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Merge pull request #637 from Azaezel/alpha40/guiRotation

blatantly ganked from T2D; adds rotation as an option for drawbitmap
Brian Roberts 3 years ago
parent
commit
e0e3ebc69d

+ 40 - 16
Engine/source/gfx/gfxDrawUtil.cpp

@@ -303,54 +303,54 @@ U32 GFXDrawUtil::drawTextN( GFont *font, const Point2F &ptDraw, const UTF16 *in_
 //-----------------------------------------------------------------------------
 // Draw Bitmaps
 //-----------------------------------------------------------------------------
-void GFXDrawUtil::drawBitmap( GFXTextureObject* texture, const Point2I &in_rAt, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter , bool in_wrap /*= true*/ )
+void GFXDrawUtil::drawBitmap( GFXTextureObject* texture, const Point2I &in_rAt, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter , bool in_wrap /*= true*/, F32 angle)
 {
-   drawBitmap(texture,Point2F((F32)in_rAt.x,(F32)in_rAt.y),in_flip,filter,in_wrap);
+   drawBitmap(texture,Point2F((F32)in_rAt.x,(F32)in_rAt.y),in_flip,filter,in_wrap, angle);
 }
 
-void GFXDrawUtil::drawBitmapStretch( GFXTextureObject* texture, const RectI &dstRect, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter , bool in_wrap /*= true*/ )
+void GFXDrawUtil::drawBitmapStretch( GFXTextureObject* texture, const RectI &dstRect, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter , bool in_wrap /*= true*/, F32 angle)
 {
-   drawBitmapStretch(texture,RectF((F32)dstRect.point.x,(F32)dstRect.point.y,(F32)dstRect.extent.x,(F32)dstRect.extent.y),in_flip,filter,in_wrap);
+   drawBitmapStretch(texture,RectF((F32)dstRect.point.x,(F32)dstRect.point.y,(F32)dstRect.extent.x,(F32)dstRect.extent.y),in_flip,filter,in_wrap, angle);
 }
 
-void GFXDrawUtil::drawBitmapSR( GFXTextureObject* texture, const Point2I &in_rAt, const RectI &srcRect, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter , bool in_wrap /*= true*/ )
+void GFXDrawUtil::drawBitmapSR( GFXTextureObject* texture, const Point2I &in_rAt, const RectI &srcRect, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter , bool in_wrap /*= true*/, F32 angle)
 {
-   drawBitmapSR(texture,Point2F((F32)in_rAt.x,(F32)in_rAt.y),RectF((F32)srcRect.point.x,(F32)srcRect.point.y,(F32)srcRect.extent.x,(F32)srcRect.extent.y),in_flip,filter,in_wrap);
+   drawBitmapSR(texture,Point2F((F32)in_rAt.x,(F32)in_rAt.y),RectF((F32)srcRect.point.x,(F32)srcRect.point.y,(F32)srcRect.extent.x,(F32)srcRect.extent.y),in_flip,filter,in_wrap, angle);
 }
 
-void GFXDrawUtil::drawBitmapStretchSR( GFXTextureObject *texture, const RectI &dstRect, const RectI &srcRect, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter , bool in_wrap /*= true*/ ) 
+void GFXDrawUtil::drawBitmapStretchSR( GFXTextureObject *texture, const RectI &dstRect, const RectI &srcRect, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter , bool in_wrap /*= true*/, F32 angle)
 {
    RectF dstRectF = RectF((F32)dstRect.point.x,(F32)dstRect.point.y,(F32)dstRect.extent.x,(F32)dstRect.extent.y);
    RectF srcRectF = RectF((F32)srcRect.point.x,(F32)srcRect.point.y,(F32)srcRect.extent.x,(F32)srcRect.extent.y);
-   drawBitmapStretchSR(texture,dstRectF,srcRectF,in_flip,filter,in_wrap);
+   drawBitmapStretchSR(texture,dstRectF,srcRectF,in_flip,filter,in_wrap, angle);
 }
 
-void GFXDrawUtil::drawBitmap( GFXTextureObject*texture, const Point2F &in_rAt, const GFXBitmapFlip in_flip /*= GFXBitmapFlip_None*/, const GFXTextureFilterType filter /*= GFXTextureFilterPoint */ , bool in_wrap /*= true*/ )
+void GFXDrawUtil::drawBitmap( GFXTextureObject*texture, const Point2F &in_rAt, const GFXBitmapFlip in_flip /*= GFXBitmapFlip_None*/, const GFXTextureFilterType filter /*= GFXTextureFilterPoint */ , bool in_wrap /*= true*/, F32 angle)
 {
    AssertFatal( texture != 0, "No texture specified for drawBitmap()" );
 
