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Adjusting window titles to fit properly

Because of the large width & height of the Arial font at 18 did the window titles not fit properly. Font has been decreased and made bold for the sake of distinction. Additional has the terrainpainter window's position been corrected (terrainEditor.ed.tscript)
Nils Eikelenboom 1 年間 前
コミット
dffb557930
40 ファイル変更66 行追加74 行削除
  1. 2 2
      Templates/BaseGame/game/tools/VPathEditor/GUI/VPathEditor.gui
  2. 1 1
      Templates/BaseGame/game/tools/assetBrowser/guis/assetBrowser.gui
  3. 1 1
      Templates/BaseGame/game/tools/convexEditor/convexEditorGui.gui
  4. 1 1
      Templates/BaseGame/game/tools/convexEditor/convexEditorSidebarGui.gui
  5. 1 1
      Templates/BaseGame/game/tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui
  6. 1 1
      Templates/BaseGame/game/tools/datablockEditor/DatablockEditorTreeWindow.ed.gui
  7. 2 2
      Templates/BaseGame/game/tools/decalEditor/decalEditorGui.gui
  8. 2 2
      Templates/BaseGame/game/tools/decalEditor/decalEditorGui.tscript
  9. 2 2
      Templates/BaseGame/game/tools/forestEditor/forestEditorGui.gui
  10. 1 1
      Templates/BaseGame/game/tools/gui/EditorSettingsWindow.ed.gui
  11. 1 1
      Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript
  12. 1 1
      Templates/BaseGame/game/tools/gui/guiObjectInspector.ed.gui
  13. 1 1
      Templates/BaseGame/game/tools/gui/postFxEditor.gui
  14. 4 4
      Templates/BaseGame/game/tools/gui/profiles.ed.tscript
  15. 2 0
      Templates/BaseGame/game/tools/levels/DefaultEditorLevel.asset.taml
  16. 9 19
      Templates/BaseGame/game/tools/levels/DefaultEditorLevel.mis
  17. 1 1
      Templates/BaseGame/game/tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui
  18. 1 1
      Templates/BaseGame/game/tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui
  19. 4 4
      Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript
  20. 2 2
      Templates/BaseGame/game/tools/meshRoadEditor/meshRoadEditorGui.gui
  21. 2 2
      Templates/BaseGame/game/tools/missionAreaEditor/missionAreaEditorGui.ed.gui
  22. 2 2
      Templates/BaseGame/game/tools/navEditor/NavEditorGui.gui
  23. 1 1
      Templates/BaseGame/game/tools/particleEditor/ParticleEditor.ed.gui
  24. 2 2
      Templates/BaseGame/game/tools/particleEditor/particleEditor.ed.tscript
  25. 2 2
      Templates/BaseGame/game/tools/riverEditor/RiverEditorGui.gui
  26. 2 2
      Templates/BaseGame/game/tools/roadEditor/RoadEditorGui.gui
  27. 1 1
      Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui
  28. 1 1
      Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdPropWindow.ed.gui
  29. 1 1
      Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui
  30. 1 1
      Templates/BaseGame/game/tools/windowConsole/guis/window_console.gui
  31. 1 1
      Templates/BaseGame/game/tools/worldEditor/gui/EditorSettingsWindow.ed.gui
  32. 1 1
      Templates/BaseGame/game/tools/worldEditor/gui/ManageBookmarksWindow.ed.gui
  33. 1 1
      Templates/BaseGame/game/tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui
  34. 1 1
      Templates/BaseGame/game/tools/worldEditor/gui/ObjectSnapOptionsWindow.ed.gui
  35. 2 2
      Templates/BaseGame/game/tools/worldEditor/gui/TerrainPainterWindow.ed.gui
  36. 1 1
      Templates/BaseGame/game/tools/worldEditor/gui/WorldEditorInspectorWindow.ed.gui
  37. 1 1
      Templates/BaseGame/game/tools/worldEditor/gui/WorldEditorTreeWindow.ed.gui
  38. 1 1
      Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainImportGui.gui
  39. 1 1
      Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui
  40. 1 1
      Templates/BaseGame/game/tools/worldEditor/scripts/editors/terrainEditor.ed.tscript

