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distance needs to be returned as a float.

Azaezel 9 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      Engine/source/T3D/aiPlayer.cpp

+ 1 - 1
Engine/source/T3D/aiPlayer.cpp

@@ -1440,7 +1440,7 @@ F32 AIPlayer::getTargetDistance(GameBase* target, bool _checkEnabled)
    return (getPosition() - target->getPosition()).len();
 }
 
-DefineEngineMethod(AIPlayer, getTargetDistance, bool, (ShapeBase* obj, bool checkEnabled), (NULL, false),
+DefineEngineMethod(AIPlayer, getTargetDistance, F32, (ShapeBase* obj, bool checkEnabled), (NULL, false),
    "@brief Check whether an object is within a specified veiw cone.\n"
    "@obj Object to check. (If blank, it will check the current target).\n"
    "@fov view angle in degrees.(Defaults to 45)\n"