    RectI subRegion( 0, 0, texture->mBitmapSize.x, texture->mBitmapSize.y );
    RectI stretch( in_rAt.x, in_rAt.y, texture->mBitmapSize.x, texture->mBitmapSize.y );
-   drawBitmapStretchSR( texture, stretch, subRegion, in_flip, filter, in_wrap );
+   drawBitmapStretchSR( texture, stretch, subRegion, in_flip, filter, in_wrap, angle);
 }
 
-void GFXDrawUtil::drawBitmapStretch( GFXTextureObject*texture, const RectF &dstRect, const GFXBitmapFlip in_flip /*= GFXBitmapFlip_None*/, const GFXTextureFilterType filter /*= GFXTextureFilterPoint */ , bool in_wrap /*= true*/ )
+void GFXDrawUtil::drawBitmapStretch( GFXTextureObject*texture, const RectF &dstRect, const GFXBitmapFlip in_flip /*= GFXBitmapFlip_None*/, const GFXTextureFilterType filter /*= GFXTextureFilterPoint */ , bool in_wrap /*= true*/, F32 angle)
 {
    AssertFatal( texture != 0, "No texture specified for drawBitmapStretch()" );
 
    RectF subRegion( 0.f, 0.f, (F32)texture->mBitmapSize.x, (F32)texture->mBitmapSize.y );
-   drawBitmapStretchSR( texture, dstRect, subRegion, in_flip, filter, in_wrap );
+   drawBitmapStretchSR( texture, dstRect, subRegion, in_flip, filter, in_wrap, angle);
 }
 
-void GFXDrawUtil::drawBitmapSR( GFXTextureObject*texture, const Point2F &in_rAt, const RectF &srcRect, const GFXBitmapFlip in_flip /*= GFXBitmapFlip_None*/, const GFXTextureFilterType filter /*= GFXTextureFilterPoint */ , bool in_wrap /*= true*/ )
+void GFXDrawUtil::drawBitmapSR( GFXTextureObject*texture, const Point2F &in_rAt, const RectF &srcRect, const GFXBitmapFlip in_flip /*= GFXBitmapFlip_None*/, const GFXTextureFilterType filter /*= GFXTextureFilterPoint */ , bool in_wrap /*= true*/, F32 angle)
 {
    AssertFatal( texture != 0, "No texture specified for drawBitmapSR()" );
 
    RectF stretch( in_rAt.x, in_rAt.y, srcRect.len_x(), srcRect.len_y() );
-   drawBitmapStretchSR( texture, stretch, srcRect, in_flip, filter, in_wrap );
+   drawBitmapStretchSR( texture, stretch, srcRect, in_flip, filter, in_wrap, angle);
 }
 
-void GFXDrawUtil::drawBitmapStretchSR( GFXTextureObject* texture, const RectF &dstRect, const RectF &srcRect, const GFXBitmapFlip in_flip /*= GFXBitmapFlip_None*/, const GFXTextureFilterType filter /*= GFXTextureFilterPoint */ , bool in_wrap /*= true*/ )
+void GFXDrawUtil::drawBitmapStretchSR( GFXTextureObject* texture, const RectF &dstRect, const RectF &srcRect, const GFXBitmapFlip in_flip /*= GFXBitmapFlip_None*/, const GFXTextureFilterType filter /*= GFXTextureFilterPoint */ , bool in_wrap /*= true*/, F32 angle)
 {
    // Sanity if no texture is specified.
    if(!texture)
@@ -395,6 +395,30 @@ void GFXDrawUtil::drawBitmapStretchSR( GFXTextureObject* texture, const RectF &d
    verts[2].texCoord.set( texLeft,  texBottom );
    verts[3].texCoord.set( texRight, texBottom );
 
+   if (angle != 0.0f)
+   {
+      U32 i = 0;
+      Point3F points[4];
+
+      points[0] = Point3F(-dstRect.extent.x / 2.0f, -dstRect.extent.y / 2.0f, 0.0);
+      points[1] = Point3F(dstRect.extent.x / 2.0f, -dstRect.extent.y / 2.0f, 0.0);
+      points[2] = Point3F(-dstRect.extent.x / 2.0f, dstRect.extent.y / 2.0f, 0.0);
+      points[3] = Point3F(dstRect.extent.x / 2.0f, dstRect.extent.y / 2.0f, 0.0);
+
+      //calc center by taking position+extent/2
+      Point3F offset(dstRect.point.x + dstRect.extent.x / 2.0f,
+         dstRect.point.y + dstRect.extent.y / 2.0f, 0.0);
+
+      //rotate points by mulitplying by a rotation matrix
+      MatrixF rotMatrix(EulerF(0.0, 0.0, mDegToRad(angle)));
+      for (i = 0; i < 4; i++)
+      {
+         rotMatrix.mulP(points[i]);
+         points[i] += offset;
+         verts[i].point = points[i];
+      }
+   }
+
    verts.unlock();
 
    mDevice->setVertexBuffer( verts );
@@ -1641,4 +1665,4 @@ void GFXDrawUtil::drawTransform( const GFXStateBlockDesc &desc, const MatrixF &m
    mDevice->setVertexBuffer( verts );
    mDevice->setupGenericShaders();
    mDevice->drawPrimitive( GFXLineList, 0, 3 );
-}
+}