+ 2 - 2
Templates/BaseGame/game/tools/VPathEditor/GUI/VPathEditor.gui

@@ -71,7 +71,7 @@ new VPathEditor(EVPathEditor) {
       minSize = "50 50";
       closeCommand = "EditorGui.setEditor( WorldEditorInspectorPlugin );";
       EdgeSnap = "1";
-      text = "::  Verve Path Editor";
+      text = ":: Verve Path Editor";
       
       new GuiContainer(){
          profile = GuiDefaultProfile;
@@ -218,7 +218,7 @@ new VPathEditor(EVPathEditor) {
       minSize = "50 50";
       closeCommand = "EditorGui.setEditor( WorldEditorPlugin );";
       EdgeSnap = "1";
-      text = "::  Verve Path - Properties";
+      text = ":: Verve Path - Properties";
 
       new GuiContainer(){ //Node Properties
          isContainer = "1";

+ 1 - 1
Templates/BaseGame/game/tools/assetBrowser/guis/assetBrowser.gui

@@ -138,7 +138,7 @@ $guiContent = new GuiControl(AssetBrowser) {
       };
    };
    new GuiWindowCtrl(AssetBrowserWindow) {
-      text = "::  Asset Browser";
+      text = ":: Asset Browser";
       resizeWidth = "0";
       resizeHeight = "1";
       canMove = "1";

+ 1 - 1
Templates/BaseGame/game/tools/convexEditor/convexEditorGui.gui

@@ -70,7 +70,7 @@ $guiContent = new GuiConvexEditorCtrl(ConvexEditorGui) {
       minSize = "50 50";
       closeCommand = "EditorGui.setEditor( WorldEditorInspectorPlugin );";
       EdgeSnap = "1";
-      text = "::  Convex Shape Editor";
+      text = ":: Convex Shape Editor";
       
       new GuiContainer(){
          profile = "ToolsGuiDefaultProfile";

+ 1 - 1
Templates/BaseGame/game/tools/convexEditor/convexEditorSidebarGui.gui

@@ -5,7 +5,7 @@ $guiContnt = new GuiControl(ConvexEditorOptions)
    extent = "800 600";
    
    new GuiWindowCollapseCtrl(ConvexEditorOptionsWindow) {
-      text = "::  Sketch Tool - Properties";
+      text = ":: Sketch Tool - Properties";
       resizeWidth = "1";
       resizeHeight = "1";
       canMove = "1";

+ 1 - 1
Templates/BaseGame/game/tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui

@@ -23,7 +23,7 @@ $guiContent = new GuiControl() {
       minSize = "50 50";
       closeCommand = "DatablockEditorInspectorWindow.setVisible(false);";
       EdgeSnap = "1";
-      text = "::  Datablock Editor - Data";
+      text = ":: Datablock Editor - Data";
       Margin = "8 8 8 8";
       Padding = "0 0 0 0";
       AnchorTop = "1";

+ 1 - 1
Templates/BaseGame/game/tools/datablockEditor/DatablockEditorTreeWindow.ed.gui

@@ -23,7 +23,7 @@ $guiContent = new GuiControl(DatablockEditorGui) {
       minSize = "50 50";
       closeCommand = "DatablockInspectorTreeWindow.setVisible(false);";
       EdgeSnap = "1";
-      text = "::  Datablock Editor - Library";
+      text = ":: Datablock Editor - Library";
       Margin = "8 8 8 8";
       Padding = "0 0 0 0";
       AnchorTop = "1";

