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Fixed a issue with the terrain blending having hard-edges.

Areloch 10 years ago
parent
commit
e18312b950
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Engine/source/terrain/terrRender.cpp

+ 1 - 1
Engine/source/terrain/terrRender.cpp

@@ -170,7 +170,7 @@ bool TerrainBlock::_initBaseShader()
    desc.zDefined = true;
    desc.zWriteEnable = false;
    desc.zEnable = false;
-   desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha );
+   desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendOne  );
    desc.cullDefined = true;
    desc.cullMode = GFXCullNone;
    desc.colorWriteAlpha = false;