+ 9 - 9
Engine/source/gfx/gfxDrawUtil.h

@@ -93,15 +93,15 @@ public:
    //-----------------------------------------------------------------------------
    // Draw Bitmaps
    //-----------------------------------------------------------------------------  
-   void drawBitmap( GFXTextureObject*texture, const Point2F &in_rAt, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true );
-   void drawBitmapSR( GFXTextureObject*texture, const Point2F &in_rAt, const RectF &srcRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true );
-   void drawBitmapStretch( GFXTextureObject*texture, const RectF &dstRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true );
-   void drawBitmapStretchSR( GFXTextureObject*texture, const RectF &dstRect, const RectF &srcRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true );
-
-   void drawBitmap( GFXTextureObject*texture, const Point2I &in_rAt, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true );
-   void drawBitmapSR( GFXTextureObject*texture, const Point2I &in_rAt, const RectI &srcRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true );
-   void drawBitmapStretch( GFXTextureObject*texture, const RectI &dstRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true );
-   void drawBitmapStretchSR( GFXTextureObject*texture, const RectI &dstRect, const RectI &srcRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true );
+   void drawBitmap( GFXTextureObject*texture, const Point2F &in_rAt, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true, F32 angle = 0.0f);
+   void drawBitmapSR( GFXTextureObject*texture, const Point2F &in_rAt, const RectF &srcRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true, F32 angle = 0.0f);
+   void drawBitmapStretch( GFXTextureObject*texture, const RectF &dstRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true, F32 angle = 0.0f);
+   void drawBitmapStretchSR( GFXTextureObject*texture, const RectF &dstRect, const RectF &srcRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true, F32 angle = 0.0f);
+
+   void drawBitmap( GFXTextureObject*texture, const Point2I &in_rAt, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true, F32 angle = 0.0f);
+   void drawBitmapSR( GFXTextureObject*texture, const Point2I &in_rAt, const RectI &srcRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true, F32 angle = 0.0f);
+   void drawBitmapStretch( GFXTextureObject*texture, const RectI &dstRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true, F32 angle = 0.0f);
+   void drawBitmapStretchSR( GFXTextureObject*texture, const RectI &dstRect, const RectI &srcRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true, F32 angle = 0.0f);
 
    //-----------------------------------------------------------------------------
    // Draw 3D Shapes

+ 5 - 2
Engine/source/gui/controls/guiBitmapCtrl.cpp

@@ -58,6 +58,7 @@ ConsoleDocClass( GuiBitmapCtrl,
 GuiBitmapCtrl::GuiBitmapCtrl(void)
  : mStartPoint( 0, 0 ),
    mColor(ColorI::WHITE),
+   mAngle(0),
    mWrap( false )
 {
    INIT_ASSET(Bitmap);
@@ -83,6 +84,8 @@ void GuiBitmapCtrl::initPersistFields()
       addField("color", TypeColorI, Offset(mColor, GuiBitmapCtrl),"color mul");
       addField( "wrap",   TypeBool,     Offset( mWrap, GuiBitmapCtrl ),
          "If true, the bitmap is tiled inside the control rather than stretched to fit." );
+
+      addField("angle", TypeF32, Offset(mAngle, GuiBitmapCtrl), "rotation");
       
    endGroup( "Bitmap" );
 
@@ -187,14 +190,14 @@ void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
 								      ((texture->mBitmapSize.y*y)+offset.y)-yshift,
 								      texture->mBitmapSize.x,
 								      texture->mBitmapSize.y);
-               GFX->getDrawUtil()->drawBitmapStretchSR(texture,dstRegion, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear);
+               GFX->getDrawUtil()->drawBitmapStretchSR(texture, dstRegion, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, mAngle);
 				}
 
 		}
 		else
       {
          RectI rect(offset, getExtent());
-         GFX->getDrawUtil()->drawBitmapStretch(mBitmap, rect, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
+         GFX->getDrawUtil()->drawBitmapStretch(mBitmap, rect, GFXBitmapFlip_None, GFXTextureFilterLinear, false, mAngle);
       }
    }
 

+ 2 - 1
Engine/source/gui/controls/guiBitmapCtrl.h

@@ -44,7 +44,8 @@ class GuiBitmapCtrl : public GuiControl
             
       Point2I mStartPoint;
       ColorI   mColor;
-      
+      F32     mAngle;
+
       /// If true, bitmap tiles inside control.  Otherwise stretches.
       bool mWrap;