+ 2 - 2
Templates/BaseGame/game/tools/decalEditor/decalEditorGui.gui

@@ -69,7 +69,7 @@ $guiContent = new GuiDecalEditorCtrl(DecalEditorGui) {
       minSize = "50 50";
       closeCommand = "EditorGui.setEditor( WorldEditorInspectorPlugin );";
       EdgeSnap = "1";
-      text = "::  Decal Editor";
+      text = ":: Decal Editor";
          
       new GuiTabBookCtrl(DecalEditorTabBook) {
          canSaveDynamicFields = "0";
@@ -517,7 +517,7 @@ $guiContent = new GuiDecalEditorCtrl(DecalEditorGui) {
       minSize = "152 235";
       closeCommand = "EPainter.parentGroup.setVisible(false);";
       EdgeSnap = "1";
-      text = "::  Decal Properties";
+      text = ":: Decal Properties";
       
       new GuiScrollCtrl(DecalEditorTemplateProperties){
          canSaveDynamicFields = "0";

+ 2 - 2
Templates/BaseGame/game/tools/decalEditor/decalEditorGui.tscript

@@ -486,7 +486,7 @@ function DecalEditorTabBook::onTabSelected( %this, %text, %idx )
 {
    if( %idx == 0)
    {
-      DecalPreviewWindow.text = "::  Decal Editor - Template Properties";
+      DecalPreviewWindow.text = ":: Decal Editor - Template Properties";
       DecalEditorLibraryProperties.setVisible(true);
       DecalEditorTemplateProperties.setVisible(false);
       RetargetDecalButton.setVisible( true );
@@ -496,7 +496,7 @@ function DecalEditorTabBook::onTabSelected( %this, %text, %idx )
    }
    else
    {
-      DecalPreviewWindow.text = "::  Decal Editor - Instance Properties";
+      DecalPreviewWindow.text = ":: Decal Editor - Instance Properties";
       RetargetDecalButton.setVisible( false );
       NewDecalButton.setVisible( false );
       SaveDecalsButton.setVisible( false );

+ 2 - 2
Templates/BaseGame/game/tools/forestEditor/forestEditorGui.gui

@@ -46,7 +46,7 @@ $guiContent = new ForestEditorCtrl(ForestEditorGui,EditorGuiGroup) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Forest Editor - Pallete";
+      text = ":: Forest Editor - Pallete";
       Margin = "0 0 0 0";
       Padding = "0 0 0 0";
       AnchorTop = "1";
@@ -525,7 +525,7 @@ $guiContent = new ForestEditorCtrl(ForestEditorGui,EditorGuiGroup) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Forest Editor - Properties";
+      text = ":: Forest Editor - Properties";
       Margin = "0 0 0 0";
       Padding = "0 0 0 0";
       AnchorTop = "1";

+ 1 - 1
Templates/BaseGame/game/tools/gui/EditorSettingsWindow.ed.gui

@@ -15,7 +15,7 @@ $guiContent = new GuiControl(EditorSettingsWindow,EditorGuiGroup) {
    canSaveDynamicFields = "1";
 
    new GuiWindowCollapseCtrl(ESettingsWindow) {
-      text = "::  Editor Settings";
+      text = ":: Editor Settings";
       resizeWidth = "0";
       resizeHeight = "0";
       canMove = "1";

+ 1 - 1
Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript

@@ -108,7 +108,7 @@ function ESettingsWindow::toggleEditorSettings(%this)
    ESettingsWindowList.sort(0);
    
    %this.mode = "Editor";
-   ESettingsWindow.text = "::  Editor Settings";
+   ESettingsWindow.text = ":: Editor Settings";
    
    ESettingsWindowList.setSelectedById( 1 );
 }

+ 1 - 1
Templates/BaseGame/game/tools/gui/guiObjectInspector.ed.gui

@@ -11,7 +11,7 @@ $guiContent = new GuiWindowCollapseCtrl() {
    minSize = "50 50";
    closeCommand = "$ThisControl.onClose();";
    edgeSnap = "1";
-   text = "::  Object Inspector";
+   text = ":: Object Inspector";
    margin = "0 0 0 0";
    padding = "0 0 0 0";
    anchorTop = "1";

