);
|
|
|
+
|
|
|
+ // Store tiles.
|
|
|
+ for(U32 i = 0; i < nm->getMaxTiles(); ++i)
|
|
|
+ {
|
|
|
+ const dtMeshTile* tile = ((const dtNavMesh*)nm)->getTile(i);
|
|
|
+ if(!tile || !tile->header || !tile->dataSize) continue;
|
|
|
+
|
|
|
+ NavMeshTileHeader tileHeader;
|
|
|
+ tileHeader.tileRef = nm->getTileRef(tile);
|
|
|
+ tileHeader.dataSize = tile->dataSize;
|
|
|
+ fwrite(&tileHeader, sizeof(tileHeader), 1, fp);
|
|
|
+
|
|
|
+ fwrite(tile->data, tile->dataSize, 1, fp);
|
|
|
+ }
|
|
|
+
|
|
|
+ fclose(fp);
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+DefineEngineMethod(NavMesh, save, void, (),,
|
|
|
+ "@brief Save this NavMesh to its file.")
|
|
|
+{
|
|
|
+ object->save();
|
|
|
+}
|
|
|
+
|
|
|
+void NavMesh::write(Stream &stream, U32 tabStop, U32 flags)
|
|
|
+{
|
|
|
+ save();
|
|
|
+ Parent::write(stream, tabStop, flags);
|
|
|
+}
|