+ 1 - 1
Templates/BaseGame/game/tools/gui/postFxEditor.gui

@@ -15,7 +15,7 @@ $guiContent = new GuiControl(postFXEditor) {
    canSaveDynamicFields = "1";
 
    new GuiWindowCtrl(PostFXEditorWindow) {
-      text = "::  PostFX Editor - EditorTemplateLevel";
+      text = ":: PostFX Editor - EditorTemplateLevel";
       resizeWidth = "1";
       resizeHeight = "1";
       canMove = "1";

+ 4 - 4
Templates/BaseGame/game/tools/gui/profiles.ed.tscript

@@ -37,7 +37,7 @@ $Gui::fontTypeMono = "Arial";
 $GUI::fontSize[12] = 12;
 $GUI::fontSize[14] = 14;
 $GUI::fontSize[16] = 16;
-$GUI::fontSize[18] = 18;
+$GUI::fontSize[18] = 17;
 $GUI::fontSize[24] = 24;
 $GUI::fontSize[36] = 36;
 
@@ -195,8 +195,8 @@ new GuiControlProfile (ToolsGuiWindowProfile)
    hasBitmapArray = true;
    justify = "left";
    category = "Tools";
-   fontType = $Gui::fontTypeMedium;
-   fontSize = $GUI::fontSize[18];
+   fontType = $Gui::fontTypeBold;
+   fontSize = $GUI::fontSize[16];
 };
 
 if( !isObject( ToolsGuiPaneProfile ) )
@@ -211,7 +211,7 @@ new GuiControlProfile (ToolsGuiPaneProfile)
    borderColor = EditorSettings.value("Theme/windowBackgroundColor");
    category = "Tools";
    fontType = $Gui::fontTypeMedium;
-   fontSize = $GUI::fontSize[18];
+   fontSize = $GUI::fontSize[16];
 };
 
 if( !isObject( ToolsGuiToolbarWindowProfile ) )

+ 2 - 0
Templates/BaseGame/game/tools/levels/DefaultEditorLevel.asset.taml

@@ -2,6 +2,7 @@
     AssetName="DefaultEditorLevel"
     LevelFile="@assetFile=DefaultEditorLevel.mis"
     LevelName="DefaultEditorLevel"
+    PostFXPresetFile="@assetFile=tools/levels/DefaultEditorLevel.postfxpreset.tscript"
     description="An empty room"
     previewImageAsset0="@asset=ToolsModule:DefaultEditorLevel_preview_image"
     previewImageAsset1="@asset=ToolsModule:DefaultEditorLevel_preview_image"
@@ -11,4 +12,5 @@
     previewImageAsset5="@asset=ToolsModule:DefaultEditorLevel_preview_image"
     previewImageAsset6="@asset=ToolsModule:DefaultEditorLevel_preview_image"
     staticObjectAssetDependency0="@asset=Prototyping:FloorGray"
+    staticObjectAssetDependency1="@asset=ExampleModule:NewTerrain1"
     VersionId="1"/>

+ 9 - 19
Templates/BaseGame/game/tools/levels/DefaultEditorLevel.mis

@@ -1,33 +1,20 @@
 //--- OBJECT WRITE BEGIN ---
 new Scene(EditorTemplateLevel) {
-   canSave = "1";
-   canSaveDynamicFields = "1";
-      Enabled = "1";
+   isEditing = "1";
+      enabled = "1";
 
    new LevelInfo(theLevelInfo) {
-      nearClip = "0.1";
-      visibleDistance = "1000";
-      visibleGhostDistance = "0";
-      decalBias = "0.0015";
-      fogColor = "0.6 0.6 0.7 1";
-      fogDensity = "0";
+      FogColor = "0.6 0.6 0.7 1";
       fogDensityOffset = "700";
-      fogAtmosphereHeight = "0";
       canvasClearColor = "0 0 0 255";
-      ambientLightBlendPhase = "1";
-      ambientLightBlendCurve = "0 0 -1 -1";
       soundAmbience = "AudioAmbienceDefault";
-      soundDistanceModel = "Linear";
-      canSave = "1";
-      canSaveDynamicFields = "1";
-         Enabled = "1";
+         enabled = "1";
    };
    new ScatterSky(DynamicSky) {
       sunScale = "0.991102 0.921582 0.83077 1";
       zOffset = "-3000";
       azimuth = "25";
       brightness = "5";
-      flareType = "LightFlareExample1";
       MoonMatAsset = "Core_Rendering:moon_wglow";
       useNightCubemap = "1";
       nightCubemap = "nightCubemap";
@@ -44,16 +31,19 @@ new Scene(EditorTemplateLevel) {
       persistentId = "289ad401-3140-11ed-aae8-c0cb519281fc";
          reflectionPath = "tools/levels/DefaultEditorLevel/probes/";
    };
-   
    new GroundPlane() {
       scaleU = "32";
       scaleV = "32";
       MaterialAsset = "Prototyping:FloorGray";
-         Enabled = "1";
+         enabled = "1";
          position = "0 0 0";
          rotation = "1 0 0 0";
          scale = "1 1 1";
    };
+   new TerrainBlock(NewTerrain1) {
+      TerrainAsset = "ExampleModule:NewTerrain1";
+      position = "-512 -412 -511";
+   };
 };
 //--- OBJECT WRITE END ---
 

+ 1 - 1
Templates/BaseGame/game/tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui

@@ -44,7 +44,7 @@ $guiContent = new GuiControl() {
       closeCommand = "MaterialEditorPreviewWindow.setVisible(false);";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Material Editor - Preview";
+      text = ":: Material Editor - Preview";
       
       /*new GuiContainer(MaterialEditorPreviewPane) {
          canSaveDynamicFields = "0";

+ 1 - 1
Templates/BaseGame/game/tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui

@@ -44,7 +44,7 @@ $guiContent = new GuiControl(MaterialEditorGui,EditorGuiGroup) {
       closeCommand = "MaterialEditorPropertiesWindow.setVisible(false);";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Material Editor - Properties";
+      text = ":: Material Editor - Properties";
       
       new GuiContainer(MaterialEditorGuiContent){ // Client group
          isContainer = "1";

+ 4 - 4
Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript

@@ -784,8 +784,8 @@ function MaterialEditorGui::isMatEditorMaterial(%this, %material)
 
 function MaterialEditorGui::setMaterialNotDirty(%this)
 {
-   %propertyText = "::  Material Editor - Properties";
-   %previewText = "::  Material Editor - Preview";
+   %propertyText = ":: Material Editor - Properties";
+   %previewText = ":: Material Editor - Preview";
    MaterialEditorPropertiesWindow.text = %propertyText;
    MaterialEditorPreviewWindow.text = %previewText;
    
@@ -795,8 +795,8 @@ function MaterialEditorGui::setMaterialNotDirty(%this)
 
 function MaterialEditorGui::setMaterialDirty(%this)
 { 
-   %propertyText = "::  Material Editor - Properties *";
-   %previewText = "::  Material Editor - Preview *";
+   %propertyText = ":: Material Editor - Properties *";
+   %previewText = ":: Material Editor - Preview *";
    MaterialEditorPropertiesWindow.text = %propertyText;
    MaterialEditorPreviewWindow.text = %previewText;
    

+ 2 - 2
Templates/BaseGame/game/tools/meshRoadEditor/meshRoadEditorGui.gui

@@ -71,7 +71,7 @@ $guiContent = new GuiMeshRoadEditorCtrl(MeshRoadEditorGui,EditorGuiGroup) {
       minSize = "50 50";
       closeCommand = "EditorGui.setEditor( WorldEditorInspectorPlugin );";
       EdgeSnap = "1";
-      text = "::  Mesh Road Editor - Roads";
+      text = ":: Mesh Road Editor - Roads";
       
       new GuiContainer(MeshRoadEditorRoadsPanel){
          profile = "ToolsGuiDefaultProfile";
@@ -267,7 +267,7 @@ $guiContent = new GuiMeshRoadEditorCtrl(MeshRoadEditorGui,EditorGuiGroup) {
       minSize = "50 50";
       closeCommand = "EditorGui.setEditor( WorldEditorPlugin );";
       EdgeSnap = "1";
-      text = "::  Mesh Road Editor - Properties";
+      text = ":: Mesh Road Editor - Properties";
 
       new GuiContainer(MeshRoadNodesPanel){ //Node Properties
          isContainer = "1";

+ 2 - 2
Templates/BaseGame/game/tools/missionAreaEditor/missionAreaEditorGui.ed.gui

@@ -67,7 +67,7 @@ $guiContent = new GuiMissionAreaEditorCtrl(MissionAreaEditorGui, EditorGuiGroup)
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Mission Area";
+      text = ":: Mission Area";
       
       new GuiContainer(MissionAreaEditorTerrainPanel){
          profile = "ToolsGuiDefaultProfile";
@@ -234,7 +234,7 @@ $guiContent = new GuiMissionAreaEditorCtrl(MissionAreaEditorGui, EditorGuiGroup)
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Mission Area Editor - Properties";
+      text = ":: Mission Area Editor - Properties";
       
       new GuiContainer(MissionAreaEditorPropertiesPanel){ //Mission Area Properties
          isContainer = "1";

+ 2 - 2
Templates/BaseGame/game/tools/navEditor/NavEditorGui.gui

@@ -66,7 +66,7 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Navigation Editor";
+      text = ":: Navigation Editor";
 
       new GuiButtonCtrl() {
          Profile = "ToolsGuiButtonProfile";
@@ -271,7 +271,7 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Navigation Editor - Properties";
+      text = ":: Navigation Editor - Properties";
       
       new GuiContainer(NavEditorOptionsPanel){ //Actions
          isContainer = "1";

+ 1 - 1
Templates/BaseGame/game/tools/particleEditor/ParticleEditor.ed.gui

@@ -50,7 +50,7 @@ $guiContent = new GuiWindowCollapseCtrl(PE_Window) {
    minSize = "50 50";
    closeCommand = "";
    EdgeSnap = "0";
-   text = "::  Particle Editor";
+   text = ":: Particle Editor";
       
    new GuiTabBookCtrl(PE_TabBook) {
       canSaveDynamicFields = "0";

+ 2 - 2
Templates/BaseGame/game/tools/particleEditor/particleEditor.ed.tscript

@@ -160,7 +160,7 @@ function ParticleEditor::createParticleList( %this )
 
 function ParticleEditor::openEmitterPane( %this )
 {
-   PE_Window.text = "::  Particle Editor - Emitters";
+   PE_Window.text = ":: Particle Editor - Emitters";
    PE_EmitterEditor.guiSync();
    ParticleEditor.activeEditor = PE_EmitterEditor;
    
@@ -172,7 +172,7 @@ function ParticleEditor::openEmitterPane( %this )
 
 function ParticleEditor::openParticlePane( %this )
 {
-   PE_Window.text = "::  Particle Editor - Particles";
+   PE_Window.text = ":: Particle Editor - Particles";
    
    PE_ParticleEditor.guiSync();
    ParticleEditor.activeEditor = PE_ParticleEditor;

+ 2 - 2
Templates/BaseGame/game/tools/riverEditor/RiverEditorGui.gui

@@ -71,7 +71,7 @@ $guiContent = new GuiRiverEditorCtrl(RiverEditorGui, EditorGuiGroup) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  River Editor - Rivers";
+      text = ":: River Editor - Rivers";
       
       /*
       new GuiBitmapButtonCtrl() {
@@ -316,7 +316,7 @@ $guiContent = new GuiRiverEditorCtrl(RiverEditorGui, EditorGuiGroup) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  River Editor - Properties";
+      text = ":: River Editor - Properties";
       
       new GuiContainer(RiverEditorOptionsPanel){ //Node Properties
          isContainer = "1";

+ 2 - 2
Templates/BaseGame/game/tools/roadEditor/RoadEditorGui.gui

@@ -73,7 +73,7 @@ $guiContent = new GuiRoadEditorCtrl(RoadEditorGui) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Decal Road Editor - Roads & Paths";
+      text = ":: Decal Road Editor - Roads & Paths";
       
       /*
       new GuiBitmapButtonCtrl() {
@@ -317,7 +317,7 @@ $guiContent = new GuiRoadEditorCtrl(RoadEditorGui) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Decal Road Editor - Properties";
+      text = ":: Decal Road Editor - Properties";
       
       new GuiContainer(RoadEditorProperties){ //Node Properties
          isContainer = "1";

+ 1 - 1
Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui

@@ -10,7 +10,7 @@ else
 
 //--- OBJECT WRITE BEGIN ---
 $guiContent = new GuiWindowCollapseCtrl(ShapeEdAdvancedWindow,EditorGuiGroup) {
-   text = "::  Shape Editor - Advanced Properties";
+   text = ":: Shape Editor - Advanced Properties";
    resizeWidth = "0";
    resizeHeight = "0";
    canMove = "1";

+ 1 - 1
Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdPropWindow.ed.gui

@@ -27,7 +27,7 @@ $guiContent = new GuiWindowCollapseCtrl(ShapeEdPropWindow) {
    canMaximize = "0";
    minSize = "50 50";
    EdgeSnap = "1";
-   text = "::  Shape Editor - Properties";
+   text = ":: Shape Editor - Properties";
 
    //---------------------------------------------------------------------
    // Sequence and Node editors

+ 1 - 1
Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui

@@ -43,7 +43,7 @@ $guiContent = new GuiControl() {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Shape Editor - Select";
+      text = ":: Shape Editor - Select";
 
       new GuiTabBookCtrl(ShapeEditorTabbook) {
          internalName = "tabBook";

+ 1 - 1
Templates/BaseGame/game/tools/windowConsole/guis/window_console.gui

@@ -15,7 +15,7 @@ $guiContent = new GuiControl(windowConsoleDlg) {
    canSaveDynamicFields = "0";
 
    new GuiWindowCtrl(windowConsoleControl) {
-      text = "::   Console Log";
+      text = "::  Console Log";
       resizeWidth = "1";
       resizeHeight = "1";
       canMove = "1";

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/EditorSettingsWindow.ed.gui

@@ -23,7 +23,7 @@ $guiContent = new GuiControl(EditorSettingsWindow,EditorGuiGroup) {
       canMaximize = "0";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  Editor Settings";
+      text = ":: Editor Settings";
       closeCommand = "ESettingsWindow.hideDialog();";
       Margin = "0 0 0 0";
       Padding = "0 0 0 0";

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/ManageBookmarksWindow.ed.gui

@@ -29,7 +29,7 @@ $guiContent = new GuiControl(ManageBookmarksContainer, EditorGuiGroup) {
       position = "50 90";
       extent = "180 306";
       MinExtent = "120 130";
-      text = "::  Camera Bookmark Manager";
+      text = ":: Camera Bookmark Manager";
       closeCommand = "EManageBookmarks.hideDialog();";
       EdgeSnap = "0";
       canCollapse = "0";

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui

@@ -27,7 +27,7 @@ $guiContent = new GuiControl(ManageSFXParametersContainer,EditorGuiGroup) {
       minSize = "50 50";
       closeCommand = "EManageSFXParameters.setVisible( false );";
       EdgeSnap = "0";
-      text = "::  Audio Parameters";
+      text = ":: Audio Parameters";
       Margin = "5 5 5 5";
       Padding = "5 5 5 5";
       AnchorTop = "1";

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/ObjectSnapOptionsWindow.ed.gui

@@ -30,7 +30,7 @@ $guiContent = new GuiControl(ObjectSnapOptionsContainer, EditorGuiGroup) {
       position = "400 31";
       extent =" 175 267";
       MinExtent = "175 130";
-      text = "::  Snap Options";
+      text = ":: Snap Options";
       closeCommand = "ESnapOptions.hideDialog();";
       EdgeSnap = "0";
       canCollapse = "0";

+ 2 - 2
Templates/BaseGame/game/tools/worldEditor/gui/TerrainPainterWindow.ed.gui

@@ -47,7 +47,7 @@ $guiContent = new GuiControl(TerrainPainterContainer,EditorGuiGroup) {
       minSize = "300 160";
       closeCommand = "EPainter.parentGroup.setVisible(false);";
       EdgeSnap = "1";
-      text = "::  Terrain Painter - Preview";
+      text = ":: Terrain Painter - Preview";
       
       new GuiContainer(EPainterPreviewCont){
          Docking = "Client";
@@ -293,7 +293,7 @@ $guiContent = new GuiControl(TerrainPainterContainer,EditorGuiGroup) {
       minSize = "152 300";
       closeCommand = "EPainter.parentGroup.setVisible(false);";
       EdgeSnap = "1";
-      text = "::  Terrain Painter - Selector";
+      text = ":: Terrain Painter - Selector";
       
       new GuiScrollCtrl( EPainterScroll ) {
          canSaveDynamicFields = "0";

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/WorldEditorInspectorWindow.ed.gui

@@ -44,7 +44,7 @@ $guiContent = new GuiControl() {
       closeCommand = "EWInspectorWindow.setVisible(false);";
       minSize = "50 50";
       EdgeSnap = "1";
-      text = "::  World Editor - Inspector";
+      text = ":: World Editor - Inspector";
 
       new GuiContainer(EWInspectorContainer) {
          canSaveDynamicFields = "0";

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/WorldEditorTreeWindow.ed.gui

@@ -44,7 +44,7 @@ $guiContent = new GuiControl() {
       minSize = "50 50";
       closeCommand = "EWTreeWindow.setVisible(false);";
       EdgeSnap = "1";
-      text = "::  World Edior - Scene Tree";
+      text = ":: World Edior - Scene Tree";
       
       new GuiTabBookCtrl(EditorTreeTabBook) {
          canSaveDynamicFields = "0";

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainImportGui.gui

@@ -46,7 +46,7 @@ $guiContent = new GuiControl(TerrainImportGui, EditorGuiGroup) {
       minSize = "4 4";
       closeCommand = "Canvas.popDialog( TerrainImportGui );";
       EdgeSnap = "0";
-      text = "::  Import Terrain Height Map";
+      text = ":: Import Terrain Height Map";
 
       new GuiTextEditCtrl() {
          canSaveDynamicFields = "0";

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui

@@ -7,7 +7,7 @@ $guiContent = new GuiControl(TerrainMaterialDlg,EditorGuiGroup) {
    canSaveDynamicFields = "1"; 
    
    new GuiWindowCtrl() { 
-      text = "::  Terrain  Materials Editor"; 
+      text = ":: Terrain  Materials Editor"; 
       resizeWidth = "0"; 
       canMinimize = "0"; 
       canMaximize = "0"; 

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/scripts/editors/terrainEditor.ed.tscript

@@ -596,7 +596,7 @@ function TerrainPainterContainer::maxSize(%this, %window)
       
       %fixedWindow = EPainterPreview;
       %fluidWindow = EPainter;
-      %top = EditorGuiToolbar.extent.y + 6 - 7;
+      %top = EditorGuiToolbar.extent.y + 6 - 7 + 24;
       %bottom = %top + 65 - 6;
       %maxHeight = Canvas.extent.y - %top - %bottom;